mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-09-09 11:10:54 +02:00
byuu says: This release features many substantial Game Boy emulation improvements (all courtesy of Jonas Quinn), a new audio DSP class, and BPS patching support. Changelog (since v081): - added new DSP audio engine; supports sample-averaging for the Game Boy's high frequency rate - GB: MMM01 images with boot loader at bottom of ROM can now be loaded - GB: EI is delayed one cycle; fixes Bubble Bobble [Jonas Quinn] - GB: fixed window -7 offset behavior; fixes Contra 3 first boss [Jonas Quinn] - GB: disable LCD interrupts when rendering is off; fixes Super Mario Land 2 [Jonas Quinn] - GB: fixed noise channel LFSR; fixes Zelda: LA lightning sound [Jonas Quinn] - GB: square channels use initial_length like the noise channel [Jonas Quinn] - UI: added BPS patching support; removed UPS patching support - UI: when loading BS-X/Sufami Turbo/Game Boy games; display game title instead of BIOS title - UI: modified timestamps on screenshots for Windows/NTFS (which disallows use of ':')
6 lines
330 B
Bash
Executable File
6 lines
330 B
Bash
Executable File
moc -i -o phoenix/qt/qt.moc phoenix/qt/qt.moc.hpp
|
|
g++-4.5 -std=gnu++0x -I. -O3 -fomit-frame-pointer -c phoenix/phoenix.cpp `pkg-config --cflags QtCore QtGui` -DPHOENIX_QT
|
|
g++-4.5 -std=gnu++0x -I. -O3 -fomit-frame-pointer -c snespurify.cpp
|
|
g++-4.5 -s -o snespurify-qt snespurify.o phoenix.o `pkg-config --libs QtCore QtGui`
|
|
rm *.o
|