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mirror of https://github.com/bsnes-emu/bsnes.git synced 2025-05-01 08:02:48 +02:00
bsnes/emulator/interface.hpp
Tim Allen d1ffd59c29 Update to v095r04 release.
Changelog:
- S-SMP core code style updated
- S-SMP loads reset vector from IPLROM ($fffe-ffff)
- sfc/base => sfc/expansion
- system/input => system/device
- added expansion/eBoot (simulation of defparam's SNES-Boot device)
- expansion port device can now be selected from Super Famicom menu
  option
- improved GBA MROM/SRAM reading

endrift's memory test is up to 1388/1552.

Note: I added the expansion port devices to the same group as controller
ports. I also had to move "None" to the top of the list. Before v096,
I am going to have to add caching of port selections to the
configuration file, check the proper default item in the system menu,
and remove the items with no mappings from the input configuration
window. Lots of work >_>
2015-11-10 22:11:29 +11:00

117 lines
4.1 KiB
C++

#ifndef EMULATOR_INTERFACE_HPP
#define EMULATOR_INTERFACE_HPP
namespace Emulator {
struct Interface {
struct Information {
string name;
uint width;
uint height;
bool overscan;
double aspectRatio;
bool resettable;
struct Capability {
bool states;
bool cheats;
} capability;
} information;
struct Media {
uint id;
string name;
string type;
bool bootable; //false for cartridge slots (eg Sufami Turbo cartridges)
};
vector<Media> media;
struct Device {
uint id;
uint portmask;
string name;
struct Input {
uint id;
uint type; //0 = digital, 1 = analog (relative), 2 = rumble
string name;
uintptr_t guid; //user data field
};
vector<Input> input;
vector<uint> order;
};
struct Port {
uint id;
string name;
vector<Device> device;
};
vector<Port> port;
struct Bind {
virtual auto loadRequest(uint, string, string, bool) -> void {}
virtual auto loadRequest(uint, string, bool) -> void {}
virtual auto saveRequest(uint, string) -> void {}
virtual auto videoColor(uint, uint16, uint16, uint16, uint16) -> uint32 { return 0u; }
virtual auto videoRefresh(const uint32*, const uint32*, uint, uint, uint) -> void {}
virtual auto audioSample(int16, int16) -> void {}
virtual auto inputPoll(uint, uint, uint) -> int16 { return 0; }
virtual auto inputRumble(uint, uint, uint, bool) -> void {}
virtual auto dipSettings(const Markup::Node&) -> uint { return 0; }
virtual auto path(uint) -> string { return ""; }
virtual auto notify(string text) -> void { print(text, "\n"); }
};
Bind* bind = nullptr;
//callback bindings (provided by user interface)
auto loadRequest(uint id, string name, string type, bool required) -> void { return bind->loadRequest(id, name, type, required); }
auto loadRequest(uint id, string path, bool required) -> void { return bind->loadRequest(id, path, required); }
auto saveRequest(uint id, string path) -> void { return bind->saveRequest(id, path); }
auto videoColor(uint source, uint16 alpha, uint16 red, uint16 green, uint16 blue) -> uint32 { return bind->videoColor(source, alpha, red, green, blue); }
auto videoRefresh(const uint32* palette, const uint32* data, uint pitch, uint width, uint height) -> void { return bind->videoRefresh(palette, data, pitch, width, height); }
auto audioSample(int16 lsample, int16 rsample) -> void { return bind->audioSample(lsample, rsample); }
auto inputPoll(uint port, uint device, uint input) -> int16 { return bind->inputPoll(port, device, input); }
auto inputRumble(uint port, uint device, uint input, bool enable) -> void { return bind->inputRumble(port, device, input, enable); }
auto dipSettings(const Markup::Node& node) -> uint { return bind->dipSettings(node); }
auto path(uint group) -> string { return bind->path(group); }
template<typename... P> auto notify(P&&... p) -> void { return bind->notify({forward<P>(p)...}); }
//information
virtual auto title() -> string = 0;
virtual auto videoFrequency() -> double = 0;
virtual auto audioFrequency() -> double = 0;
//media interface
virtual auto loaded() -> bool { return false; }
virtual auto sha256() -> string { return ""; }
virtual auto group(uint id) -> uint = 0;
virtual auto load(uint id) -> void {}
virtual auto save() -> void {}
virtual auto load(uint id, const stream& memory) -> void {}
virtual auto save(uint id, const stream& memory) -> void {}
virtual auto unload() -> void {}
//system interface
virtual auto connect(uint port, uint device) -> void {}
virtual auto power() -> void {}
virtual auto reset() -> void {}
virtual auto run() -> void {}
//time functions
virtual auto rtc() -> bool { return false; }
virtual auto rtcsync() -> void {}
//state functions
virtual auto serialize() -> serializer = 0;
virtual auto unserialize(serializer&) -> bool = 0;
//cheat functions
virtual auto cheatSet(const lstring& = lstring{}) -> void {}
//utility functions
enum class PaletteMode : uint { Literal, Channel, Standard, Emulation };
virtual auto paletteUpdate(PaletteMode mode) -> void {}
};
}
#endif