diff --git a/src/gapi/gl.h b/src/gapi/gl.h
index 8688200..01f811e 100644
--- a/src/gapi/gl.h
+++ b/src/gapi/gl.h
@@ -496,6 +496,8 @@ namespace GAPI {
char GLSL_HEADER_VERT[512];
char GLSL_HEADER_FRAG[512];
+ bool GL_VER_3 = false;
+
// Shader
#ifndef FFP
const char SHADER_COMPOSE[] =
@@ -1424,14 +1426,32 @@ namespace GAPI {
strcat(GLSL_HEADER_FRAG, "#define sampler2DShadow lowp sampler2DShadow\n");
}
#else
- // vertex
- strcat(GLSL_HEADER_VERT, "#version 110\n"
- "#define VERTEX\n");
- // fragment
- strcat(GLSL_HEADER_FRAG, "#version 110\n");
- strcat(GLSL_HEADER_FRAG, extHeader);
- strcat(GLSL_HEADER_FRAG, "#define FRAGMENT\n"
- "#define fragColor gl_FragColor\n");
+ if (GL_VER_3) {
+ strcat(GLSL_HEADER_VERT, "#version 150\n"
+ "#define VERTEX\n"
+ "#define varying out\n"
+ "#define attribute in\n"
+ "#define texture2D texture\n");
+ // fragment
+ strcat(GLSL_HEADER_FRAG, "#version 150\n");
+ strcat(GLSL_HEADER_FRAG, extHeader);
+ strcat(GLSL_HEADER_FRAG, "#define FRAGMENT\n"
+ "#define varying in\n"
+ "#define texture2D texture\n"
+ "#define texture3D texture\n"
+ "#define textureCube texture\n"
+ "#define shadow2D texture\n"
+ "out vec4 fragColor;\n");
+ } else {
+ // vertex
+ strcat(GLSL_HEADER_VERT, "#version 110\n"
+ "#define VERTEX\n");
+ // fragment
+ strcat(GLSL_HEADER_FRAG, "#version 110\n");
+ strcat(GLSL_HEADER_FRAG, extHeader);
+ strcat(GLSL_HEADER_FRAG, "#define FRAGMENT\n"
+ "#define fragColor gl_FragColor\n");
+ }
#endif
ASSERT(strlen(GLSL_HEADER_VERT) < COUNT(GLSL_HEADER_VERT));
ASSERT(strlen(GLSL_HEADER_FRAG) < COUNT(GLSL_HEADER_FRAG));
diff --git a/src/inventory.h b/src/inventory.h
index 4cb4f34..310a844 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -190,7 +190,7 @@ static const OptionItem optSound[] = {
OptionItem( OptionItem::TYPE_PARAM, STR_REVERBERATION, SETTINGS( audio.reverb ), STR_OFF, 0, 1 ),
OptionItem( OptionItem::TYPE_PARAM, STR_OPT_SUBTITLES, SETTINGS( audio.subtitles ), STR_OFF, 0, 1 ),
#ifndef FFP
- OptionItem( OptionItem::TYPE_PARAM, STR_OPT_LANGUAGE, SETTINGS( audio.language ), STR_LANG_EN, 0, STR_LANG_HU - STR_LANG_EN ),
+ OptionItem( OptionItem::TYPE_PARAM, STR_OPT_LANGUAGE, SETTINGS( audio.language ), STR_LANG_EN, 0, STR_LANG_SV - STR_LANG_EN ),
#endif
};
diff --git a/src/lang.h b/src/lang.h
index b57c9fc..9f813d8 100644
--- a/src/lang.h
+++ b/src/lang.h
@@ -39,6 +39,7 @@ enum StringID {
, STR_LANG_CZ
, STR_LANG_CN
, STR_LANG_HU
+ , STR_LANG_SV
, STR_APPLY
, STR_GAMEPAD_1
, STR_GAMEPAD_2
@@ -273,9 +274,10 @@ enum StringID {
, "Suomi" \
, "{Cesky" \
, "\x11\x02\x8A\x02\x6C\x01\x54\x03\x02\xFF\xFF" \
- , "Magyar"
+ , "Magyar" \
+ , "Svenska"
-#define LANG_PREFIXES "_EN", "_FR", "_DE", "_ES", "_IT", "_PL", "_PT", "_RU", "_JA", "_GR", "_FI", "_CZ", "_CN", "_HU"
+#define LANG_PREFIXES "_EN", "_FR", "_DE", "_ES", "_IT", "_PL", "_PT", "_RU", "_JA", "_GR", "_FI", "_CZ", "_CN", "_HU", "_SV"
#define STR_KEYS \
"NONE", "LEFT", "RIGHT", "UP", "DOWN", "SPACE", "TAB", "ENTER", "ESCAPE", "SHIFT", "CTRL", "ALT" \
@@ -323,6 +325,7 @@ const char *helpText =
#include "lang/cz.h"
#include "lang/cn.h"
#include "lang/hu.h"
+#include "lang/sv.h"
char **STR = NULL;
@@ -341,6 +344,7 @@ void ensureLanguage(int lang) {
ASSERT(COUNT(STR_CZ) == STR_MAX);
ASSERT(COUNT(STR_CN) == STR_MAX);
ASSERT(COUNT(STR_HU) == STR_MAX);
+ ASSERT(COUNT(STR_SV) == STR_MAX);
lang += STR_LANG_EN;
@@ -358,6 +362,7 @@ void ensureLanguage(int lang) {
case STR_LANG_CZ : STR = (char**)STR_CZ; break;
case STR_LANG_CN : STR = (char**)STR_CN; break;
case STR_LANG_HU : STR = (char**)STR_HU; break;
+ case STR_LANG_SV : STR = (char**)STR_SV; break;
default : STR = (char**)STR_EN; break;
}
}
diff --git a/src/lang/glyph_ru.h b/src/lang/glyph_ru.h
index 64d1db2..8015f55 100644
--- a/src/lang/glyph_ru.h
+++ b/src/lang/glyph_ru.h
@@ -1,135 +1,136 @@
