Add Markdown diagrams and render hooks for code blocks

You can now create custom hook templates for code blocks, either one for all (`render-codeblock.html`) or for a given code language (e.g. `render-codeblock-go.html`).

We also used this new hook to add support for diagrams in Hugo:

* Goat (Go ASCII Tool) is built-in and enabled by default; just create a fenced code block with the language `goat` and start draw your Ascii diagrams.
* Another popular alternative for diagrams in Markdown, Mermaid (supported by GitHub), can also be implemented with a simple template. See the Hugo documentation for more information.

Updates #7765
Closes #9538
Fixes #9553
Fixes #8520
Fixes #6702
Fixes #9558
This commit is contained in:
Bjørn Erik Pedersen
2022-02-17 13:04:00 +01:00
parent 2c20f5bc00
commit 08fdca9d93
73 changed files with 1887 additions and 1986 deletions

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// Copyright 2022 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package codeblocks_test
import (
"strings"
"testing"
"github.com/gohugoio/hugo/hugolib"
)
func TestCodeblocks(t *testing.T) {
t.Parallel()
files := `
-- config.toml --
[markup]
[markup.highlight]
anchorLineNos = false
codeFences = true
guessSyntax = false
hl_Lines = ''
lineAnchors = ''
lineNoStart = 1
lineNos = false
lineNumbersInTable = true
noClasses = false
style = 'monokai'
tabWidth = 4
-- layouts/_default/_markup/render-codeblock-goat.html --
{{ $diagram := diagrams.Goat .Code }}
Goat SVG:{{ substr $diagram.SVG 0 100 | safeHTML }} }}|
Goat Attribute: {{ .Attributes.width}}|
-- layouts/_default/_markup/render-codeblock-go.html --
Go Code: {{ .Code | safeHTML }}|
Go Language: {{ .Lang }}|
-- layouts/_default/single.html --
{{ .Content }}
-- content/p1.md --
---
title: "p1"
---
## Ascii Diagram
CODE_FENCEgoat { width="600" }
--->
CODE_FENCE
## Go Code
CODE_FENCEgo
fmt.Println("Hello, World!");
CODE_FENCE
## Golang Code
CODE_FENCEgolang
fmt.Println("Hello, Golang!");
CODE_FENCE
## Bash Code
CODE_FENCEbash { linenos=inline,hl_lines=[2,"5-6"],linenostart=32 class=blue }
echo "l1";
echo "l2";
echo "l3";
echo "l4";
echo "l5";
echo "l6";
echo "l7";
echo "l8";
CODE_FENCE
`
files = strings.ReplaceAll(files, "CODE_FENCE", "```")
b := hugolib.NewIntegrationTestBuilder(
hugolib.IntegrationTestConfig{
T: t,
TxtarString: files,
NeedsOsFS: false,
},
).Build()
b.AssertFileContent("public/p1/index.html", `
Goat SVG:<svg class='diagram'
Goat Attribute: 600|
Go Language: go|
Go Code: fmt.Println("Hello, World!");
Go Code: fmt.Println("Hello, Golang!");
Go Language: golang|
`,
"Goat SVG:<svg class='diagram' xmlns='http://www.w3.org/2000/svg' version='1.1' height='25' width='40'",
"Goat Attribute: 600|",
"<h2 id=\"go-code\">Go Code</h2>\nGo Code: fmt.Println(\"Hello, World!\");\n|\nGo Language: go|",
"<h2 id=\"golang-code\">Golang Code</h2>\nGo Code: fmt.Println(\"Hello, Golang!\");\n|\nGo Language: golang|",
"<h2 id=\"bash-code\">Bash Code</h2>\n<div class=\"highlight blue\"><pre tabindex=\"0\" class=\"chroma\"><code class=\"language-bash\" data-lang=\"bash\"><span class=\"line\"><span class=\"ln\">32</span><span class=\"cl\"><span class=\"nb\">echo</span> <span class=\"s2\">&#34;l1&#34;</span><span class=\"p\">;</span>\n</span></span><span class=\"line hl\"><span class=\"ln\">33</span>",
)
}

