bsnes/hiro/core/message-window.cpp
Tim Allen 4e0223d590 Update to v094r20 release.
byuu says:

Main reason for this WIP was because of all the added lines to hiro for
selective component disabling. May as well get all the diff-noise apart
from code changes.

It also merges something I've been talking to Cydrak about ... making
nall::string::(integer,decimal) do built-in binary,octal,hex decoding
instead of just failing on those. This will have fun little side effects
all over the place, like being able to view a topic on my forum via
"forum.byuu.org/topic/0b10010110", heh.

There are two small changes to higan itself, though. First up, I fixed
the resampler ratio when loading non-SNES games. Tested and I can play
Game Boy games fine now. Second, I hooked up menu option hiding for
reset and controller selection. Right now, this works like higan v094,
but I'm thinking I might want to show the "Device -> Controller" even if
that's all that's there. It kind of jives nicer with the input settings
window to see the labels there, I think. And if we ever do add more
stuff, it'll be nice that people already always expect that menu there.

Remaining issues:
* add slotted cart loader (SGB, BSX, ST)
* add DIP switch selection window (NSS)
* add timing configuration (video/audio sync)
2015-05-23 15:37:08 +10:00

43 lines
975 B
C++

#if defined(Hiro_MessageWindow)
MessageWindow::MessageWindow(const string& text) {
state.text = text;
}
auto MessageWindow::error(Buttons buttons) -> Response {
state.buttons = buttons;
return pMessageWindow::error(state);
}
auto MessageWindow::information(Buttons buttons) -> Response {
state.buttons = buttons;
return pMessageWindow::information(state);
}
auto MessageWindow::question(Buttons buttons) -> Response {
state.buttons = buttons;
return pMessageWindow::question(state);
}
auto MessageWindow::setParent(shared_pointer<mWindow> parent) -> type& {
state.parent = parent;
return *this;
}
auto MessageWindow::setText(const string& text) -> type& {
state.text = text;
return *this;
}
auto MessageWindow::setTitle(const string& title) -> type& {
state.title = title;
return *this;
}
auto MessageWindow::warning(MessageWindow::Buttons buttons) -> Response {
state.buttons = buttons;
return pMessageWindow::warning(state);
}
#endif