mirror of
https://github.com/bsnes-emu/bsnes.git
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byuu says: Changelog: - nall/vector rewritten from scratch - higan/audio uses nall/vector instead of raw pointers - higan/sfc/coprocessor/sdd1 updated with new research information - ruby/video/glx and ruby/video/glx2: fuck salt glXSwapIntervalEXT! The big change here is definitely nall/vector. The Windows, OS X and Qt ports won't compile until you change some first/last strings to left/right, but GTK will compile. I'd be really grateful if anyone could stress-test nall/vector. Pretty much everything I do relies on this class. If we introduce a bug, the worst case scenario is my entire SFC game dump database gets corrupted, or the byuu.org server gets compromised. So it's really critical that we test the hell out of this right now. The S-DD1 changes mean you need to update your installation of icarus again. Also, even though the Lunar FMV never really worked on the accuracy core anyway (it didn't initialize the PPU properly), it really won't work now that we emulate the hard-limit of 16MiB for S-DD1 games.
245 lines
7.1 KiB
C++
245 lines
7.1 KiB
C++
//Xorg/GLX OpenGL 2.0 driver
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//note: this is a fallback driver for use when OpenGL 3.2 is not available.
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//see glx.cpp for comments on how this driver operates (they are very similar.)
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struct VideoGLX2 : Video {
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~VideoGLX2() { term(); }
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auto (*glXSwapInterval)(signed) -> signed = nullptr;
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Display* display = nullptr;
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signed screen = 0;
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Window xwindow = 0;
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Colormap colormap = 0;
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GLXContext glxcontext = nullptr;
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GLXWindow glxwindow = 0;
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struct {
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Window handle = 0;
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bool synchronize = false;
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unsigned filter = 1; //linear
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unsigned width = 256;
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unsigned height = 256;
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bool isDoubleBuffered = false;
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bool isDirect = false;
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} settings;
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auto cap(const string& name) -> bool {
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if(name == Video::Handle) return true;
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if(name == Video::Synchronize) return true;
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if(name == Video::Filter) return true;
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return false;
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}
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auto get(const string& name) -> any {
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if(name == Video::Handle) return (uintptr_t)settings.handle;
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if(name == Video::Synchronize) return settings.synchronize;
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if(name == Video::Filter) return settings.filter;
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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if(name == Video::Handle && value.is<uintptr_t>()) {
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settings.handle = value.get<uintptr_t>();
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return true;
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}
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if(name == Video::Synchronize && value.is<bool>()) {
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if(settings.synchronize != value.get<bool>()) {
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settings.synchronize = value.get<bool>();
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if(glXSwapInterval) glXSwapInterval(settings.synchronize);
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return true;
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}
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}
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if(name == Video::Filter && value.is<unsigned>()) {
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settings.filter = value.get<unsigned>();
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return true;
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}
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return false;
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}
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auto lock(uint32_t*& data, unsigned& pitch, unsigned width, unsigned height) -> bool {
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if(width != settings.width || height != settings.height) resize(width, height);
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pitch = glwidth * sizeof(uint32_t);
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return data = glbuffer;
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}
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auto unlock() -> void {
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}
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auto clear() -> void {
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memory::fill(glbuffer, glwidth * glheight * sizeof(uint32_t));
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glFlush();
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if(settings.isDoubleBuffered) glXSwapBuffers(display, glxwindow);
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}
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auto refresh() -> void {
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XWindowAttributes parent, child;
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XGetWindowAttributes(display, settings.handle, &parent);
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XGetWindowAttributes(display, xwindow, &child);
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if(child.width != parent.width || child.height != parent.height) {
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XResizeWindow(display, xwindow, parent.width, parent.height);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, settings.filter ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, settings.filter ? GL_LINEAR : GL_NEAREST);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, parent.width, 0, parent.height, -1.0, 1.0);
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glViewport(0, 0, parent.width, parent.height);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glPixelStorei(GL_UNPACK_ROW_LENGTH, glwidth);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, settings.width, settings.height,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, glbuffer);
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double w = (double)settings.width / (double)glwidth;
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double h = (double)settings.height / (double)glheight;
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signed u = parent.width;
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signed v = parent.height;
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0, 0); glVertex3i(0, v, 0);
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glTexCoord2f(w, 0); glVertex3i(u, v, 0);
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glTexCoord2f(0, h); glVertex3i(0, 0, 0);