#ifndef __GLYPH_RU__
#define __GLYPH_RU__
-static unsigned int size_GLYPH_RU = 2018;
+static unsigned int size_GLYPH_RU = 2035;
static unsigned char GLYPH_RU[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x30, 0x08, 0x03, 0x00, 0x00, 0x00, 0xc9, 0xa1, 0x54,
0x4d, 0x00, 0x00, 0x00, 0x3f, 0x50, 0x4c, 0x54, 0x45, 0x00, 0x00, 0x00, 0x5a, 0x42, 0x00, 0xef,
0xc6, 0x73, 0xde, 0xa5, 0x63, 0xa5, 0x6b, 0x39, 0xb5, 0x84, 0x52, 0xce, 0x94, 0x5a, 0x73, 0x5a,
- 0x29, 0x31, 0x08, 0x00, 0x8c, 0x5a, 0x29, 0xff, 0xef, 0x8c, 0x70, 0x5c, 0x2c, 0xa5, 0x7b, 0x4a,
- 0xdc, 0xa0, 0x64, 0xff, 0xff, 0x9c, 0xff, 0xd6, 0x7b, 0x30, 0x0c, 0x04, 0xe8, 0xc0, 0x70, 0x58,
- 0x44, 0x00, 0xc8, 0x90, 0x58, 0xb0, 0x80, 0x50, 0xfb, 0xc4, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01,
- 0x74, 0x52, 0x4e, 0x53, 0x00, 0x40, 0xe6, 0xd8, 0x66, 0x00, 0x00, 0x07, 0x51, 0x49, 0x44, 0x41,
- 0x54, 0x78, 0x5e, 0xed, 0x9a, 0xe9, 0x92, 0xdb, 0x38, 0x0c, 0x84, 0xdd, 0x00, 0x4f, 0xf9, 0x98,
- 0x23, 0xfb, 0xfe, 0xcf, 0xba, 0x04, 0x2d, 0xa8, 0x49, 0x45, 0xae, 0x78, 0x6a, 0xfd, 0x63, 0x6a,
- 0x33, 0xc8, 0xd0, 0x4a, 0x83, 0x00, 0x45, 0x7c, 0xa1, 0x1d, 0x43, 0xc9, 0xe9, 0x7b, 0xdb, 0x8f,
- 0xfd, 0x58, 0x35, 0x43, 0x7f, 0x79, 0x36, 0x9e, 0xf6, 0x4c, 0x42, 0xde, 0x8c, 0x9a, 0x8e, 0xd1,
- 0x45, 0x71, 0xea, 0xc3, 0x5d, 0x98, 0x36, 0xe7, 0x77, 0x1e, 0x36, 0xc0, 0xed, 0x50, 0x50, 0x33,
- 0x6a, 0x0c, 0xa7, 0x5a, 0x16, 0x89, 0xe8, 0x2f, 0xd3, 0xfd, 0xf3, 0x71, 0xc1, 0x3d, 0x1e, 0x8b,
- 0x2c, 0x6d, 0xa8, 0x69, 0x56, 0x32, 0xed, 0x8f, 0x80, 0xb2, 0x2e, 0x2d, 0xa5, 0x99, 0x29, 0xd7,
- 0x74, 0x98, 0x67, 0x31, 0x53, 0x07, 0x60, 0xbf, 0xab, 0x52, 0x9b, 0x5b, 0xba, 0xab, 0x4a, 0x8b,
- 0xd6, 0x8d, 0x40, 0xb0, 0xe0, 0x60, 0x6e, 0x89, 0x6b, 0x89, 0xf7, 0xf5, 0x62, 0xe0, 0xbc, 0xc8,
- 0x38, 0x0b, 0x5e, 0xcd, 0xa1, 0x36, 0xbf, 0x2c, 0xea, 0x80, 0xac, 0x74, 0x7b, 0x59, 0x01, 0xdc,
- 0x6e, 0x38, 0xe1, 0x76, 0x73, 0x00, 0xfb, 0x82, 0x4f, 0x90, 0x00, 0x08, 0xb0, 0x04, 0xf4, 0xf8,
- 0xb6, 0xd4, 0x04, 0xe0, 0xbe, 0xbf, 0xca, 0x1d, 0x64, 0x5b, 0x1b, 0x50, 0xaf, 0x37, 0x74, 0x4d,
- 0x47, 0x5e, 0x4c, 0x4b, 0x74, 0x8c, 0x51, 0x60, 0x00, 0x6c, 0xac, 0xf5, 0x2b, 0xb4, 0x13, 0x60,
- 0xbe, 0xf9, 0x95, 0x15, 0xf6, 0xfc, 0x69, 0x7d, 0x6a, 0xe8, 0x0a, 0x60, 0x85, 0x18, 0x74, 0x11,
- 0x48, 0x82, 0x88, 0xde, 0x89, 0x6d, 0x00, 0xd6, 0x78, 0x8b, 0x83, 0xc8, 0x2a, 0x77, 0x05, 0x53,
- 0xdb, 0x85, 0x7f, 0x62, 0x6e, 0xdc, 0x5f, 0xbb, 0x78, 0x81, 0x77, 0x07, 0x9a, 0xe4, 0x0d, 0x07,
- 0x07, 0x96, 0xa6, 0x07, 0x00, 0x88, 0x82, 0x2a, 0xd5, 0xc3, 0xaa, 0x5a, 0xed, 0x2b, 0x00, 0xe6,
- 0x57, 0xd1, 0x08, 0x6a, 0x74, 0xe7, 0xb1, 0xee, 0x04, 0xaa, 0x24, 0x9c, 0xb6, 0xf5, 0x24, 0xf5,
- 0x42, 0x09, 0x74, 0x0f, 0x40, 0x09, 0x60, 0x5f, 0x30, 0x24, 0x76, 0xed, 0x19, 0x58, 0x7c, 0xeb,
- 0xac, 0xcf, 0x2f, 0x0e, 0x60, 0xfa, 0xbc, 0xe0, 0xde, 0x66, 0x00, 0x44, 0x1e, 0xa5, 0x4a, 0xbd,
- 0xfa, 0xfa, 0x80, 0x43, 0x63, 0xbe, 0xd5, 0xef, 0x00, 0xf0, 0x08, 0x00, 0x8f, 0x4c, 0x07, 0x10,
- 0x4c, 0xcc, 0x00, 0x18, 0x5f, 0x95, 0x00, 0x92, 0x01, 0x20, 0x70, 0x16, 0xfc, 0x18, 0x40, 0xb3,
- 0xc7, 0x00, 0x20, 0x66, 0xb1, 0x3e, 0x01, 0x80, 0x04, 0xa4, 0xd7, 0x4f, 0xa8, 0x82, 0x09, 0x60,
- 0x15, 0xc5, 0x23, 0x00, 0xd4, 0x9e, 0xad, 0x02, 0x2b, 0xcb, 0x95, 0x56, 0x03, 0x50, 0x1f, 0x01,
- 0x48, 0x06, 0x20, 0x7d, 0x09, 0x80, 0x7d, 0xea, 0x8c, 0xf1, 0xb5, 0x56, 0x07, 0xe0, 0x09, 0x10,
- 0x75, 0x02, 0xd0, 0xc7, 0x00, 0x58, 0xf0, 0x95, 0xd2, 0x52, 0xe6, 0x13, 0x60, 0xf5, 0x3f, 0x06,
- 0xa0, 0x11, 0xf3, 0x4d, 0x82, 0xa4, 0x24, 0x61, 0xc3, 0xa1, 0x52, 0x25, 0x55, 0xd1, 0x87, 0x00,
- 0x42, 0x08, 0x5f, 0x01, 0xa0, 0xbd, 0x3e, 0xe1, 0xfd, 0x55, 0x45, 0xa3, 0x03, 0xf0, 0x82, 0x9b,
- 0xce, 0x7f, 0x06, 0xc0, 0xfa, 0xaf, 0xd7, 0xba, 0x27, 0x40, 0x00, 0xa2, 0x2c, 0x71, 0x2e, 0x78,
- 0xd6, 0x3c, 0x02, 0x92, 0x40, 0xa5, 0x2a, 0x49, 0x15, 0xab, 0x87, 0x00, 0x9c, 0x40, 0xb7, 0x2f,
