Files
bsnes/gameboy/system/system.cpp
Tim Allen f0796e546e Update to release v000r10.
byuu says:

Changelog:
- fixed LYC interrupt at LY=0 (fixes Makai Toushi SaGa)
- fixed MBC3 ROM bank mapping (fixes Harvest Moon GBC)
- added Super Game Boy MLT_REQ support to JOYP, needed for ICD2-R emulation
- temporarily changed System::run() to execute only four cycles before
  exiting for bsnes, will make two versions later
- uses actual boot ROMs, has DMG+SGB1 for now. Need SGB2, don't care
  about CGB. Defaults to SGB1, no way to select just yet.  DMG 4-second
  wait is annoying. Does not force games to act like SGB on bgameboy
  itself, because that has no ICD2 and fails the required MLT_REQ check
2011-01-06 21:16:07 +11:00

45 lines
742 B
C++
Executable File

#include <gameboy/gameboy.hpp>
#define SYSTEM_CPP
namespace GameBoy {
#include "bootrom-dmg.cpp"
#include "bootrom-sgb.cpp"
System system;
uint8 System::mmio_read(uint16 addr) {
if((addr & 0xff00) == 0x0000) {
return BootROM::sgb[addr];
}
return 0x00;
}
void System::mmio_write(uint16 addr, uint8 data) {
if(addr == 0xff50) {
if(data == 0x01) cartridge.map();
}
}
void System::init(Interface *interface_) {
interface = interface_;
}
void System::power() {
bus.power();
cartridge.power();
cpu.power();
lcd.power();
scheduler.init();
for(unsigned n = 0x0000; n <= 0x00ff; n++) bus.mmio[n] = this;
bus.mmio[0xff50] = this;
system.clocks_executed = 0;
}
void System::run() {
scheduler.enter();
}
}