Add render template hooks for headings

This commit also

* Renames previous types to be non-specific. (e.g. hookedRenderer rather
  than linkRenderer)

Resolves #6713
This commit is contained in:
Eli W. Hunter
2020-03-14 10:43:10 -04:00
committed by Bjørn Erik Pedersen
parent 991934497e
commit 423b8f2fb8
6 changed files with 208 additions and 69 deletions

View File

@@ -126,7 +126,7 @@ type DocumentContext struct {
type RenderContext struct {
Src []byte
RenderTOC bool
RenderHooks *hooks.Render
RenderHooks *hooks.Renderers
}
var (

View File

@@ -27,13 +27,41 @@ type LinkContext interface {
PlainText() string
}
type Render struct {
LinkRenderer LinkRenderer
ImageRenderer LinkRenderer
type LinkRenderer interface {
RenderLink(w io.Writer, ctx LinkContext) error
identity.Provider
}
func (r *Render) Eq(other interface{}) bool {
ro, ok := other.(*Render)
// HeadingContext contains accessors to all attributes that a HeadingRenderer
// can use to render a heading.
type HeadingContext interface {
// Page is the page containing the heading.
Page() interface{}
// Level is the level of the header (i.e. 1 for top-level, 2 for sub-level, etc.).
Level() int
// Anchor is the HTML id assigned to the heading.
Anchor() string
// Text is the rendered (HTML) heading text, excluding the heading marker.
Text() string
// PlainText is the unrendered version of Text.
PlainText() string
}
// HeadingRenderer describes a uniquely identifiable rendering hook.
type HeadingRenderer interface {
// Render writes the renderered content to w using the data in w.
RenderHeading(w io.Writer, ctx HeadingContext) error
identity.Provider
}
type Renderers struct {
LinkRenderer LinkRenderer
ImageRenderer LinkRenderer
HeadingRenderer HeadingRenderer
}
func (r *Renderers) Eq(other interface{}) bool {
ro, ok := other.(*Renderers)
if !ok {
return false
}
@@ -49,10 +77,9 @@ func (r *Render) Eq(other interface{}) bool {
return false
}
if r.HeadingRenderer.GetIdentity() != ro.HeadingRenderer.GetIdentity() {
return false
}
return true
}
type LinkRenderer interface {
Render(w io.Writer, ctx LinkContext) error
identity.Provider
}

