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https://github.com/bsnes-emu/bsnes.git
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byuu says: New update. Most of the work today went into eliminating hiro::Image from all objects in all ports, replacing with nall::image. That took an eternity. Changelog: - fixed crashing bug when loading games [thanks endrift!!] - toggling "show status bar" option adjusts window geometry (not supposed to recenter the window, though) - button sizes improved; icon-only button icons no longer being cut off
64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
#if defined(Hiro_TabFrame)
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namespace hiro {
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auto pTabFrameItem::construct() -> void {
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}
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auto pTabFrameItem::destruct() -> void {
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}
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auto pTabFrameItem::append(sLayout layout) -> void {
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if(auto parent = _parent()) {
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parent->_synchronizeLayout();
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}
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}
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auto pTabFrameItem::remove(sLayout layout) -> void {
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if(auto parent = _parent()) {
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parent->_synchronizeLayout();
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}
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}
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auto pTabFrameItem::setClosable(bool closable) -> void {
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//unsupported
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}
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auto pTabFrameItem::setIcon(const image& icon) -> void {
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if(auto parent = _parent()) {
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parent->_buildImageList();
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}
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}
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auto pTabFrameItem::setMovable(bool movable) -> void {
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//unsupported
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}
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auto pTabFrameItem::setSelected() -> void {
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if(auto parent = _parent()) {
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TabCtrl_SetCurSel(parent->hwnd, self().offset());
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parent->_synchronizeLayout();
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}
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}
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auto pTabFrameItem::setText(const string& text) -> void {
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if(auto parent = _parent()) {
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utf16_t wText(text);
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TCITEM tcItem;
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tcItem.mask = TCIF_TEXT;
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tcItem.pszText = (wchar_t*)wText;
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TabCtrl_SetItem(parent->hwnd, self().offset(), &tcItem);
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}
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}
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auto pTabFrameItem::_parent() -> maybe<pTabFrame&> {
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if(auto parent = self().parentTabFrame()) {
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if(auto self = parent->self()) return *self;
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}
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return nothing;
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}
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}
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#endif
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