# OpenLara
Classic Tomb Raider open-source engine

[WebGL build with demo level](http://xproger.info/projects/OpenLara/)

[Standalone version](https://github.com/XProger/OpenLara/releases/tag/latest)

inspired by OpenTomb project http://opentomb.github.io/

[![License](https://img.shields.io/badge/License-BSD%202--Clause-orange.svg)](https://opensource.org/licenses/BSD-2-Clause)  

## Links
* [YouTube channel](https://youtu.be/Rbl3NmKAZoM?list=PL7DiEQQWqCj79eodyi2R_vi87IdONIR-B)
* [Discord channel](https://discord.gg/EF8JaQB)
* [Tomb Raider Forums thread](http://www.tombraiderforums.com/showthread.php?t=216618)

## Roadmap
- graphics improvements
- bug fixes
- RELEASE 1
- OpenLara 2...

## Screenshots
![Waterfall](http://xproger.info/projects/OpenLara/shots/waterfall.jpg)
![Double-aim](http://xproger.info/projects/OpenLara/shots/multi-aim.jpg)
![Caustics](http://xproger.info/projects/OpenLara/shots/caustics.jpg)
![Cutscene](http://xproger.info/projects/OpenLara/shots/cut1.jpg)
![Cistern](http://xproger.info/projects/OpenLara/shots/flipmap.jpg)
![Opera](http://xproger.info/projects/OpenLara/shots/tr2_opera.jpg)
![Unwater](http://xproger.info/projects/OpenLara/shots/tr2_unwater1.jpg)
![Temple](http://xproger.info/projects/OpenLara/shots/tr3_temple.jpg)
