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Add writable context to Node
The variable scope in the Go templates makes it hard, if possible at all, to write templates with counter variables or similar state. This commit fixes that by adding a writable context to Node, backed by a map: Scratch. This context has three methods, Get, Set and Add. The Add is tailored for counter variables, but can be used for any built-in numeric values or strings.
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@@ -2,6 +2,7 @@ package helpers
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import (
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"github.com/stretchr/testify/assert"
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"reflect"
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"strings"
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"testing"
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)
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@@ -128,3 +129,91 @@ func TestMd5StringEmpty(t *testing.T) {
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Md5String(in)
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}
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}
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func TestDoArithmetic(t *testing.T) {
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for i, this := range []struct {
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a interface{}
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b interface{}
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op rune
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expect interface{}
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}{
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{3, 2, '+', int64(5)},
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{3, 2, '-', int64(1)},
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{3, 2, '*', int64(6)},
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{3, 2, '/', int64(1)},
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{3.0, 2, '+', float64(5)},
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{3.0, 2, '-', float64(1)},
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{3.0, 2, '*', float64(6)},
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{3.0, 2, '/', float64(1.5)},
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{3, 2.0, '+', float64(5)},
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{3, 2.0, '-', float64(1)},
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{3, 2.0, '*', float64(6)},
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{3, 2.0, '/', float64(1.5)},
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{3.0, 2.0, '+', float64(5)},
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{3.0, 2.0, '-', float64(1)},
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{3.0, 2.0, '*', float64(6)},
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{3.0, 2.0, '/', float64(1.5)},
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{uint(3), uint(2), '+', uint64(5)},
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{uint(3), uint(2), '-', uint64(1)},
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{uint(3), uint(2), '*', uint64(6)},
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{uint(3), uint(2), '/', uint64(1)},
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{uint(3), 2, '+', uint64(5)},
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{uint(3), 2, '-', uint64(1)},
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{uint(3), 2, '*', uint64(6)},
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{uint(3), 2, '/', uint64(1)},
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{3, uint(2), '+', uint64(5)},
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{3, uint(2), '-', uint64(1)},
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{3, uint(2), '*', uint64(6)},
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{3, uint(2), '/', uint64(1)},
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{uint(3), -2, '+', int64(1)},
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{uint(3), -2, '-', int64(5)},
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{uint(3), -2, '*', int64(-6)},
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{uint(3), -2, '/', int64(-1)},
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{-3, uint(2), '+', int64(-1)},
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{-3, uint(2), '-', int64(-5)},
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{-3, uint(2), '*', int64(-6)},
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{-3, uint(2), '/', int64(-1)},
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{uint(3), 2.0, '+', float64(5)},
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{uint(3), 2.0, '-', float64(1)},
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{uint(3), 2.0, '*', float64(6)},
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{uint(3), 2.0, '/', float64(1.5)},
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{3.0, uint(2), '+', float64(5)},
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{3.0, uint(2), '-', float64(1)},
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{3.0, uint(2), '*', float64(6)},
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{3.0, uint(2), '/', float64(1.5)},
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{0, 0, '+', 0},
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{0, 0, '-', 0},
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{0, 0, '*', 0},
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{"foo", "bar", '+', "foobar"},
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{3, 0, '/', false},
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{3.0, 0, '/', false},
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{3, 0.0, '/', false},
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{uint(3), uint(0), '/', false},
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{3, uint(0), '/', false},
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{-3, uint(0), '/', false},
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{uint(3), 0, '/', false},
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{3.0, uint(0), '/', false},
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{uint(3), 0.0, '/', false},
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{3, "foo", '+', false},
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{3.0, "foo", '+', false},
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{uint(3), "foo", '+', false},
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{"foo", 3, '+', false},
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{"foo", "bar", '-', false},
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{3, 2, '%', false},
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} {
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result, err := DoArithmetic(this.a, this.b, this.op)
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if b, ok := this.expect.(bool); ok && !b {
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if err == nil {
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t.Errorf("[%d] doArithmetic didn't return an expected error")
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}
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} else {
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if err != nil {
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t.Errorf("[%d] failed: %s", i, err)
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continue
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}
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if !reflect.DeepEqual(result, this.expect) {
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t.Errorf("[%d] doArithmetic got %v but expected %v", i, result, this.expect)
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}
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}
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}
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}
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