bsnes/target-tomoko/tomoko.cpp
Tim Allen 213879771e Update to v094r41 release (open beta).
byuu says:

Changelog (since the last open beta):
- icarus is now included. icarus is used to import game files/archives
  into game paks (folders)
- SNES: mid-scanline BGMODE changes now emulated correctly (used only by
  atx2.smc Anthrox Demo)
- GBA: fixed a CPU bug that was causing dozens of games to have
  distorted audio
- GBA: fixed default FlashROM ID; should allow much higher compatibility
- GBA: now using Cydrak's new, much improved, GBA color emulation filter
  (still a work-in-progress)
- re-added command-line loading support for game paks (not for game
  files/archives, sorry!)
- Qt port now compiles and runs again (may be a little buggy;
  Windows/GTK+ ports preferred)
- SNES performance profile now compiles and runs again
- much more
2015-08-21 20:57:03 +10:00

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C++

#include "tomoko.hpp"
Video* video = nullptr;
Audio* audio = nullptr;
Input* input = nullptr;
Emulator::Interface* emulator = nullptr;
//if file already exists in the same path as the binary; use it (portable mode)
//if not, use default requested path (*nix/user mode)
auto locate(string pathname, string filename) -> string {
string location{programpath(), filename};
if(file_system_object::exists(location)) return location;
return {pathname, filename};
}
#include <nall/main.hpp>
auto nall::main(lstring args) -> void {
Application::setName("tomoko");
new Program(args);
Application::run();
}