mirror of
https://github.com/XProger/OpenLara.git
synced 2025-08-12 16:14:25 +02:00
use Windows 10 SDK by default
This commit is contained in:
@@ -1,25 +1,25 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Express 2013 for Windows Desktop
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# Visual Studio 15
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VisualStudioVersion = 12.0.31101.0
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VisualStudioVersion = 15.0.28307.1022
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenLara", "OpenLara.vcxproj", "{6935E070-59B8-418A-9241-70BACB4217B5}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenLara", "OpenLara.vcxproj", "{6935E070-59B8-418A-9241-70BACB4217B5}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|Win32 = Debug|Win32
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Profile|Win32 = Profile|Win32
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Release|Win32 = Release|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{6935E070-59B8-418A-9241-70BACB4217B5}.Debug|Win32.ActiveCfg = Debug|Win32
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{6935E070-59B8-418A-9241-70BACB4217B5}.Debug|Win32.ActiveCfg = Debug|Win32
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{6935E070-59B8-418A-9241-70BACB4217B5}.Debug|Win32.Build.0 = Debug|Win32
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{6935E070-59B8-418A-9241-70BACB4217B5}.Debug|Win32.Build.0 = Debug|Win32
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{6935E070-59B8-418A-9241-70BACB4217B5}.Profile|Win32.ActiveCfg = Profile|Win32
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{6935E070-59B8-418A-9241-70BACB4217B5}.Profile|Win32.Build.0 = Profile|Win32
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{6935E070-59B8-418A-9241-70BACB4217B5}.Release|Win32.ActiveCfg = Release|Win32
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{6935E070-59B8-418A-9241-70BACB4217B5}.Release|Win32.ActiveCfg = Release|Win32
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{6935E070-59B8-418A-9241-70BACB4217B5}.Release|Win32.Build.0 = Release|Win32
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{6935E070-59B8-418A-9241-70BACB4217B5}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {969CCE82-3511-4643-9273-4B4554C4E782}
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EndGlobalSection
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EndGlobal
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EndGlobal
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@@ -5,10 +5,6 @@
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<Configuration>Debug</Configuration>
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|Win32">
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<Configuration>Profile</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<Platform>Win32</Platform>
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@@ -30,14 +26,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141_xp</PlatformToolset>
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<PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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</PropertyGroup>
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@@ -50,29 +39,23 @@
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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<OutDir>..\..\..\bin\</OutDir>
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<OutDir>..\..\..\bin\</OutDir>
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<IncludePath>..\..\libs\;..\..\;$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);</IncludePath>
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<IncludePath>..\..\libs\;..\..\;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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<LibraryPath>..\..\libs\openvr\;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);</LibraryPath>
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<LibraryPath>..\..\libs\openvr\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
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<ExcludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(VC_ExecutablePath_x86);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(FxCopDir);$(MSBuild_ExecutablePath);$(VC_LibraryPath_x86);$(SystemRoot)</ExcludePath>
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<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);</ExecutablePath>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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<OutDir>..\..\..\bin\</OutDir>
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<OutDir>..\..\..\bin\</OutDir>
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<GenerateManifest>false</GenerateManifest>
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<GenerateManifest>false</GenerateManifest>
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<IncludePath>..\..\libs\;..\..\;$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);</IncludePath>
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<LibraryPath>..\..\libs\openvr\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
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<LibraryPath>..\..\libs\openvr\;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);</LibraryPath>
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<IncludePath>..\..\libs\;..\..\;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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</PropertyGroup>
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<ExcludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(VC_ExecutablePath_x86);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(FxCopDir);$(MSBuild_ExecutablePath);$(VC_LibraryPath_x86);$(SystemRoot)</ExcludePath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
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<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);</ExecutablePath>
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<LinkIncremental>false</LinkIncremental>
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<OutDir>..\..\..\bin\</OutDir>
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<GenerateManifest>false</GenerateManifest>
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<IncludePath>..\..\;$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);</IncludePath>
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<LibraryPath>..\..\libs\openvr\;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);</LibraryPath>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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@@ -121,35 +104,6 @@
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<AssemblyDebug>true</AssemblyDebug>
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<AssemblyDebug>true</AssemblyDebug>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>PROFILE;MINIMAL;NOMINMAX;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExceptionHandling>false</ExceptionHandling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FloatingPointModel>Strict</FloatingPointModel>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<AdditionalOptions>/d2noftol3 %(AdditionalOptions)</AdditionalOptions>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>wcrt.lib;wsock32.lib;opengl32.lib;d3d11.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\libs\minimp3\minimp3.cpp" />
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<ClCompile Include="..\..\libs\minimp3\minimp3.cpp" />
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<ClCompile Include="..\..\libs\stb_vorbis\stb_vorbis.c" />
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<ClCompile Include="..\..\libs\stb_vorbis\stb_vorbis.c" />
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@@ -173,6 +127,7 @@
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<ClInclude Include="..\..\gameflow.h" />
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<ClInclude Include="..\..\gameflow.h" />
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<ClInclude Include="..\..\gapi\c3d.h" />
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<ClInclude Include="..\..\gapi\c3d.h" />
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<ClInclude Include="..\..\gapi\d3d11.h" />
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<ClInclude Include="..\..\gapi\d3d11.h" />
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<ClInclude Include="..\..\gapi\d3d8.h" />
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<ClInclude Include="..\..\gapi\d3d9.h" />
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<ClInclude Include="..\..\gapi\d3d9.h" />
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<ClInclude Include="..\..\gapi\gl.h" />
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<ClInclude Include="..\..\gapi\gl.h" />
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<ClInclude Include="..\..\gapi\gu.h" />
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<ClInclude Include="..\..\gapi\gu.h" />
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@@ -128,6 +128,9 @@
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<ClInclude Include="..\..\lang\glyph_cn.h">
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<ClInclude Include="..\..\lang\glyph_cn.h">
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<Filter>lang</Filter>
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<Filter>lang</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\gapi\d3d8.h">
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<Filter>gapi</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="..\..\shaders\filter.glsl">
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<None Include="..\..\shaders\filter.glsl">
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@@ -148,7 +148,9 @@ varying vec4 vTexCoord; // xy - atlas coords, zw - trapezoidal correction
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#ifdef TYPE_FLASH
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#ifdef TYPE_FLASH
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vDiffuse.xyz += uMaterial.w;
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vDiffuse.xyz += uMaterial.w;
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#else
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#endif
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#ifdef TYPE_ENTITY
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vDiffuse *= uMaterial.w;
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vDiffuse *= uMaterial.w;
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#endif
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#endif
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