js: Let ESBuild handle all imports from node_modules

This commit fixes some issues where modules in /assets share the same name as in node_modules.

This was not intended, and with this commit the node_modules-components should be isolated. If you want to redefine something inside node_modules, use the `defines` option.

Fixes #7948
This commit is contained in:
Bjørn Erik Pedersen
2020-11-13 08:54:29 +01:00
committed by GitHub
parent 5e03f644a4
commit 78f227b664
6 changed files with 26 additions and 46 deletions

View File

@@ -1047,7 +1047,7 @@ func (s *Site) processPartial(config *BuildCfg, init func(config *BuildCfg) erro
)
for _, ev := range events {
if assetsFilename := s.BaseFs.Assets.MakePathRelative(ev.Name); assetsFilename != "" {
if assetsFilename, _ := s.BaseFs.Assets.MakePathRelative(ev.Name); assetsFilename != "" {
cachePartitions = append(cachePartitions, resources.ResourceKeyPartitions(assetsFilename)...)
if evictCSSRe == nil {
if cssFileRe.MatchString(assetsFilename) || cssConfigRe.MatchString(assetsFilename) {