Add build time math rendering

While very useful on its own (and combined with the passthrough render hooks), this also serves as a proof of concept of using WASI (WebAssembly System Interface) modules in Hugo.

This will be marked _experimental_ in the documentation. Not because it will be removed or changed in a dramatic way, but we need to think a little more how to best set up/configure similar services, define where these WASM files gets stored, maybe we can allow user provided WASM files plugins via Hugo Modules mounts etc.

See these issues for more context:

* https://github.com/gohugoio/hugo/issues/12736
* https://github.com/gohugoio/hugo/issues/12737

See #11927
This commit is contained in:
Bjørn Erik Pedersen
2024-08-07 10:40:54 +02:00
parent 0c3a1c7288
commit 33c0938cd5
26 changed files with 1598 additions and 13 deletions

8
deps/deps.go vendored
View File

@@ -23,6 +23,7 @@ import (
"github.com/gohugoio/hugo/helpers"
"github.com/gohugoio/hugo/hugofs"
"github.com/gohugoio/hugo/identity"
"github.com/gohugoio/hugo/internal/warpc"
"github.com/gohugoio/hugo/media"
"github.com/gohugoio/hugo/resources/page"
"github.com/gohugoio/hugo/resources/postpub"
@@ -93,6 +94,10 @@ type Deps struct {
// This is common/global for all sites.
BuildState *BuildState
// Holds RPC dispatchers for Katex etc.
// TODO(bep) rethink this re. a plugin setup, but this will have to do for now.
WasmDispatchers *warpc.Dispatchers
*globalErrHandler
}
@@ -343,6 +348,9 @@ func (d *Deps) Close() error {
if d.MemCache != nil {
d.MemCache.Stop()
}
if d.WasmDispatchers != nil {
d.WasmDispatchers.Close()
}
return d.BuildClosers.Close()
}