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XProger
2020-05-09 06:07:18 +03:00

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@@ -48,7 +48,7 @@ struct Texture : GAPI::Texture {
ASSERT(tilesCount < COUNT(this->tiles)); ASSERT(tilesCount < COUNT(this->tiles));
for (int i = 0; i < tilesCount; i++) for (int i = 0; i < tilesCount; i++)
this->tiles[i] = new Texture(tiles[i].width, tiles[i].height, 1, FMT_RGBA, OPT_MIPMAPS, tiles[i].data); this->tiles[i] = new Texture(tiles[i].width, tiles[i].height, 1, FMT_RGBA, OPT_NEAREST, tiles[i].data);
} }
#endif #endif