- 0x01, 0x68, 0x49, 0x03, 0x80, 0x58, 0xab, 0x6a, 0xd4, 0xaf, 0x00, 0xc0, 0x74, 0x64, 0xe3, 0x52,
- 0xaf, 0xf5, 0x1a, 0xc7, 0xbf, 0xc7, 0x31, 0x02, 0xb0, 0xfa, 0x9f, 0x02, 0x40, 0xa2, 0x29, 0x0c,
- 0xaa, 0x36, 0x0d, 0xc0, 0xa5, 0x12, 0x40, 0x37, 0x00, 0x48, 0x17, 0x4a, 0x8d, 0xc0, 0x70, 0xe2,
- 0xea, 0x4e, 0x43, 0x13, 0x8c, 0xda, 0x74, 0x7f, 0xa3, 0x4c, 0x00, 0xc1, 0x01, 0x50, 0xd3, 0x20,
- 0xab, 0x79, 0x7c, 0x8d, 0x52, 0x1b, 0x00, 0x27, 0x00, 0x55, 0x10, 0x80, 0x3b, 0x26, 0x00, 0x01,
- 0x5c, 0xf4, 0x00, 0x08, 0x0c, 0xc0, 0xc4, 0xdc, 0xb5, 0x03, 0xa8, 0xb5, 0x57, 0xc5, 0x00, 0x07,
- 0x70, 0x54, 0x70, 0xd0, 0x18, 0x63, 0x1b, 0x9e, 0x01, 0x95, 0x1d, 0x80, 0xf0, 0x1b, 0x80, 0xc6,
- 0xbc, 0xc5, 0x97, 0x07, 0x00, 0xb4, 0x98, 0x6d, 0xf1, 0x71, 0xfd, 0x0e, 0x50, 0x97, 0x68, 0xb2,
- 0x44, 0x31, 0xe2, 0xd2, 0xd2, 0x99, 0x0f, 0x02, 0x80, 0xfc, 0x01, 0x40, 0x49, 0x60, 0xbd, 0x87,
- 0x00, 0xba, 0x4d, 0x47, 0x06, 0x17, 0x02, 0x60, 0xc1, 0xd5, 0x24, 0xa2, 0xba, 0xf9, 0x06, 0xc4,
- 0x8f, 0x0c, 0xeb, 0x4d, 0xa9, 0xf2, 0x84, 0x74, 0x63, 0xfd, 0xb6, 0x80, 0x07, 0xf3, 0x70, 0x6f,
- 0x80, 0xb3, 0x5c, 0xd1, 0x01, 0x40, 0x24, 0xaf, 0x04, 0xc4, 0xd3, 0x99, 0x0f, 0x47, 0x6c, 0x3c,
- 0x5c, 0xf9, 0x7c, 0x44, 0x64, 0x41, 0x85, 0x6f, 0x68, 0x32, 0x1f, 0xb6, 0x50, 0xba, 0x21, 0x6a,
- 0x3d, 0x04, 0x30, 0x17, 0xec, 0xe1, 0xcc, 0xc0, 0x25, 0x99, 0x5d, 0x0a, 0x0f, 0xa8, 0x36, 0xcd,
- 0x23, 0x70, 0x0f, 0x6e, 0xa3, 0x09, 0x6a, 0x13, 0xd4, 0x7e, 0x31, 0xcb, 0xa6, 0xd7, 0x91, 0x3d,
- 0xc2, 0xf4, 0x9c, 0x8f, 0x6e, 0x77, 0xed, 0x4e, 0xce, 0x4f, 0x37, 0x61, 0x32, 0x1d, 0x87, 0x3e,
- 0x2a, 0x50, 0xf9, 0xf6, 0x7f, 0xcb, 0x01, 0x50, 0x09, 0x64, 0xda, 0x1f, 0x77, 0xf0, 0x42, 0xfb,
- 0xb1, 0x9f, 0xb6, 0xfd, 0xf9, 0xc8, 0xfa, 0x9d, 0x00, 0xb0, 0x5d, 0x9e, 0x3b, 0xe6, 0x49, 0xb1,
- 0x3e, 0x06, 0xd0, 0x15, 0x9a, 0x10, 0xf9, 0x23, 0x00, 0xb6, 0xaf, 0x52, 0xc3, 0x37, 0x02, 0xc0,
- 0xd6, 0xba, 0x99, 0xf7, 0xf7, 0xa2, 0x95, 0x1b, 0x5e, 0x6a, 0xf3, 0x29, 0x86, 0x12, 0xbc, 0x7d,
- 0x60, 0x02, 0x80, 0xe7, 0x00, 0x40, 0x80, 0x96, 0x50, 0xbf, 0x0f, 0x00, 0xd1, 0xbc, 0xab, 0x5f,
- 0x4b, 0x51, 0xd1, 0xb1, 0x7b, 0x6b, 0xbe, 0x0d, 0x49, 0x5d, 0x04, 0x00, 0xc6, 0xfa, 0x23, 0xf0,
- 0x34, 0x70, 0x0b, 0x45, 0x24, 0x81, 0x6f, 0x08, 0xc0, 0x2a, 0x85, 0xca, 0x04, 0x40, 0xe9, 0xa8,
- 0x0b, 0xd8, 0x33, 0x76, 0x1d, 0xf1, 0x45, 0xe8, 0x46, 0xe0, 0x5b, 0x01, 0x68, 0xb6, 0xff, 0x34,
- 0xab, 0xa2, 0x6c, 0x46, 0x54, 0x71, 0x82, 0x68, 0x5d, 0xf5, 0x04, 0xa0, 0xaa, 0xc2, 0xec, 0xf0,
- 0x01, 0x22, 0xf5, 0x00, 0x19, 0x66, 0xea, 0x07, 0xca, 0xa6, 0xce, 0xe7, 0xb3, 0x0d, 0x66, 0x4c,
- 0xf9, 0x26, 0x42, 0x80, 0x09, 0xba, 0x00, 0x6c, 0x8a, 0x17, 0x93, 0x21, 0x84, 0xfe, 0xe2, 0xac,
- 0x73, 0xf6, 0x78, 0x4f, 0xb6, 0x58, 0xd6, 0x9c, 0x45, 0x6e, 0xb7, 0x9b, 0xa0, 0x0b, 0x42, 0x20,
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- 0x45, 0xdf, 0xde, 0x04, 0x9b, 0xca, 0xfd, 0x12, 0xb3, 0xdf, 0x1f, 0xf7, 0x97, 0x61, 0x39, 0x55,
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- 0x7a, 0xc9, 0xe5, 0x92, 0x59, 0x3f, 0xe3, 0xef, 0x04, 0xae, 0x1f, 0xe7, 0xf6, 0xeb, 0xba, 0xd5,
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- 0x84, 0x00, 0x4e, 0x48, 0x33, 0x00, 0x00, 0x07, 0x27, 0x00, 0xec, 0xdf, 0x15, 0x03, 0x00, 0xfb,
- 0xae, 0x4b, 0x00, 0x29, 0xa1, 0xcc, 0x00, 0x6c, 0xbe, 0x10, 0x40, 0xd7, 0xe6, 0x25, 0x81, 0x8f,
- 0xad, 0xfe, 0x13, 0x5a, 0x28, 0xc6, 0xe6, 0x4d, 0x54, 0xac, 0x7e, 0x1a, 0x22, 0x5a, 0x3e, 0xb7,
- 0x97, 0xa2, 0xe4, 0x25, 0x12, 0x80, 0x86, 0xb0, 0x03, 0x70, 0x9a, 0xe3, 0x81, 0x08, 0x60, 0x03,
- 0xc0, 0x76, 0x79, 0xfc, 0x0c, 0x00, 0x33, 0x74, 0x0f, 0xc0, 0xe0, 0x6c, 0x00, 0x0a, 0xbb, 0xff,
- 0x6d, 0xbd, 0xc0, 0xfa, 0x4d, 0xcf, 0x5f, 0xd1, 0x3d, 0x7e, 0xf3, 0x7e, 0x7e, 0x5c, 0x3f, 0xae,
- 0xd7, 0x4f, 0x86, 0x40, 0xad, 0x7e, 0x8a, 0x20, 0x12, 0x46, 0x00, 0x69, 0x07, 0x00, 0x51, 0x22,