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// Copyright 2022 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package codeblocks
import (
"bytes"
"fmt"
"github.com/gohugoio/hugo/markup/converter/hooks"
"github.com/gohugoio/hugo/markup/goldmark/internal/render"
"github.com/gohugoio/hugo/markup/internal/attributes"
"github.com/yuin/goldmark"
"github.com/yuin/goldmark/ast"
"github.com/yuin/goldmark/parser"
"github.com/yuin/goldmark/renderer"
"github.com/yuin/goldmark/text"
"github.com/yuin/goldmark/util"
)
type (
diagrams struct{}
htmlRenderer struct{}
)
func New() goldmark.Extender {
return &diagrams{}
}
func (e *diagrams) Extend(m goldmark.Markdown) {
m.Parser().AddOptions(
parser.WithASTTransformers(
util.Prioritized(&Transformer{}, 100),
),
)
m.Renderer().AddOptions(renderer.WithNodeRenderers(
util.Prioritized(newHTMLRenderer(), 100),
))
}
func newHTMLRenderer() renderer.NodeRenderer {
r := &htmlRenderer{}
return r
}
func (r *htmlRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
reg.Register(KindCodeBlock, r.renderCodeBlock)
}
func (r *htmlRenderer) renderCodeBlock(w util.BufWriter, src []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
ctx := w.(*render.Context)
if entering {
return ast.WalkContinue, nil
}
n := node.(*codeBlock)
lang := string(n.b.Language(src))
ordinal := n.ordinal
var buff bytes.Buffer
l := n.b.Lines().Len()
for i := 0; i < l; i++ {
line := n.b.Lines().At(i)
buff.Write(line.Value(src))
}
text := buff.String()
var info []byte
if n.b.Info != nil {
info = n.b.Info.Segment.Value(src)
}
attrs := getAttributes(n.b, info)
v := ctx.RenderContext().GetRenderer(hooks.CodeBlockRendererType, lang)
if v == nil {
return ast.WalkStop, fmt.Errorf("no code renderer found for %q", lang)
}
cr := v.(hooks.CodeBlockRenderer)
err := cr.RenderCodeblock(
w,
codeBlockContext{
page: ctx.DocumentContext().Document,
lang: lang,
code: text,
ordinal: ordinal,
AttributesHolder: attributes.New(attrs, attributes.AttributesOwnerCodeBlock),
},
)
ctx.AddIdentity(cr)
return ast.WalkContinue, err
}
type codeBlockContext struct {
page interface{}
lang string
code string
ordinal int
*attributes.AttributesHolder
}
func (c codeBlockContext) Page() interface{} {
return c.page
}
func (c codeBlockContext) Lang() string {
return c.lang
}
func (c codeBlockContext) Code() string {
return c.code
}
func (c codeBlockContext) Ordinal() int {
return c.ordinal
}
func getAttributes(node *ast.FencedCodeBlock, infostr []byte) []ast.Attribute {
if node.Attributes() != nil {
return node.Attributes()
}
if infostr != nil {
attrStartIdx := -1
for idx, char := range infostr {
if char == '{' {
attrStartIdx = idx
break
}
}
if attrStartIdx > 0 {
n := ast.NewTextBlock() // dummy node for storing attributes
attrStr := infostr[attrStartIdx:]
if attrs, hasAttr := parser.ParseAttributes(text.NewReader(attrStr)); hasAttr {
for _, attr := range attrs {
n.SetAttribute(attr.Name, attr.Value)
}
return n.Attributes()
}
}
}
return nil
}

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package codeblocks
import (
"github.com/yuin/goldmark/ast"
"github.com/yuin/goldmark/parser"
"github.com/yuin/goldmark/text"
)
// Kind is the kind of an Hugo code block.
var KindCodeBlock = ast.NewNodeKind("HugoCodeBlock")
// Its raw contents are the plain text of the code block.
type codeBlock struct {
ast.BaseBlock
ordinal int
b *ast.FencedCodeBlock
}
func (*codeBlock) Kind() ast.NodeKind { return KindCodeBlock }
func (*codeBlock) IsRaw() bool { return true }
func (b *codeBlock) Dump(src []byte, level int) {
}
type Transformer struct{}
// Transform transforms the provided Markdown AST.
func (*Transformer) Transform(doc *ast.Document, reader text.Reader, pctx parser.Context) {
var codeBlocks []*ast.FencedCodeBlock
ast.Walk(doc, func(node ast.Node, enter bool) (ast.WalkStatus, error) {
if !enter {
return ast.WalkContinue, nil
}
cb, ok := node.(*ast.FencedCodeBlock)
if !ok {
return ast.WalkContinue, nil
}
codeBlocks = append(codeBlocks, cb)
return ast.WalkContinue, nil
})
for i, cb := range codeBlocks {
b := &codeBlock{b: cb, ordinal: i}
parent := cb.Parent()
if parent != nil {
parent.ReplaceChild(parent, cb, b)
}
}
}