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fix bite AV
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@@ -307,7 +307,7 @@ struct Enemy : Character {
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void bite(int joint, const vec3 &offset, float damage) {
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ASSERT(target);
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target->hit(damage, this);
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game->addEntity(TR::Entity::BLOOD, target->getRoomIndex(), target->getJoint(joint) * offset);
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game->addEntity(TR::Entity::BLOOD, target->getRoomIndex(), getJoint(joint) * offset);
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}
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Mood getMoodFixed() {
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