- 0xde, 0x34, 0xfb, 0x89, 0x94, 0xdb, 0x6d, 0x04, 0x90, 0xf6, 0x00, 0x70, 0x12, 0x9c, 0xc6, 0x84,
- 0x19, 0x80, 0x6a, 0xed, 0x5e, 0x22, 0xac, 0xcd, 0x37, 0x39, 0x2c, 0xdf, 0x00, 0xf8, 0xbc, 0x73,
- 0x76, 0x72, 0x65, 0x38, 0x51, 0x39, 0x1d, 0x01, 0xa8, 0x0a, 0xd6, 0xff, 0xab, 0xbd, 0x05, 0x1a,
- 0x01, 0x7e, 0x48, 0x95, 0x42, 0x02, 0xd0, 0x04, 0xa8, 0x6e, 0x04, 0x32, 0x3a, 0x80, 0x74, 0x21,
- 0x80, 0x82, 0x88, 0xe2, 0x27, 0x16, 0x97, 0x54, 0x8a, 0xf3, 0xe1, 0x09, 0x9d, 0xe2, 0x0d, 0x00,
- 0x13, 0x62, 0x02, 0x90, 0xd8, 0xae, 0x47, 0x51, 0x40, 0xe7, 0x67, 0x78, 0x51, 0xdc, 0xe1, 0xf5,
- 0x13, 0x40, 0x81, 0x56, 0xf3, 0x39, 0x00, 0xae, 0x77, 0x0c, 0xc0, 0x08, 0x54, 0x85, 0x3b, 0x3f,
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+ 0x02, 0x50, 0xed, 0xc3, 0x4b, 0x84, 0xdd, 0x7c, 0x8b, 0xc3, 0xf3, 0x1d, 0x40, 0xcc, 0x07, 0xe7,
+ 0x20, 0xd7, 0xa6, 0x13, 0x55, 0xcb, 0x3d, 0x00, 0x5d, 0xc1, 0xfa, 0xff, 0xb1, 0xb7, 0x80, 0x11,
+ 0xe0, 0x87, 0x54, 0x6b, 0x24, 0x00, 0x2d, 0x80, 0xea, 0x4e, 0xa0, 0x62, 0x00, 0x28, 0x47, 0x02,
+ 0x68, 0xc8, 0x68, 0x71, 0x62, 0x71, 0x2c, 0xad, 0x05, 0x1f, 0x9e, 0xd0, 0x25, 0xde, 0x01, 0x30,
+ 0x21, 0x17, 0x00, 0x85, 0xed, 0x7a, 0x16, 0x05, 0x74, 0x7d, 0x86, 0x97, 0x25, 0x1c, 0x51, 0x3f,
+ 0x01, 0x34, 0x68, 0x77, 0x5f, 0x00, 0xe0, 0x7a, 0xf7, 0x01, 0x38, 0x81, 0xae, 0x68, 0x51, 0xff,
+ 0xf6, 0xcf, 0xcb, 0xcb, 0xc9, 0x7e, 0xb6, 0x0b, 0x01, 0xe4, 0x0c, 0x20, 0xf3, 0x71, 0x81, 0xe7,
+ 0x37, 0x12, 0xa8, 0x05, 0x32, 0x03, 0x68, 0x5e, 0x10, 0x8f, 0x84, 0x77, 0xca, 0x16, 0x5f, 0xa6,
+ 0xed, 0x4b, 0x00, 0x60, 0xbc, 0x4c, 0x09, 0x2d, 0xe5, 0x52, 0x58, 0xff, 0xe8, 0xef, 0xf5, 0xa6,
+ 0xbf, 0x87, 0xf9, 0xc2, 0x01, 0x75, 0x74, 0x10, 0x21, 0x01, 0x88, 0xb2, 0x20, 0xae, 0x17, 0x05,
+ 0x68, 0x4c, 0xed, 0xc0, 0x88, 0xcb, 0x00, 0xfc, 0xef, 0xe5, 0x60, 0x00, 0x6c, 0xfc, 0xd9, 0x13,
+ 0x54, 0x33, 0xf3, 0xf3, 0xe5, 0x08, 0x07, 0x46, 0x8c, 0xc7, 0x07, 0xed, 0xb8, 0x03, 0xc8, 0xb9,
+ 0x5d, 0x2e, 0xe0, 0xa3, 0x02, 0x64, 0xee, 0xdf, 0x01, 0xde, 0xc6, 0x67, 0x30, 0x61, 0x6d, 0x97,
+ 0xe9, 0x59, 0x94, 0xfb, 0x56, 0xed, 0x86, 0xc5, 0x45, 0xb1, 0xac, 0x17, 0x82, 0xb6, 0xce, 0xbf,
+ 0xbd, 0xbd, 0xc5, 0xb8, 0x3b, 0xcf, 0xe7, 0x11, 0xd4, 0xe1, 0xa5, 0xa6, 0xc3, 0x35, 0xd5, 0x83,
+ 0x78, 0x86, 0xfc, 0xe5, 0xf6, 0x6b, 0x6c, 0x79, 0xff, 0xf6, 0x67, 0x11, 0xd5, 0x46, 0x58, 0x05,
+ 0xc6, 0xa0, 0x43, 0x36, 0xc1, 0x5f, 0x0b, 0xa0, 0xf6, 0x73, 0x29, 0xd5, 0xc6, 0xf4, 0x55, 0x19,
+ 0x3e, 0xa6, 0x90, 0xed, 0xa0, 0xed, 0xef, 0x05, 0x20, 0x82, 0x62, 0x03, 0x04, 0x00, 0x1f, 0x4b,
+ 0x88, 0x3e, 0x02, 0xc0, 0x86, 0xeb, 0x3f, 0x6b, 0x00, 0xc6, 0x20, 0x91, 0x13, 0xc6, 0x98, 0x0c,
+ 0xed, 0x5f, 0xeb, 0x87, 0x35, 0x6b, 0x75, 0xa6, 0xf1, 0x25, 0x24, 0x8c, 0x8f, 0xf1, 0x63, 0x88,
+ 0x8c, 0xf1, 0x65, 0xc3, 0x56, 0x4a, 0x39, 0xcb, 0xcd, 0x6f, 0xaf, 0x25, 0x00, 0xb0, 0xbf, 0xbe,
+ 0x5f, 0x70, 0x7d, 0xcd, 0xad, 0x6e, 0x68, 0x92, 0xaf, 0x9a, 0xf0, 0x76, 0x1d, 0x17, 0x6a, 0x1a,
+ 0x33, 0xa8, 0x56, 0x5f, 0x0d, 0x11, 0x0a, 0xcf, 0xe5, 0xb5, 0x69, 0x2b, 0xa9, 0x89, 0x20, 0x74,
+ 0xe6, 0x17, 0xe5, 0xb5, 0xbf, 0xbe, 0x5b, 0x30, 0x36, 0xd3, 0x4a, 0x5d, 0xd9, 0xfc, 0x87, 0xae,
+ 0xb1, 0x0c, 0xf5, 0x64, 0x89, 0xfd, 0x3f, 0xef, 0x27, 0xe6, 0x3b, 0x56, 0xce, 0x9f, 0x85, 0xfb,
+ 0xd1, 0x27, 0x03, 0x90, 0xd6, 0x52, 0x6a, 0x76, 0x59, 0x4e, 0x00, 0x9b, 0x11, 0xf6, 0xd7, 0x73,
+ 0xc1, 0x8f, 0x01, 0x40, 0x74, 0x3e, 0x03, 0x57, 0x59, 0x03, 0x29, 0xa7, 0xef, 0xf7, 0xff, 0x1e,
+ 0x58, 0x8b, 0x00, 0x90, 0x23, 0x2e, 0xf3, 0x35, 0x9a, 0xa3, 0x98, 0x7f, 0x3e, 0x80, 0x3c, 0x03,
+ 0x28, 0x04, 0xc0, 0xfe, 0xfa, 0x0b, 0x00, 0xf8, 0x3f, 0x18, 0xf6, 0x27, 0x42, 0x94, 0x81, 0x90,
+ 0xd3, 0x0f, 0xfa, 0x7f, 0x0f, 0x44, 0xe1, 0x1e, 0x20, 0x2b, 0x00, 0x68, 0x7e, 0x32, 0x80, 0x54,
+ 0xbc, 0xdf, 0x28, 0xa9, 0x4d, 0x37, 0x68, 0x5b, 0x69, 0xfb, 0x3c, 0xfb, 0xeb, 0x0f, 0x05, 0x53,
