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Add writable context to Node
The variable scope in the Go templates makes it hard, if possible at all, to write templates with counter variables or similar state. This commit fixes that by adding a writable context to Node, backed by a map: Scratch. This context has three methods, Get, Set and Add. The Add is tailored for counter variables, but can be used for any built-in numeric values or strings.
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@@ -17,10 +17,12 @@ import (
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"bytes"
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"crypto/md5"
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"encoding/hex"
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"errors"
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"fmt"
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"io"
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"net"
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"path/filepath"
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"reflect"
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"strings"
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bp "github.com/spf13/hugo/bufferpool"
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@@ -118,3 +120,124 @@ func Md5String(f string) string {
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h.Write([]byte(f))
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return hex.EncodeToString(h.Sum([]byte{}))
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}
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// DoArithmetic performs arithmetic operations (+,-,*,/) using reflection to
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// determine the type of the two terms.
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func DoArithmetic(a, b interface{}, op rune) (interface{}, error) {
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av := reflect.ValueOf(a)
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bv := reflect.ValueOf(b)
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var ai, bi int64
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var af, bf float64
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var au, bu uint64
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switch av.Kind() {
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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ai = av.Int()
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switch bv.Kind() {
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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bi = bv.Int()
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case reflect.Float32, reflect.Float64:
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af = float64(ai) // may overflow
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ai = 0
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bf = bv.Float()
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case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
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bu = bv.Uint()
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if ai >= 0 {
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au = uint64(ai)
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ai = 0
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} else {
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bi = int64(bu) // may overflow
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bu = 0
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}
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default:
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return nil, errors.New("Can't apply the operator to the values")
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}
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case reflect.Float32, reflect.Float64:
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af = av.Float()
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switch bv.Kind() {
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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bf = float64(bv.Int()) // may overflow
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case reflect.Float32, reflect.Float64:
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bf = bv.Float()
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case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
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bf = float64(bv.Uint()) // may overflow
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default:
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return nil, errors.New("Can't apply the operator to the values")
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}
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case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
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au = av.Uint()
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switch bv.Kind() {
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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bi = bv.Int()
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if bi >= 0 {
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bu = uint64(bi)
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bi = 0
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} else {
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ai = int64(au) // may overflow
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au = 0
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}
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case reflect.Float32, reflect.Float64:
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af = float64(au) // may overflow
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au = 0
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bf = bv.Float()
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case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
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bu = bv.Uint()
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default:
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return nil, errors.New("Can't apply the operator to the values")
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}
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case reflect.String:
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as := av.String()
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if bv.Kind() == reflect.String && op == '+' {
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bs := bv.String()
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return as + bs, nil
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} else {
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return nil, errors.New("Can't apply the operator to the values")
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}
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default:
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return nil, errors.New("Can't apply the operator to the values")
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}
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switch op {
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case '+':
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if ai != 0 || bi != 0 {
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return ai + bi, nil
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} else if af != 0 || bf != 0 {
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return af + bf, nil
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} else if au != 0 || bu != 0 {
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return au + bu, nil
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} else {
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return 0, nil
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}
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case '-':
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if ai != 0 || bi != 0 {
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return ai - bi, nil
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} else if af != 0 || bf != 0 {
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return af - bf, nil
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} else if au != 0 || bu != 0 {
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return au - bu, nil
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} else {
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return 0, nil
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}
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case '*':
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if ai != 0 || bi != 0 {
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return ai * bi, nil
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} else if af != 0 || bf != 0 {
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return af * bf, nil
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} else if au != 0 || bu != 0 {
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return au * bu, nil
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} else {
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return 0, nil
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}
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case '/':
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if bi != 0 {
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return ai / bi, nil
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} else if bf != 0 {
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return af / bf, nil
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} else if bu != 0 {
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return au / bu, nil
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} else {
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return nil, errors.New("Can't divide the value by 0")
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}
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default:
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return nil, errors.New("There is no such an operation")
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}
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}
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