Add Hugo Piper with SCSS support and much more

Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.

Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes #4381
Fixes #4903
Fixes #4858
This commit is contained in:
Bjørn Erik Pedersen
2018-02-20 10:02:14 +01:00
parent a5d0a57e6b
commit dea71670c0
90 changed files with 4685 additions and 1125 deletions

View File

@@ -356,7 +356,7 @@ func MD5String(f string) string {
// MD5FromFileFast creates a MD5 hash from the given file. It only reads parts of
// the file for speed, so don't use it if the files are very subtly different.
// It will not close the file.
func MD5FromFileFast(f afero.File) (string, error) {
func MD5FromFileFast(r io.ReadSeeker) (string, error) {
const (
// Do not change once set in stone!
maxChunks = 8
@@ -369,7 +369,7 @@ func MD5FromFileFast(f afero.File) (string, error) {
for i := 0; i < maxChunks; i++ {
if i > 0 {
_, err := f.Seek(seek, 0)
_, err := r.Seek(seek, 0)
if err != nil {
if err == io.EOF {
break
@@ -378,7 +378,7 @@ func MD5FromFileFast(f afero.File) (string, error) {
}
}
_, err := io.ReadAtLeast(f, buff, peekSize)
_, err := io.ReadAtLeast(r, buff, peekSize)
if err != nil {
if err == io.EOF || err == io.ErrUnexpectedEOF {
h.Write(buff)