From 2766791cd0e0a30e04c13c428f164a008ea87ca7 Mon Sep 17 00:00:00 2001 From: XProger Date: Thu, 28 Sep 2017 04:16:51 +0300 Subject: [PATCH] minor fix --- src/controller.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/controller.h b/src/controller.h index 827b593..6a41469 100644 --- a/src/controller.h +++ b/src/controller.h @@ -108,7 +108,7 @@ struct Controller { ActiveState activeState; bool invertAim; - Controller(IGame *game, int entity) : next(NULL), activeState(asNone), game(game), level(game->getLevel()), entity(entity), animation(level, getModel()), state(animation.state), layers(0), explodeMask(0), explodeParts(0), invertAim(false) { + Controller(IGame *game, int entity) : next(NULL), game(game), level(game->getLevel()), entity(entity), animation(level, getModel()), state(animation.state), layers(0), explodeMask(0), explodeParts(0), activeState(asNone), invertAim(false) { TR::Entity &e = getEntity(); pos = vec3(float(e.x), float(e.y), float(e.z)); angle = vec3(0.0f, e.rotation, 0.0f);