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js: Let ESBuild handle all imports from node_modules
This commit fixes some issues where modules in /assets share the same name as in node_modules. This was not intended, and with this commit the node_modules-components should be isolated. If you want to redefine something inside node_modules, use the `defines` option. Fixes #7948
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@@ -1047,7 +1047,7 @@ func (s *Site) processPartial(config *BuildCfg, init func(config *BuildCfg) erro
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)
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for _, ev := range events {
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if assetsFilename := s.BaseFs.Assets.MakePathRelative(ev.Name); assetsFilename != "" {
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if assetsFilename, _ := s.BaseFs.Assets.MakePathRelative(ev.Name); assetsFilename != "" {
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cachePartitions = append(cachePartitions, resources.ResourceKeyPartitions(assetsFilename)...)
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if evictCSSRe == nil {
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if cssFileRe.MatchString(assetsFilename) || cssConfigRe.MatchString(assetsFilename) {
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