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glTexCoord2f(w, h); glVertex3i(u, 0, 0);
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glEnd();
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glFlush();
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if(settings.isDoubleBuffered) glXSwapBuffers(display, glxwindow);
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}
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auto init() -> bool {
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display = XOpenDisplay(0);
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screen = DefaultScreen(display);
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signed versionMajor = 0, versionMinor = 0;
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glXQueryVersion(display, &versionMajor, &versionMinor);
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if(versionMajor < 1 || (versionMajor == 1 && versionMinor < 2)) return false;
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XWindowAttributes windowAttributes;
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XGetWindowAttributes(display, settings.handle, &windowAttributes);
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signed attributeList[] = {
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DOUBLEBUFFER, True,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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None
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};
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signed fbCount = 0;
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auto fbConfig = glXChooseFBConfig(display, screen, attributeList, &fbCount);
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if(fbCount == 0) return false;
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auto vi = glXGetVisualFromFBConfig(display, fbConfig[0]);
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colormap = XCreateColormap(display, RootWindow(display, vi->screen), vi->visual, AllocNone);
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XSetWindowAttributes attributes;
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attributes.colormap = colormap;
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attributes.border_pixel = 0;
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xwindow = XCreateWindow(display, settings.handle, 0, 0, windowAttributes.width, windowAttributes.height,
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0, vi->depth, InputOutput, vi->visual, CWColormap | CWBorderPixel, &attributes);
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XSetWindowBackground(display, xwindow, 0);
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XMapWindow(display, xwindow);
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XFlush(display);
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while(XPending(display)) {
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XEvent event;
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XNextEvent(display, &event);
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}
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glxcontext = glXCreateContext(display, vi, 0, GL_TRUE);
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glXMakeCurrent(display, glxwindow = xwindow, glxcontext);
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if(!glXSwapInterval) glXSwapInterval = (signed (*)(signed))glGetProcAddress("glXSwapIntervalMESA");
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if(!glXSwapInterval) glXSwapInterval = (signed (*)(signed))glGetProcAddress("glXSwapIntervalSGI");
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if(glXSwapInterval) glXSwapInterval(settings.synchronize);
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signed value = 0;
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glXGetConfig(display, vi, GLX_DOUBLEBUFFER, &value);
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settings.isDoubleBuffered = value;
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settings.isDirect = glXIsDirect(display, glxcontext);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_POLYGON_SMOOTH);
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glDisable(GL_STENCIL_TEST);
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glEnable(GL_DITHER);
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glEnable(GL_TEXTURE_2D);
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resize(256, 256);
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return true;
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}
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auto term() -> void {
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if(gltexture) {
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glDeleteTextures(1, &gltexture);
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gltexture = 0;
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}
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if(glbuffer) {
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delete[] glbuffer;
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glbuffer = 0;
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}
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glwidth = 0;
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glheight = 0;
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if(glxcontext) {
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glXDestroyContext(display, glxcontext);
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glxcontext = nullptr;
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}
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if(xwindow) {
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XUnmapWindow(display, xwindow);
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xwindow = 0;
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}
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if(colormap) {
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XFreeColormap(display, colormap);
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colormap = 0;
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}
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if(display) {
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XCloseDisplay(display);
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display = nullptr;
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}
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}
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private:
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GLuint gltexture = 0;
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uint32_t* glbuffer = nullptr;
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unsigned glwidth = 0;
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unsigned glheight = 0;
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auto resize(unsigned width, unsigned height) -> void {
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settings.width = width;
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settings.height = height;
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if(gltexture == 0) glGenTextures(1, &gltexture);
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glwidth = max(glwidth, width);
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glheight = max(glheight, height);
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if(glbuffer) delete[] glbuffer;
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glbuffer = new uint32_t[glwidth * glheight]();
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glBindTexture(GL_TEXTURE_2D, gltexture);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, glwidth);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, glwidth, glheight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, glbuffer);
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}
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};
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