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https://github.com/bsnes-emu/bsnes.git
synced 2025-02-23 22:52:34 +01:00
byuu says: Finally!! Compilation works once again on Windows. However, it's pretty buggy. Modality isn't really working right, you can still poke at other windows, but when you select ListView items, they redraw as empty boxes (need to process WM_DRAWITEM before checking modality.) The program crashes when you close it (probably a ruby driver's term() function, that's what it usually is.) The Layout::setEnabled(false) call isn't working right, so you get that annoying chiming sound and cursor movement when mapping keyboard keys to game inputs. The column sizing seems off a bit on first display for the Hotkeys tab. And probably lots more.
110 lines
3.3 KiB
C++
110 lines
3.3 KiB
C++
#if defined(Hiro_PopupMenu)
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namespace hiro {
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auto pPopupMenu::construct() -> void {
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hwnd = CreateWindow(L"hiroPopupMenu", L"", ResizableStyle, 0, 0, 0, 0, 0, 0, GetModuleHandle(0), 0);
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}
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auto pPopupMenu::destruct() -> void {
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if(hmenu) { DestroyMenu(hmenu); hmenu = nullptr; }
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DestroyWindow(hwnd);
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}
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auto pPopupMenu::append(sAction action) -> void {
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}
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auto pPopupMenu::remove(sAction action) -> void {
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}
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auto pPopupMenu::setFont(const string& font) -> void {
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}
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auto pPopupMenu::setVisible(bool visible) -> void {
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if(!visible) return;
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if(hmenu) DestroyMenu(hmenu);
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hmenu = CreatePopupMenu();
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MENUINFO mi{sizeof(MENUINFO)};
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mi.fMask = MIM_STYLE;
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mi.dwStyle = MNS_NOTIFYBYPOS; //| MNS_MODELESS;
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SetMenuInfo(hmenu, &mi);
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unsigned position = 0;
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for(auto& action : state().actions) {
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if(!action->self()) continue;
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action->self()->position = position;
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unsigned enabled = action->enabled() ? 0 : MF_GRAYED;
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MENUITEMINFO mii{sizeof(MENUITEMINFO)};
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mii.fMask = MIIM_DATA;
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mii.dwItemData = (ULONG_PTR)action.data();
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if(auto menu = dynamic_cast<mMenu*>(action.data())) {
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if(menu->visible()) {
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menu->self()->_update();
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AppendMenu(hmenu, MF_STRING | MF_POPUP | enabled, (UINT_PTR)menu->self()->hmenu, utf16_t(menu->text()));
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if(auto bitmap = menu->self()->hbitmap) {
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//Windows XP and below displays MIIM_BITMAP + hbmpItem in its own column (separate from check/radio marks)
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//this causes too much spacing, so use a custom checkmark image instead
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mii.fMask |= MIIM_CHECKMARKS;
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mii.hbmpUnchecked = bitmap;
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}
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SetMenuItemInfo(hmenu, position++, true, &mii);
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}
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}
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#if defined(Hiro_MenuSeparator)
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else if(auto menuSeparator = dynamic_cast<mMenuSeparator*>(action.data())) {
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if(menuSeparator->visible()) {
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AppendMenu(hmenu, MF_SEPARATOR | enabled, position, L"");
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SetMenuItemInfo(hmenu, position++, true, &mii);
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}
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}
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#endif
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#if defined(Hiro_MenuItem)
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else if(auto menuItem = dynamic_cast<mMenuItem*>(action.data())) {
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if(menuItem->visible()) {
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AppendMenu(hmenu, MF_STRING | enabled, position, utf16_t(menuItem->text()));
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if(auto bitmap = menuItem->self()->hbitmap) {
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mii.fMask |= MIIM_CHECKMARKS;
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mii.hbmpUnchecked = bitmap;
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}
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SetMenuItemInfo(hmenu, position++, true, &mii);
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}
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}
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#endif
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#if defined(Hiro_MenuCheckItem)
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else if(auto menuCheckItem = dynamic_cast<mMenuCheckItem*>(action.data())) {
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if(menuCheckItem->visible()) {
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AppendMenu(hmenu, MF_STRING | enabled, position, utf16_t(menuCheckItem->text()));
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SetMenuItemInfo(hmenu, position++, true, &mii);
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if(menuCheckItem->checked()) menuCheckItem->setChecked();
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}
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}
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#endif
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#if defined(Hiro_MenuRadioItem)
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else if(auto menuRadioItem = dynamic_cast<mMenuRadioItem*>(action.data())) {
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if(menuRadioItem->visible()) {
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AppendMenu(hmenu, MF_STRING | enabled, position, utf16_t(menuRadioItem->text()));
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SetMenuItemInfo(hmenu, position++, true, &mii);
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if(menuRadioItem->checked()) menuRadioItem->setChecked();
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}
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}
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#endif
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}
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POINT point{0};
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GetCursorPos(&point);
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TrackPopupMenu(hmenu, TPM_LEFTALIGN | TPM_TOPALIGN, point.x, point.y, 0, hwnd, nullptr);
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}
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}
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#endif
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