+ 0xcf, 0x4f, 0x44, 0x52, 0x1b, 0xc7, 0x66, 0x95, 0x01, 0x80, 0xd3, 0x4b, 0xff, 0x4f, 0xe0, 0xea,
+ 0x36, 0x00, 0x68, 0xbb, 0x10, 0xcb, 0x15, 0xf3, 0xfc, 0x11, 0x87, 0xa7, 0x5a, 0x4b, 0xc5, 0x2c,
+ 0x35, 0x12, 0x06, 0x20, 0xb9, 0x21, 0x1c, 0x00, 0xfb, 0xeb, 0x8f, 0x05, 0x43, 0x32, 0xa0, 0x80,
+ 0x46, 0x06, 0x34, 0xb5, 0x56, 0x64, 0x08, 0xca, 0x00, 0xc0, 0x69, 0x2e, 0x7f, 0xd3, 0xff, 0x2b,
+ 0x70, 0x01, 0x50, 0x5a, 0xec, 0x28, 0x97, 0xd2, 0x08, 0xe0, 0xd9, 0x4d, 0x4c, 0xf3, 0xcd, 0xb7,
+ 0x5d, 0x69, 0x51, 0x15, 0xf1, 0xa6, 0x91, 0xc6, 0xfe, 0x9a, 0x05, 0xf3, 0x89, 0xd0, 0xb0, 0x1c,
+ 0x19, 0xc8, 0xa9, 0xc5, 0xf3, 0x00, 0xca, 0x58, 0x81, 0xd3, 0x0b, 0xf0, 0xcc, 0xf5, 0x4b, 0x36,
+ 0xde, 0x05, 0x88, 0x4a, 0xab, 0x28, 0xdc, 0x19, 0x5b, 0x79, 0x3e, 0x00, 0x3e, 0xce, 0x61, 0x3b,
+ 0x0b, 0x2c, 0x00, 0x40, 0x1e, 0x2c, 0xb8, 0x31, 0xde, 0x0d, 0xe1, 0x48, 0x79, 0x3f, 0x50, 0x94,
+ 0xc8, 0x77, 0xa7, 0xd9, 0xff, 0x2f, 0xb7, 0x32, 0x02, 0x1a, 0xf5, 0xfb, 0x41, 0x20, 0x20, 0xcb,
+ 0x7f, 0x3e, 0x01, 0xdc, 0x69, 0x8d, 0x57, 0x57, 0xa3, 0x6c, 0xb4, 0xfb, 0x19, 0x9c, 0x9b, 0x65,
+ 0xbb, 0x37, 0xfd, 0xb8, 0xff, 0xa7, 0xaf, 0x0e, 0x09, 0x46, 0x3c, 0xb9, 0x91, 0xff, 0x3f, 0x00,
+ 0x75, 0x50, 0xd5, 0x0c, 0x7e, 0x2a, 0xfd, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae,
+ 0x42, 0x60, 0x82,
};
#endif
diff --git a/src/lang/glyph_ru.png b/src/lang/glyph_ru.png
index ed27735..2af50a8 100644
Binary files a/src/lang/glyph_ru.png and b/src/lang/glyph_ru.png differ
diff --git a/src/lang/it.h b/src/lang/it.h
index 1c540ed..bfdb78e 100644
--- a/src/lang/it.h
+++ b/src/lang/it.h
@@ -5,7 +5,7 @@
const char *STR_IT[] = { ""
// help
- , "Caricamento..."
+ , "Caricamento in corso"
, "Premi H per la lista dei comandi"
, helpText
, "%s@@@"
@@ -13,17 +13,17 @@ const char *STR_IT[] = { ""
"OGGETTI RACCOLTI %d@@"
"SEGRETI %d di %d@@"
"TEMPO IMPIEGATO %s"
- , "Salvataggio in corso..."
- , "Salvataggio completato!"
- , "ERRORE DURANTE IL SALVATAGGIO!"
+ , "Salvataggio in corso"
+ , "Salvataggio completato"
+ , "ERRORE DURANTE IL SALVATAGGIO"
, "S$I"
, "NO"
- , "Off"
- , "On"
- , "Off"
+ , "Spento"
+ , "Acceso"
+ , "Spento"
, "Doppio schermo"
, "Anaglifo"
- , "Visione compressa"
+ , "Compressione"
, "VR"
, "Basso"
, "Medio"
@@ -65,30 +65,30 @@ const char *STR_IT[] = { ""
, "Esci dal gioco"
, "Selezione del livello"
// detail options
- , "Imposta i Dettagli"
+ , "Livello di Dettaglio"
, "Textures"
, "Illuminazione"
, "Ombre"
, "Acqua"
, "VSync"
, "Stereo"
- , "Oggetti Semplificati"
+ , "Oggetti semplificati"
, "Risoluzione"
, STR_SCALE
// sound options
- , "Imposta il Volume"
+ , "Impostazioni audio"
, "Riverbero"
, "Sottotitoli"
, "Lingua"
// controls options
- , "Controlli Personalizzati"
+ , "Personalizzazione comandi"
, "Tastiera"
, "Gamepad"
, "Vibrazione"
, "Retargeting"
, "Mira multipla"
// controls
- , "Sinistra", "Destra", "Correre", "Indietro", "Saltare", "Camminare", "Azione", "Estrarre l'Arma", "Guardare", "Accovacciarsi", "Scattare", "Capriola", "Inventario", "Start"
+ , "Sinistra", "Destra", "Avanti", "Indietro", "Salto", "Camminata", "Azione", "Estrarre l'arma", "Osservare", "Accovacciarsi", "Scatto", "Capriola", "Inventario", "Start"
, STR_KEYS
// inventory items
, "Sconosciuto"
@@ -97,8 +97,8 @@ const char *STR_IT[] = { ""
, "Fucile"
, "Magnum"
, "Uzi"
- , "Munizioni Pistola"
- , "Munizioni Fucile"
+ , "Munizioni pistola"
+ , "Munizioni fucile"
, "Munizioni Magnum"
, "Munizioni Uzi"
, "Medikit piccolo"
@@ -120,7 +120,7 @@ const char *STR_IT[] = { ""
, "Puzzle"
, "Idolo d'oro"
, "Barra d'oro"
- , "Ruota Dentata"
+ , "Ruota dentata"
, "Fusibile"
, "Ankh"
, "Occhio di Horus"
@@ -129,57 +129,57 @@ const char *STR_IT[] = { ""
, "Chiave della piramide"
// TR1 subtitles
/* CAFE */ ,
- "[43500]Cosa deve fare un uomo per ottenere@da te questo tipo di attenzioni?"
