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byuu says: New update. Most of the work today went into eliminating hiro::Image from all objects in all ports, replacing with nall::image. That took an eternity. Changelog: - fixed crashing bug when loading games [thanks endrift!!] - toggling "show status bar" option adjusts window geometry (not supposed to recenter the window, though) - button sizes improved; icon-only button icons no longer being cut off
19 lines
387 B
C++
19 lines
387 B
C++
#if defined(Hiro_Frame)
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namespace hiro {
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struct pFrame : pWidget {
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Declare(Frame, Widget)
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auto append(sLayout layout) -> void;
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auto remove(sLayout layout) -> void;
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auto setEnabled(bool enabled) -> void override;
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auto setGeometry(Geometry geometry) -> void override;
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auto setText(const string& text) -> void;
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auto setVisible(bool visible) -> void override;
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};
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}
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#endif
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