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js: Fix potential path issue on Windows
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@@ -81,8 +81,8 @@ func (t *buildTransformation) Transform(ctx *resources.ResourceTransformationCtx
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return err
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return err
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}
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}
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opts.sourcefile = ctx.SourcePath
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opts.sourceDir = filepath.FromSlash(path.Dir(ctx.SourcePath))
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opts.resolveDir = t.c.rs.WorkingDir
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opts.resolveDir = t.c.rs.WorkingDir // where node_modules gets resolved
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opts.contents = string(src)
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opts.contents = string(src)
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opts.mediaType = ctx.InMediaType
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opts.mediaType = ctx.InMediaType
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@@ -102,7 +102,7 @@ type Options struct {
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mediaType media.Type
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mediaType media.Type
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outDir string
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outDir string
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contents string
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contents string
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sourcefile string
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sourceDir string
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resolveDir string
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resolveDir string
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tsConfig string
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tsConfig string
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}
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}
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@@ -201,7 +201,7 @@ func createBuildPlugins(c *Client, opts Options) ([]api.Plugin, error) {
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}
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}
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relDir = filepath.Dir(rel)
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relDir = filepath.Dir(rel)
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} else {
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} else {
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relDir = filepath.Dir(opts.sourcefile)
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relDir = opts.sourceDir
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}
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}
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// Imports not starting with a "." is assumed to live relative to /assets.
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// Imports not starting with a "." is assumed to live relative to /assets.
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