bsnes/ruby/audio/pulseaudiosimple.cpp
Tim Allen f8e71b50d0 Update to v105 release.
byuu says:

This release provides several major improvements to Mega Drive emulation
which enhances compatibility a good deal. It also includes important
Super Famicom mosaic emulation improvements, plus a much-needed SuperFX
save state issue fix.

Changelog (since v104):

  - higan: many improvements to Emulator::Interface to support
    forks/frontends
  - higan: refreshed program icon
  - icarus: new program icon
  - Game Boy Advance: slight emulation speedup over v104
  - Game Boy Advance: synchronize APU FIFO updates better
  - Mega Drive: added automatic region detection [hex_usr]
  - Mega Drive: support 8-bit SRAM
  - Game Boy Advance: fixed bug when changing to THUMB mode via MSR
    [MerryMage]
  - Master System: fix bug in backdrop color and background 0 priority
    [hex_usr]
  - Mega Drive: backgrounds always update output priority bit [Cydrak]
  - Mega Drive: emulated interlaced video output
  - Mega Drive: emulated shadow/highlight mode [Cydrak]
  - Super Famicom: auto joypad polling clears the shift register when
    starting
  - Super Famicom: added new low-entropy RAM initialization mode to more
    closely match hardware
  - Game Boy Advance: rumble will now time out after being left on for
    500ms
  - ruby: improved rumble support in udev input driver [ma_rysia]
  - M68K: `move.b (a7)[+/-]` adjust a7 by two
  - M68K: illegal/lineA/lineF opcodes do not modify the stack register
  - Mega Drive: emulate VIP status bit
  - uPD7725: improved emulation of OV1/S1 flags [byuu, AWJ, Lord
    Nightmare]
  - uPD7725: improved handling of DP, RP updates [Jonas Quinn]
  - Super Famicom: improved emulation of mosaic effects in hires,
    interlace, and offset-per-tile modes [byuu, Cydrak]
  - ruby: improved Direct3D exclusive mode monitor selection [Cydrak]
  - Super Famicom: fixed save state bug affecting SuperFX games
    [Cydrak]
  - Mega Drive: added workaround for Clang compiler bug; allowing this
    core to work on macOS [Cydrak, Sintendo]
  - higan: hotkeys now also trigger when the main window lacks focus yet
    higan is set to allow input on focus loss
  - higan: fixed an edge case where `int16_t` ↔ `double` audio
    conversion could possibly result in overflows
  - higan: fixed a crash on macOS when choosing quit from the
    application menu [ncbncb]

Changelog (since the previous WIP):

  - higan: restored `make console=true`
  - tomoko: if you allow input when main window focus is lost, hotkeys
    can now be triggered without focus as well
  - hiro/cocoa: fix crash on exit from menu [ncbncb]
  - ruby: smarter `double` → `int16_t` conversion to prevent
    underflow/overflow
2017-10-07 19:49:07 +11:00

100 lines
2.5 KiB
C++

#include <pulse/simple.h>
#include <pulse/error.h>
struct AudioPulseAudioSimple : Audio {
AudioPulseAudioSimple() { initialize(); }
~AudioPulseAudioSimple() { terminate(); }
auto availableDevices() -> string_vector {
return {"Default"};
}
auto availableFrequencies() -> vector<double> {
return {44100.0, 48000.0, 96000.0};
}
auto availableLatencies() -> vector<uint> {
return {40};
}
auto availableChannels() -> vector<uint> {
return {2};
}
auto ready() -> bool { return _ready; }
auto blocking() -> bool { return true; }
auto channels() -> uint { return 2; }
auto frequency() -> double { return _frequency; }
auto latency() -> uint { return 40; }
auto setFrequency(double frequency) -> bool {
if(_frequency == frequency) return true;
_frequency = frequency;
return initialize();
}
auto output(const double samples[]) -> void {
if(!ready()) return;
_buffer[_offset] = (uint16_t)sclamp<16>(samples[0] * 32767.0) << 0;
_buffer[_offset] |= (uint16_t)sclamp<16>(samples[1] * 32767.0) << 16;
if(++_offset >= 64) {
int error;
pa_simple_write(_interface, (const void*)_buffer, _offset * sizeof(uint32_t), &error);
_offset = 0;
}
}
private:
auto initialize() -> bool {
terminate();
pa_sample_spec specification;
specification.format = PA_SAMPLE_S16LE;
specification.channels = 2;
specification.rate = (uint)_frequency;
int error = 0;
_interface = pa_simple_new(
0, //default server
"ruby::pulseAudioSimple", //application name
PA_STREAM_PLAYBACK, //direction
0, //default device
"audio", //stream description
&specification, //sample format
0, //default channel map
0, //default buffering attributes
&error //error code
);
if(!_interface) return false;
_buffer = new uint32_t[64]();
_offset = 0;
return _ready = true;
}
auto terminate() -> void {
_ready = false;
if(_interface) {
int error;
pa_simple_flush(_interface, &error);
pa_simple_free(_interface);
_interface = nullptr;
}
if(_buffer) {
delete[] _buffer;
_buffer = nullptr;
}
}
bool _ready = false;
double _frequency = 48000.0;
pa_simple* _interface = nullptr;
uint32_t* _buffer = nullptr;
uint _offset = 0;
};