- "[47500]Difficile dirlo con precisione,@ma sembra che tu sia partito bene."
- "[50000]Bene, magnifico. Ma la verit$a@$e che non sono io che ti sto cercando."
+ "[43500]Che cosa deve fare un uomo@per ricevere da te questo genere di attenzioni?"
+ "[47500]Difficile dirlo con certezza,@ma forse sei sulla buona strada."
+ "[50000]Ottimo allora. Anche se a dire il vero@non sono io che ti sto cercando."
"[54500]No?"
- "[55000]No. Sono qui per Miss Jacqueline Natla,@della Natla Technologies."
- "[59000]Hai presente, creatrice di@cose brillanti e spettacolari?"
- "[64500]Sta zitto, Larson."
- "[66000]Mmm."
+ "[55000]No. Sono qui per conto di Miss Jacqueline Natla,@della Natla Technologies."
+ "[59000]Hai presente quella che crea@cose scintillanti e belle?"
+ "[64500]Sta' zitto, Larson."
+ "[66000]Mmm.."
"[68000]Rifatti gli occhi, Lara."
"[70500]Non senti gi$a il tintinnio del tuo portamonete?"
- "[73500]Mi dispiace. Lavoro solo per sport."
+ "[73500]Mi spiace; Lavoro solo per divertirmi."
"[76000]Allora non potrai non amare questo immenso parco giochi."
- "[78000]Peru'. Vaste catene montuose da attraversare.@Muri di ghiaccio trasparente. Dirupi rocciosi. Venti selvaggi."
- "[87500]E ci sarebbe questo gingillo:@un antichissimo artefatto dai poteri mistici"
+ "[78000]Peru'. Sterminate catene montuose da valicare.@Muri di ghiaccio trasparente. Dirupi rocciosi. Venti sferzanti."
+ "[87500]E poi ci sarebbe questo gingillo:@un antichissimo artefatto dai poteri mistici"
"[92500]sepolto nella tomba perduta di Qualopec."
- "[96000]E' ci$o che mi interessa."
- "[98000]Potresti partire gi$a domani.@O hai gi$a altri impegni per domani?"
+ "[96000]E' tutto ci$o che mi interessa."
+ "[98000]Potresti partire gi$a domani.@O avevi in previsione altri programmi?"
/* LIFT */ ,
- "[49000]Sono stato riassegnato alle rovine di St. Francis,@nuove tentazioni mi tormentano."
+ "[49000]Sono stato assegnato alle rovine di St. Francis,@nuove tentazioni mi tormentano."
"[53500]Tra i fratelli gira voce che sepolto@sotto il nostro monastero riposi il corpo di Tihocan,"
"[60000]uno dei tre leggendari sovrani@del continente perduto, Atlantide,"
- "[64500]e che con lui si trovi il suo frammento@dello Scion di Atlantide."
- "[68000]L'amuleto diviso e detenuto tra i tre sovrani"
- "[72500]che controlla poteri inimmaginabili.@Poteri che superano quelli dello stesso Creatore."
- "[79000]Mi tremano le gambe al solo pensiero@che giaccia cos$i vicino al mio corpo mortale."
- "[85500]Ogni notte cerco di rifuggire certe fantasie,@ma $e una sfida ardua."
+ "[64500]e che con lui si trovi il suo frammento@dello Scion atlantideo."
+ "[68000]L'amuleto diviso e spartito tra i tre sovrani"
+ "[72500]capace di controllare poteri inimmaginabili.@Poteri che superano quelli dello stesso Iddio."
+ "[79000]Mi tremano le gambe al solo pensiero@che giaccia talmente vicino al mio corpo mortale!"
+ "[85500]Ogni notte provo a rifuggire certe fantasie,@ma $e una sfida estremamente ardua."
"[92000]"
- "[93500]Pierre. Tsss. Che idiota."
+ "[93500]Pierre. Tsss. Che idiota!"
/* CANYON */ ,
- "[13500]Sei appena giunta al capolinea."
+ "[13500]Sei appena giunta al capolinea!"
"[16500]Salve."
"[17500]Buon pomeriggio."
"[20000]E cos$i hai lasciato Larson a bocca asciutta?"
"[22500]Se cos$i si pu$o dire."
- "[24000]Bene, le tue scorribande sono giunte al termine."
+ "[24000]Bene, le tue scorribande finiscono qui."
"[27000]E' tempo di restituirmi ci$o che mi hai sottratto."
"[30000]Diamo un'occhiata nel suo sacchetto per il pranzo."
"[32000]"
- "[42500]Ottimo! Uccidila!"
+ "[42500]Ottimo. Sbarazzatene!"
"[45000]Hey!"
"[48000]"
- "[50500]Cretini!"
+ "[50500]Idioti!"
"[53000]"
"[62500]Andiamo."
"[65000]"
- "[136000]Che cavolo era quello?"
+ "[136000]Che diamine era quello?"
"[138000]Cosa?"
- "[138500]Quella cosa."
- "[140500]Probabilmente era solo un pesce."
- "[142500]Deve essere stato un pesce bello grosso, genio."
- "[145000]Ragazzo, devi imparare a calmarti.@Torno dentro. Vieni?"
+ "[138500]Quella cosa.."
+ "[140500]Sar$a stato solo un pesce."
+ "[142500]Allora deve essere stato un pesce bello grosso, genio!"
+ "[145000]Ragazzo, vedi di darti una calmata!@Torno dentro. Vieni con me?"
"[152000]"
"[158000]Piano..."
"[160000]Eccola qui."
@@ -187,127 +187,127 @@ const char *STR_IT[] = { ""
/* PRISON */ ,
"[00001]Non puoi farlo!"
"[01500]Noi ti condanniamo, Natla di Atlantide, per i tuoi crimini."
- "[06000]Per l'abuso dei tuoi poteri@e per averci derubato del nostro..."
+ "[06000]Per l'uso spregiudicato dei tuoi poteri@e per averci derubato del nostro..."
"[11500]Non ne avete il diritto! Io..."
"[12500]Infrangendo le leggi che governano@e tutelano il nostro popolo"
- "[18500]e sfidando Tihocan e me con il tuo esercito."
- "[23500]I nostri guerrieri hanno lasciato la nostra piramide"
- "[27000]cosicch)e tu potessi usare - il suo potere creativo -@per la tua dissennata brama di distruzione."
+ "[18500]e invadendo Tihocan e me con il nostro esercito."
