From 0c3cd90ff2b6c5e660ecca0a3adddcb0953acaea Mon Sep 17 00:00:00 2001 From: XProger Date: Sat, 23 Jun 2018 01:05:09 +0300 Subject: [PATCH] fix draw weapon when going into water --- src/lara.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lara.h b/src/lara.h index 0e2371d..6502414 100644 --- a/src/lara.h +++ b/src/lara.h @@ -2067,9 +2067,9 @@ struct Lara : Character { getFloorInfo(getRoomIndex(), pos, info); if (getRoom().flags.water) { + wpnHide(); if (stand == STAND_UNDERWATER || stand == STAND_ONWATER) return stand; - wpnHide(); if (stand == STAND_AIR) { //if (stand != STAND_UNDERWATER && stand != STAND_ONWATER && (state != STATE_FALL && state != STATE_REACH && state != STATE_SWAN_DIVE && state != STATE_FAST_DIVE)) // animation.setAnim(ANIM_FALL_FORTH);