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Add support for a content dir set per language
A sample config: ```toml defaultContentLanguage = "en" defaultContentLanguageInSubdir = true [Languages] [Languages.en] weight = 10 title = "In English" languageName = "English" contentDir = "content/english" [Languages.nn] weight = 20 title = "På Norsk" languageName = "Norsk" contentDir = "content/norwegian" ``` The value of `contentDir` can be any valid path, even absolute path references. The only restriction is that the content dirs cannot overlap. The content files will be assigned a language by 1. The placement: `content/norwegian/post/my-post.md` will be read as Norwegian content. 2. The filename: `content/english/post/my-post.nn.md` will be read as Norwegian even if it lives in the English content folder. The content directories will be merged into a big virtual filesystem with one simple rule: The most specific language file will win. This means that if both `content/norwegian/post/my-post.md` and `content/english/post/my-post.nn.md` exists, they will be considered duplicates and the version inside `content/norwegian` will win. Note that translations will be automatically assigned by Hugo by the content file's relative placement, so `content/norwegian/post/my-post.md` will be a translation of `content/english/post/my-post.md`. If this does not work for you, you can connect the translations together by setting a `translationKey` in the content files' front matter. Fixes #4523 Fixes #4552 Fixes #4553
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@@ -63,7 +63,22 @@ func NewContent(
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return err
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}
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contentPath := s.PathSpec.AbsPathify(filepath.Join(s.Cfg.GetString("contentDir"), targetPath))
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// The site may have multiple content dirs, and we currently do not know which contentDir the
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// user wants to create this content in. We should improve on this, but we start by testing if the
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// provided path points to an existing dir. If so, use it as is.
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var contentPath string
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var exists bool
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targetDir := filepath.Dir(targetPath)
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if targetDir != "" && targetDir != "." {
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exists, _ = helpers.Exists(targetDir, ps.Fs.Source)
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}
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if exists {
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contentPath = targetPath
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} else {
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contentPath = s.PathSpec.AbsPathify(filepath.Join(s.Cfg.GetString("contentDir"), targetPath))
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}
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if err := helpers.SafeWriteToDisk(contentPath, bytes.NewReader(content), s.Fs.Source); err != nil {
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return err
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