+ "[23500]I nostri guerrieri hanno lasciato la piramide"
+ "[27000]cosicch)e tu potessi usare il suo potere creativo@per perseguire la tua dissennata brama di distruzione."
"[33500]Dissennata!? Guardatevi!"
- "[35500]Nessuno di voi possiede un briciolo@di inventiva nel suo cervello."
+ "[35500]Nessuno di voi possiede un briciolo di ambizione!"
"[40500]Inetti!"
"[41500]Facciamolo e basta."
"[44000]Tihocan!"
- "[45000]Hai usato il luogo sacro@come una fonte di piacere personale,"
+ "[45000]Hai usato il nostro luogo sacro@come fonte di piacere personale,"
"[49500]come fosse una fabbrica di mostri."
- "[51000]Sono dei sopravvissuti. Una nuova generazione."
+ "[51000]Sono dei sopravvissuti; una nuova generazione!"
"[54000]Solo un mucchio di carcasse dilaniate ora."
- "[56000]E tu. Verrai imprigionata nel limbo."
+ "[56000]E tu, tu verrai imprigionata nel limbo."
"[60000]Render$a le tue vene, cuore, gambe,"
- "[64000]e quella tua mente disturbata un tutt'uno col sangue congelato."
- "[70000]Goditi la tua eterna disperazione, Natla."
+ "[64000]e quella tua mente schizzata un tutt'uno con il sangue gelido."
+ "[70000]Saluta la tua eterna disperazione, Natla!"
"[73000]Neppure tu riposerai bene, o tantomeno il tuo@dannato continente di Atlantide!"
/* 22 */ ,
"[04000]Di nuovo qui?"
- "[05500]Anche tu - per la grande riapertura, suppongo."
- "[09500]L'evoluzione fluisce - la selezione naturale scorre pi$u lenta che mai..."
- "[13500]un rifornimento di carne fresca risveglier$a il nostro orgoglio identitario"
+ "[05500]Anche tu - per assistere alla grande riapertura, suppongo."
+ "[09500]L'evoluzione fluisce ma la selezione naturale scorre pi$u lenta che mai..."
+ "[13500]Un rifornimento di carne fresca risveglier$a il nostro orgoglio identitario"
"[17500] - ci rinforzer$a e ci avvantagger$a..."
- "[20500]Dar$a persino origine a nuove razze"
+ "[20500]..dar$a persino origine a nuove razze."
"[22500]Una specie di evoluzione sotto steroidi, quindi."
- "[24500]Un calcio nel sedere...@quei poveretti di Qualopec e Tihocan non immaginano neppure"
+ "[24500]Una spintarella...quei buoni a nulla@di Qualopec e Tihocan non avevano la bench)e minima idea"
"[29500] - il cataclisma che colp$i Atlantide ha spazzato via una razza di rammolliti..."
"[33500]facendoli ripiombare alle basi della sopravvivenza..."
- "[37000]Non doveva andare in quel modo."
+ "[37000]..ma non doveva andare in quel modo!"
"[39000]O in questo."
"[40000]La schiusura avr$a inizio tra 15 secondi."
- "[43000]Troppo tardi per tirarsi indietro adesso!"
+ "[43000]Troppo tardi ormai per tirarsi indietro!"
"[45000]Non senza la mente dell'operazione!"
"[47000]Noooo!"
- "[50000]DIECI"
- "[54000]CINQUE..."
+ "[50000]10"
+ "[54000]5..."
"[55500]4...3...2..."
- "[60000]UNO..."
+ "[60000]1..."
/* 23 */ ,
"[00001]Bene, adesso hai la mia attenzione"
"[02500]- Tuttavia, non sono cos$i sicura di avere la tua."
"[05000]Hey?"
- "[06000]Ti accopper$o e ti sbatter$o dietro la porta di una stalla."
+ "[06000]Ti accopper$o e ti sbatter$o dentro una stalla."
"[09000]Come no."
"[10000]Tu e quel dannato pezzo di Scion."
- "[13000]Se lo vuoi a tutti i costi, provveder$o immediatamente a..."
+ "[13000]Se vuoi tenerlo ad ogni costo, provveder$o immediatamente a..."
"[17000]Aspetta... stiamo parlando di questo artefatto?"
- "[20000]Siamo sulla buona strada ... te lo inf..."
- "[22000]Fermo - Scusa un secondo"
- "[24000]- hai detto questo pezzo, - dove sono gli altri?"
- "[26500]Miss Natla ha messo Pierre Dupont sulle loro tracce."
+ "[20000]Siamo sulla buona strada ... te lo far$o ingoi..."
+ "[22000]Alt - Scusa un secondo"
+ "[24000]- hai detto questo pezzo - dove sono gli altri?"
+ "[26500]Miss Natla ha gi$a messo Pierre Dupont sulle loro tracce."
"[29500]E lui dove si trova adesso?"
"[30500]Hah. Non sei abbastanza veloce per raggiungerlo."
- "[34000]Credi di trattenermi con tutto questo blaterare?"
- "[37000]Non so dove lo stiano conducendo le sue gambette da leprotto."
+ "[34000]Hai forse intenzione di trattenermi blaterando?"
+ "[37000]Non so dove lo stiano conducendo ora le sue gambette da leprotto."
"[42000]Dovresti chiederlo a Miss Natla."
"[46000]"
"[51000]Grazie. Provveder$o."
/* 24 */ , ""
/* 25 */ ,
"[03500]Qui giace Tihocan"
- "[05000]...uno dei due indiscussi sovrani di Atlantide..."
- "[10000]Che anche dopo la rovina del continente..."
- "[13000]...tent$o di stabilire l'ordine in queste lande desolate..."
+ "[05000]...uno dei due onorati sovrani di Atlantide..."
+ "[10000]..che anche dopo la rovina del continente..."
+ "[13000]...tent$o di ristabilire l'ordine in queste lande desolate..."
"[19000]Egli mor$i senza un erede e la sua conoscenza non fu tramandata..."
"[25500]Veglia su di noi, Tihocan."
- /* 26 */ , "Benvenuto nella mia casa."
- /* 27 */ , "Usa i tasti di controllo per andare nella stanza della musica."
- /* 28 */ , "Ok. Facciamo qualche acrobazia.@Premi il tasto Salto."
- /* 29 */ , "Ora fallo di nuovo premendo in una@delle direzioni: salter$o da quella parte."
- /* 30 */ , "Ecco l'atrio principale.@Scusa per quelle casse, ho imballato alcune cose@e il fattorino non $e ancora passato."
- /* 31 */ , "Corri vicino a una cassa e, continuando a premere in Avanti,@premi Azione e io ci salter$o sopra."
- /* 32 */ , "Una volta questa stanza era una sala da ballo,@ma io l'ho trasformata nella mia palestra personale.@Cosa ne pensi?@Ok, facciamo qualche esercizio."
- /* 33 */ , "In effetti io non corro sempre.@Quando occorre essere cauta, cammino.@Tieni premuto il tasto Cammina e raggiungi la linea bianca."
- /* 34 */ , "Con il tasto Cammina premuto, non cadr$o@nemmeno se mi spingi a farlo.@Avanti, prova pure."
- /* 35 */ , "Se vuoi guardarti intorno, premi e tieni premuto il tasto Guarda.@Quindi premi nella direzione in cui vuoi guardare."
