bsnes/nall/decode/url.hpp
Tim Allen 39ca8a2fab Update to v094r17 release.
byuu says:

This updates higan to use the new Markup::Node changes. This is a really
big change, and one slight typo anywhere could break certain classes of
games from playing.

I don't have ananke hooked up again yet, so I don't have the ability to
test this much. If anyone with some v094 game folders wouldn't mind
testing, I'd help out a great deal.

I'm most concerned about testing one of each SNES special chip game.
Most notably, systems like the SA-1, HitachiDSP and NEC-DSP were using
the fancier lookups, eg node["rom[0]/name"], which I had to convert to
a rather ugly node["rom"].at(0)["name"], which I'm fairly confident
won't work. I'm going to blame that on the fumes from the shelves I just
stained >.> Might work with node.find("rom[0]/name")(0) though ...? But
so ugly ... ugh.

That aside, this WIP adds the accuracy-PPU inlining, so the accuracy
profile should run around 7.5% faster than before.
2015-05-16 17:36:22 +10:00

37 lines
1.1 KiB
C++

#ifndef NALL_DECODE_URL_HPP
#define NALL_DECODE_URL_HPP
namespace nall { namespace Decode {
//returns empty string on malformed content
inline auto URL(const string& input) -> string {
string output;
for(unsigned n = 0; n < input.size();) {
char c = input[n];
if(c >= 'A' && c <= 'Z') { output.append(c); n++; continue; }
if(c >= 'a' && c <= 'z') { output.append(c); n++; continue; }
if(c >= '0' && c <= '9') { output.append(c); n++; continue; }
if(c == '-' || c == '_' || c == '.' || c == '~') { output.append(c); n++; continue; }
if(c == '+') { output.append(' '); n++; continue; }
if(c != '%' || n + 2 >= input.size()) return "";
char hi = input[n + 1];
char lo = input[n + 2];
if(hi >= '0' && hi <= '9') hi -= '0';
else if(hi >= 'A' && hi <= 'F') hi -= 'A' - 10;
else if(hi >= 'a' && hi <= 'f') hi -= 'a' - 10;
else return "";
if(lo >= '0' && lo <= '9') lo -= '0';
else if(lo >= 'A' && lo <= 'F') lo -= 'A' - 10;
else if(lo >= 'a' && lo <= 'f') lo -= 'a' - 10;
else return "";
char byte = hi * 16 + lo;
output.append(byte);
n += 3;
}
return output;
}
}}
#endif