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js: Let ESBuild handle all imports from node_modules
This commit fixes some issues where modules in /assets share the same name as in node_modules. This was not intended, and with this commit the node_modules-components should be isolated. If you want to redefine something inside node_modules, use the `defines` option. Fixes #7948
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5e03f644a4
commit
78f227b664
@@ -267,7 +267,7 @@ func (s SourceFilesystems) IsI18n(filename string) bool {
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// It will return an empty string if the filename is not a member of a static filesystem.
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func (s SourceFilesystems) MakeStaticPathRelative(filename string) string {
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for _, staticFs := range s.Static {
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rel := staticFs.MakePathRelative(filename)
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rel, _ := staticFs.MakePathRelative(filename)
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if rel != "" {
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return rel
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}
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@@ -276,8 +276,7 @@ func (s SourceFilesystems) MakeStaticPathRelative(filename string) string {
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}
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// MakePathRelative creates a relative path from the given filename.
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// It will return an empty string if the filename is not a member of this filesystem.
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func (d *SourceFilesystem) MakePathRelative(filename string) string {
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func (d *SourceFilesystem) MakePathRelative(filename string) (string, bool) {
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for _, dir := range d.Dirs {
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meta := dir.(hugofs.FileMetaInfo).Meta()
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@@ -288,10 +287,10 @@ func (d *SourceFilesystem) MakePathRelative(filename string) string {
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if mp := meta.Path(); mp != "" {
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rel = filepath.Join(mp, rel)
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}
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return strings.TrimPrefix(rel, filePathSeparator)
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return strings.TrimPrefix(rel, filePathSeparator), true
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}
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}
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return ""
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return "", false
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}
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func (d *SourceFilesystem) RealFilename(rel string) string {
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