bsnes/hiro/core/application.cpp
Tim Allen 5961ea9c03 Update to v106r26 release.
byuu says:

Changelog:

  - nall: added -static-libgcc -static-libstdc++ to Windows/GCC link
    flags
  - bsnes, higan: added program icons to main window when game isn't
    loaded
  - bsnes: improved recent games menu sorting
  - bsnes: fixed multi-game recent game loading on Windows
  - bsnes: completed path override support
  - bsnes, higan: added screensaver suppression on Windows
  - icarus: add 32K volatile RAM to SuperFX boards that report no RAM
    (fixes Starfox)
  - bsnes, higan: added automatic dependency generation [Talarubi]
  - hiro/GTK: appending actions to menus restores enabled() state
  - higan: use board node inside manifest.bml if it exists
  - bsnes: added blur emulation and color emulation options to view menu
  - ruby: upgraded input.sdl to SDL 2.0 (though it makes no functional
    difference sadly)
  - ruby: removed video.sdl (due to deprecating SDL 1.2)
  - nall, ruby: improvements to HID class (generic vendor and product
    IDs)

Errata:

  - bsnes, higan: on Windows, Application::Windows::onScreenSaver needs
    `[&]` lambda capture, not `[]`
      - find it in presentation/presentation.cpp
2018-05-24 12:14:17 +10:00

129 lines
2.9 KiB
C++

#if defined(Hiro_Application)
Application::State Application::state;
auto Application::doMain() -> void {
if(state.onMain) return state.onMain();
}
auto Application::font() -> Font {
return state.font;
}
auto Application::name() -> string {
return state.name;
}
auto Application::onMain(const function<void ()>& callback) -> void {
state.onMain = callback;
}
auto Application::run() -> void {
return pApplication::run();
}
auto Application::pendingEvents() -> bool {
return pApplication::pendingEvents();
}
auto Application::processEvents() -> void {
return pApplication::processEvents();
}
auto Application::quit() -> void {
state.quit = true;
return pApplication::quit();
}
auto Application::scale() -> float {
return state.scale;
}
auto Application::scale(float value) -> float {
return value * state.scale;
}
auto Application::setFont(const Font& font) -> void {
state.font = font;
}
auto Application::setName(const string& name) -> void {
state.name = name;
}
auto Application::setScale(float scale) -> void {
state.scale = scale;
}
auto Application::unscale(float value) -> float {
return value * (1.0 / state.scale);
}
//Windows
//=======
auto Application::Windows::doModalChange(bool modal) -> void {
if(state.windows.onModalChange) return state.windows.onModalChange(modal);
}
auto Application::Windows::doScreenSaver() -> bool {
if(state.windows.onScreenSaver) return state.windows.onScreenSaver();
return true; //true = allow screen saver (default); false = suppress screen saver
}
auto Application::Windows::onModalChange(const function<void (bool)>& callback) -> void {
state.windows.onModalChange = callback;
}
auto Application::Windows::onScreenSaver(const function<bool ()>& callback) -> void {
state.windows.onScreenSaver = callback;
}
//Cocoa
//=====
auto Application::Cocoa::doAbout() -> void {
if(state.cocoa.onAbout) return state.cocoa.onAbout();
}
auto Application::Cocoa::doActivate() -> void {
if(state.cocoa.onActivate) return state.cocoa.onActivate();
}
auto Application::Cocoa::doPreferences() -> void {
if(state.cocoa.onPreferences) return state.cocoa.onPreferences();
}
auto Application::Cocoa::doQuit() -> void {
if(state.cocoa.onQuit) return state.cocoa.onQuit();
}
auto Application::Cocoa::onAbout(const function<void ()>& callback) -> void {
state.cocoa.onAbout = callback;
}
auto Application::Cocoa::onActivate(const function<void ()>& callback) -> void {
state.cocoa.onActivate = callback;
}
auto Application::Cocoa::onPreferences(const function<void ()>& callback) -> void {
state.cocoa.onPreferences = callback;
}
auto Application::Cocoa::onQuit(const function<void ()>& callback) -> void {
state.cocoa.onQuit = callback;
}
//Internal
//========
auto Application::initialize() -> void {
static bool initialized = false;
if(initialized == false) {
initialized = true;
return pApplication::initialize();
}
}
#endif