bsnes/hiro/core/widget/hex-edit.cpp
Tim Allen 4344b916b6 Update to v094r40 release.
byuu says:

Changelog:
- updated to newest hiro API
- SFC performance profile builds once again
- hiro: Qt port completed

Errata 1: the hiro/Qt target won't run tomoko just yet. Starts by
crashing inside InputSettings because hiro/Qt isn't forcefully selecting
the first item added to a ComboButton just yet. Even with a monkey patch
to get around that, the UI is incredibly unstable. Lots of geometry
calculation bugs, and a crash when you try and access certain folders in
the browser dialog. Lots of work left to be done there, sadly.

Errata 2: the hiro/Windows port has black backgrounds on all ListView
items. It's because I need to test for unassigned colors and grab the
default Windows brush colors in those cases.

Note: alternating row colors on multi-column ListView widgets is gone
now. Not a bug. May add it back later, but I'm not sure. It doesn't
interact nicely with per-cell background colors.

Things left to do:

First, I have to fix the Windows and Qt target bugs.

Next, I need to go through and revise the hiro API even more (nothing
too major.)

Next, I need to update icarus to use the new hiro API, and add support
for the SFC games database.

Next, I have to rewrite my TSV->BML cheat code tool.

Next, I need to post a final WIP of higan+icarus publicly and wait a few
days.

Next, I need to fix any bugs reported from the final WIP that I can.

Finally, I should be able to release v095.
2015-08-18 20:18:00 +10:00

94 lines
1.9 KiB
C++

#if defined(Hiro_HexEdit)
auto mHexEdit::allocate() -> pObject* {
return new pHexEdit(*this);
}
//
auto mHexEdit::address() const -> unsigned {
return state.address;
}
auto mHexEdit::backgroundColor() const -> Color {
return state.backgroundColor;
}
auto mHexEdit::columns() const -> unsigned {
return state.columns;
}
auto mHexEdit::doRead(unsigned offset) const -> uint8_t {
if(state.onRead) return state.onRead(offset);
return 0x00;
}
auto mHexEdit::doWrite(unsigned offset, uint8_t data) const -> void {
if(state.onWrite) return state.onWrite(offset, data);
}
auto mHexEdit::foregroundColor() const -> Color {
return state.foregroundColor;
}
auto mHexEdit::length() const -> unsigned {
return state.length;
}
auto mHexEdit::onRead(const function<uint8_t (unsigned)>& callback) -> type& {
state.onRead = callback;
return *this;
}
auto mHexEdit::onWrite(const function<void (unsigned, uint8_t)>& callback) -> type& {
state.onWrite = callback;
return *this;
}
auto mHexEdit::rows() const -> unsigned {
return state.rows;
}
auto mHexEdit::setAddress(unsigned address) -> type& {
state.address = address;
signal(setAddress, address);
return *this;
}
auto mHexEdit::setBackgroundColor(Color color) -> type& {
state.backgroundColor = color;
signal(setBackgroundColor, color);
return *this;
}
auto mHexEdit::setColumns(unsigned columns) -> type& {
state.columns = columns;
signal(setColumns, columns);
return *this;
}
auto mHexEdit::setForegroundColor(Color color) -> type& {
state.foregroundColor = color;
signal(setForegroundColor, color);
return *this;
}
auto mHexEdit::setLength(unsigned length) -> type& {
state.length = length;
signal(setLength, length);
return *this;
}
auto mHexEdit::setRows(unsigned rows) -> type& {
state.rows = rows;
signal(setRows, rows);
return *this;
}
auto mHexEdit::update() -> type& {
signal(update);
return *this;
}
#endif