diff --git a/src/level.h b/src/level.h index 705dfd4..7b71669 100644 --- a/src/level.h +++ b/src/level.h @@ -2459,7 +2459,7 @@ struct Level : IGame { params->waterHeight = params->clipHeight; if (shadow) { - if (view > 0 && Core::settings.detail.shadows < Core::Settings::HIGH) + if (view > 0/* && Core::settings.detail.shadows < Core::Settings::HIGH*/) renderShadows(player->getRoomIndex()); // render shadows for player2 for all-in-one shadow technique shadow->bind(sShadow); }