Files
bsnes/gameboy/system/system.hpp
Tim Allen f0796e546e Update to release v000r10.
byuu says:

Changelog:
- fixed LYC interrupt at LY=0 (fixes Makai Toushi SaGa)
- fixed MBC3 ROM bank mapping (fixes Harvest Moon GBC)
- added Super Game Boy MLT_REQ support to JOYP, needed for ICD2-R emulation
- temporarily changed System::run() to execute only four cycles before
  exiting for bsnes, will make two versions later
- uses actual boot ROMs, has DMG+SGB1 for now. Need SGB2, don't care
  about CGB. Defaults to SGB1, no way to select just yet.  DMG 4-second
  wait is annoying. Does not force games to act like SGB on bgameboy
  itself, because that has no ICD2 and fails the required MLT_REQ check
2011-01-06 21:16:07 +11:00

27 lines
475 B
C++
Executable File

class Interface;
enum class Input : unsigned {
Up, Down, Left, Right, B, A, Select, Start,
};
struct System : MMIO {
struct BootROM {
static const uint8 dmg[256];
static const uint8 sgb[256];
} bootROM;
uint8 mmio_read(uint16 addr);
void mmio_write(uint16 addr, uint8 data);
void init(Interface*);
void power();
void run();
Interface *interface;
unsigned clocks_executed;
};
#include <gameboy/interface/interface.hpp>
extern System system;