View File

@@ -23,10 +23,10 @@ import (
"github.com/yuin/goldmark/util"
)
var _ renderer.SetOptioner = (*linkRenderer)(nil)
var _ renderer.SetOptioner = (*hookedRenderer)(nil)
func newLinkRenderer() renderer.NodeRenderer {
r := &linkRenderer{
r := &hookedRenderer{
Config: html.Config{
Writer: html.DefaultWriter,
},
@@ -70,23 +70,64 @@ func (ctx linkContext) Title() string {
return ctx.title
}
type linkRenderer struct {
type headingContext struct {
page interface{}
level int
anchor string
text string
plainText string
}
func (ctx headingContext) Page() interface{} {
return ctx.page
}
func (ctx headingContext) Level() int {
return ctx.level
}
func (ctx headingContext) Anchor() string {
return ctx.anchor
}
func (ctx headingContext) Text() string {
return ctx.text
}
func (ctx headingContext) PlainText() string {
return ctx.plainText
}
type hookedRenderer struct {
html.Config
}
func (r *linkRenderer) SetOption(name renderer.OptionName, value interface{}) {
func (r *hookedRenderer) SetOption(name renderer.OptionName, value interface{}) {
r.Config.SetOption(name, value)
}
// RegisterFuncs implements NodeRenderer.RegisterFuncs.
func (r *linkRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
func (r *hookedRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
reg.Register(ast.KindLink, r.renderLink)
reg.Register(ast.KindImage, r.renderImage)
reg.Register(ast.KindHeading, r.renderHeading)
}
// https://github.com/yuin/goldmark/blob/b611cd333a492416b56aa8d94b04a67bf0096ab2/renderer/html/html.go#L404
func (r *hookedRenderer) RenderAttributes(w util.BufWriter, node ast.Node) {
for _, attr := range node.Attributes() {
_, _ = w.WriteString(" ")
_, _ = w.Write(attr.Name)
_, _ = w.WriteString(`="`)
_, _ = w.Write(util.EscapeHTML(attr.Value.([]byte)))
_ = w.WriteByte('"')
}
}
// Fall back to the default Goldmark render funcs. Method below borrowed from:
// https://github.com/yuin/goldmark/blob/b611cd333a492416b56aa8d94b04a67bf0096ab2/renderer/html/html.go#L404
func (r *linkRenderer) renderDefaultImage(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
func (r *hookedRenderer) renderDefaultImage(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering {
return ast.WalkContinue, nil
}
@@ -111,31 +152,9 @@ func (r *linkRenderer) renderDefaultImage(w util.BufWriter, source []byte, node
return ast.WalkSkipChildren, nil
}
// Fall back to the default Goldmark render funcs. Method below borrowed from:
// https://github.com/yuin/goldmark/blob/b611cd333a492416b56aa8d94b04a67bf0096ab2/renderer/html/html.go#L404
func (r *linkRenderer) renderDefaultLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Link)
if entering {
_, _ = w.WriteString("<a href=\"")
if r.Unsafe || !html.IsDangerousURL(n.Destination) {
_, _ = w.Write(util.EscapeHTML(util.URLEscape(n.Destination, true)))
}
_ = w.WriteByte('"')
if n.Title != nil {
_, _ = w.WriteString(` title="`)
r.Writer.Write(w, n.Title)
_ = w.WriteByte('"')
}
_ = w.WriteByte('>')
} else {
_, _ = w.WriteString("</a>")
}
return ast.WalkContinue, nil
}
func (r *linkRenderer) renderImage(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
func (r *hookedRenderer) renderImage(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Image)
var h *hooks.Render
var h *hooks.Renderers
ctx, ok := w.(*renderContext)
if ok {
@@ -156,7 +175,7 @@ func (r *linkRenderer) renderImage(w util.BufWriter, source []byte, node ast.Nod
text := ctx.Buffer.Bytes()[ctx.pos:]
ctx.Buffer.Truncate(ctx.pos)
err := h.ImageRenderer.Render(
err := h.ImageRenderer.RenderLink(
w,
linkContext{
page: ctx.DocumentContext().Document,
@@ -173,9 +192,31 @@ func (r *linkRenderer) renderImage(w util.BufWriter, source []byte, node ast.Nod
}
func (r *linkRenderer) renderLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
// Fall back to the default Goldmark render funcs. Method below borrowed from:
// https://github.com/yuin/goldmark/blob/b611cd333a492416b56aa8d94b04a67bf0096ab2/renderer/html/html.go#L404
func (r *hookedRenderer) renderDefaultLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Link)
var h *hooks.Render
if entering {
_, _ = w.WriteString("<a href=\"")
if r.Unsafe || !html.IsDangerousURL(n.Destination) {
_, _ = w.Write(util.EscapeHTML(util.URLEscape(n.Destination, true)))
}
_ = w.WriteByte('"')
if n.Title != nil {
_, _ = w.WriteString(` title="`)
r.Writer.Write(w, n.Title)
_ = w.WriteByte('"')
}
_ = w.WriteByte('>')
} else {
_, _ = w.WriteString("</a>")
}
return ast.WalkContinue, nil
}
func (r *hookedRenderer) renderLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Link)
var h *hooks.Renderers
ctx, ok := w.(*renderContext)
if ok {
@@ -196,7 +237,7 @@ func (r *linkRenderer) renderLink(w util.BufWriter, source []byte, node ast.Node
text := ctx.Buffer.Bytes()[ctx.pos:]
ctx.Buffer.Truncate(ctx.pos)
err := h.LinkRenderer.Render(
err := h.LinkRenderer.RenderLink(
w,
linkContext{
page: ctx.DocumentContext().Document,
@@ -210,7 +251,66 @@ func (r *linkRenderer) renderLink(w util.BufWriter, source []byte, node ast.Node
ctx.AddIdentity(h.LinkRenderer.GetIdentity())
return ast.WalkContinue, err
}
func (r *hookedRenderer) renderDefaultHeading(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Heading)
if entering {
_, _ = w.WriteString("<h")
_ = w.WriteByte("0123456"[n.Level])
if n.Attributes() != nil {
r.RenderAttributes(w, node)
}
_ = w.WriteByte('>')
} else {
_, _ = w.WriteString("</h")
_ = w.WriteByte("0123456"[n.Level])
_, _ = w.WriteString(">\n")
}
return ast.WalkContinue, nil
}
func (r *hookedRenderer) renderHeading(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Heading)
var h *hooks.Renderers
ctx, ok := w.(*renderContext)
if ok {
h = ctx.RenderContext().RenderHooks
ok = h != nil && h.HeadingRenderer != nil
}
if !ok {
return r.renderDefaultHeading(w, source, node, entering)
}
if entering {
// Store the current pos so we can capture the rendered text.
ctx.pos = ctx.Buffer.Len()
return ast.WalkContinue, nil
}
text := ctx.Buffer.Bytes()[ctx.pos:]
ctx.Buffer.Truncate(ctx.pos)
// All ast.Heading nodes are guaranteed to have an attribute called "id"
// that is an array of bytes that encode a valid string.
anchori, _ := n.AttributeString("id")
anchor := anchori.([]byte)
err := h.HeadingRenderer.RenderHeading(
w,
headingContext{
page: ctx.DocumentContext().Document,
level: n.Level,
anchor: string(anchor),
text: string(text),
plainText: string(n.Text(source)),
},
)
ctx.AddIdentity(h.HeadingRenderer.GetIdentity())
return ast.WalkContinue, err
}
type links struct {