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Add build time math rendering
While very useful on its own (and combined with the passthrough render hooks), this also serves as a proof of concept of using WASI (WebAssembly System Interface) modules in Hugo. This will be marked _experimental_ in the documentation. Not because it will be removed or changed in a dramatic way, but we need to think a little more how to best set up/configure similar services, define where these WASM files gets stored, maybe we can allow user provided WASM files plugins via Hugo Modules mounts etc. See these issues for more context: * https://github.com/gohugoio/hugo/issues/12736 * https://github.com/gohugoio/hugo/issues/12737 See #11927
This commit is contained in:
8
deps/deps.go
vendored
8
deps/deps.go
vendored
@@ -23,6 +23,7 @@ import (
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"github.com/gohugoio/hugo/helpers"
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"github.com/gohugoio/hugo/hugofs"
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"github.com/gohugoio/hugo/identity"
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"github.com/gohugoio/hugo/internal/warpc"
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"github.com/gohugoio/hugo/media"
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"github.com/gohugoio/hugo/resources/page"
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"github.com/gohugoio/hugo/resources/postpub"
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@@ -93,6 +94,10 @@ type Deps struct {
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// This is common/global for all sites.
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BuildState *BuildState
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// Holds RPC dispatchers for Katex etc.
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// TODO(bep) rethink this re. a plugin setup, but this will have to do for now.
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WasmDispatchers *warpc.Dispatchers
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*globalErrHandler
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}
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@@ -343,6 +348,9 @@ func (d *Deps) Close() error {
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if d.MemCache != nil {
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d.MemCache.Stop()
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}
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if d.WasmDispatchers != nil {
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d.WasmDispatchers.Close()
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}
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return d.BuildClosers.Close()
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}
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