- /* 36 */ , "Se un salto $e troppo lungo, posso aggrapparmi al@bordo per evitare una brutta caduta.@Cammina verso il bordo con la linea bianca@finch)e non posso pi$u andare avanti.@Quindi premi Salto, immediatamente seguito da Avanti,@e mentre sono in aria premi e tieni premuto il tasto Azione."
- /* 37 */ , "Premi Avanti e mi arrampicher$o."
- /* 38 */ , "Se faccio un salto con rincorsa, posso arrivare@a quella distanza, senza alcun problema."
- /* 39 */ , "Cammina verso il bordo con la linea bianca finch)e non mi fermo.@Quindi rilascia il tasto Cammina e premi una@volta Avanti per farmi prendere la rincorsa.@Premi Avanti e subito dopo premi e tieni premuto il tasto Salto.@Non spiccher$o il salto fino all'ultimo secondo."
- /* 40 */ , "Perfetto. Questo $e davvero grande.@Allora, fai un salto con rincorsa esattamente come prima,@ma questa volta, mentre sono in aria premi e tieni premuto@il tasto Azione per farmi aggrappare al bordo."
- /* 41 */ , "Bene."
- /* 42 */ , "Prova a saltare qui su.@Premi avanti e tieni premuto il tasto Azione."
- /* 43 */ , "Non posso tirarmi su perch)e la fessura $e troppo stretta.@Per$o puoi premere verso destra: mi sposter$o@lateralmente finch)e c'$e spazio, poi premi avanti."
- /* 44 */ , "Ottimo!@Se c'$e un grosso dislivello e non voglio farmi@male cadendo, posso calarmi gi$u lentamente."
- /* 45 */ , "Premi una volta indietro e far$o un salto in quella direzione.@Poi, immediatamente, premi e tieni premuto il@tasto Azione: mi aggrapper$o al bordo per scendere."
+ /* 26 */ , "Benvenuto nella mia casa! Lascia che ti porti a dare un'occhiata in giro."
+ /* 27 */ , "Usa i tasti direzionali per spostarti nella sala della musica."
+ /* 28 */ , "Ok, facciamo qualche acrobazia!@Premi il tasto Salto."
+ /* 29 */ , "Ora fallo di nuovo premendo un tasto direzionale;@io salter$o da quella parte."
+ /* 30 */ , "Questo $e l'atrio principale!@Vorrai perdonare il disordine ma ho imballato alcune cose@e come immaginerai il fattorino non si $e ancora fatto vivo."
+ /* 31 */ , "Posizionami di fronte ad una cassa e continuando a premere Avanti@premi il tasto Azione: mi ci arrampicher$o sopra."
+ /* 32 */ , "Una volta questa era la sala da ballo@ma io l'ho trasformata nella mia palestra personale; Che te ne pare?@Bene, facciamo qualche esercizio!"
+ /* 33 */ , "Ovviamente io non corro sempre;@quando serve una certa prudenza cammino.@Tieni premuto il tasto Camminata e raggiungi la linea bianca."
+ /* 34 */ , "Con il tasto Camminata premuto non cadr$o@nemmeno se mi spingi a farlo.@Avanti, prova pure!"
+ /* 35 */ , "Se vuoi guardarti intorno premi e tieni premuto il tasto Osserva;@infine con i tasti direzionali muovi la visuale verso il punto che vuoi."
+ /* 36 */ , "Se un salto $e troppo lungo posso aggrapparmi al bordo@evitando una rovinosa caduta.@Cammina verso il bordo con la linea bianca finch)e non posso pi$u andare avanti;@quindi premi Salto, immediatamente seguito da Avanti@e mentre sono in aria premi e tieni premuto il tasto Azione."
+ /* 37 */ , "Adesso premi il tasto Avanti e mi arrampicher$o."
+ /* 38 */ , "Facendo un salto con rincorsa arrivare a quella distanza@sar$a sicuramente uno scherzo!"
+ /* 39 */ , "Cammina verso il bordo con la linea bianca finch)e non mi fermo.@Quindi rilascia il tasto Cammina e premi una volta Indietro@in modo da farmi prendere la rincorsa.@Premi Avanti e subito dopo premi e tieni premuto il tasto Salto:@non salter$o fino all'ultimo secondo."
+ /* 40 */ , "Perfetto; questo $e davvero un gran bel salto!@Allora: fai un salto con rincorsa esattamente come prima@ma questa volta mentre sono in aria premi e tieni premuto Azione@per farmi aggrappare al bordo."
+ /* 41 */ , "Bene!"
+ /* 42 */ , "Ora prova a sollevarti qui!@Premi Avanti e tieni premuto il tasto Azione."
+ /* 43 */ , "Come vedi non posso tirarmi su perch)e la fessura $e troppo stretta,@per$o puoi spingere verso destra: mi sposter$o@lateralmente finch)e c'$e spazio. Infine premi Avanti."
+ /* 44 */ , "Ottimo!@Se c'$e un grosso dislivello e non voglio farmi male cadendo@posso calarmi gi$u lentamente."
+ /* 45 */ , "Premi una volta Indietro e far$o uno scatto in quella direzione.@Poi, immediatamente, premi e tieni premuto il@tasto Azione: mi aggrapper$o al bordo per scendere."
/* 46 */ , "Ora rilascia."
- /* 47 */ , "Andiamo a farci una nuotata."
- /* 48 */ , "Usa il tasto Salto ed i tasti di controllo@per muovermi sott'acqua."
- /* 49 */ , "Ah! Aria!@Usa avanti, sinistra e destra per muoverti quando sei a galla.@Premi Salto per immergerti e fare un'altra nuotata.@Oppure raggiungi il bordo e premi Azione per uscire."
- /* 50 */ , "Perfetto. Ora sar$a meglio che mi tolga@questi vestiti bagnati."
+ /* 47 */ , "Adesso andiamo a farci una bella nuotata!"
+ /* 48 */ , "Usa il tasto Salto insieme ai tasti direzionali@per farmi muovere quando sono sott'acqua."
+ /* 49 */ , "Ah! Aria!@Premi i tasti direzionali per muovermi quando sono a galla.@Premi Salto per farmi immergere di nuovo,@altrimenti raggiungi il bordo e premi Avanti e Azione per farmi uscire."
+ /* 50 */ , "Perfetto! Ora per$o sar$a meglio che mi tolga@questi vestiti bagnati.."
/* 51 */ , "Sorridi!"
/* 52 */ , "Niente di personale."
- /* 53 */ , "Maledetto, mi fai ancora venire il mal di testa.@E mi fai venire in mente delle brutte idee@ad esempio spararti!"
- /* 54 */ , "Non puoi liberarti di me e della mia@stirpe cos$i facilmente, Lara."
- /* 55 */ , "Un po' in ritardo per la premiazione, no?@Ma l'importante $e partecipare, giusto?"
+ /* 53 */ , "Essere maledetto, mi fai sempre venire il mal di testa.@E mi provochi anche brutti pensieri,@ad esempio quello di spararti!"
+ /* 54 */ , "Non puoi liberarti di me e della mia stirpe@cos$i facilmente, Lara!"
+ /* 55 */ , "Un po' in ritardo per la premiazione, no?@Ma l'importante in fin dei conti $e partecipare, sbaglio?"
/* 56 */ , "Mi stai sparando?@Ehi, stai sparando a me?@Eh s$i, non c'$e nessun altro, stai proprio sparando a me!"
// TR1 levels
, "Casa di Lara"
, "Caverne"
, "Citt$a di Vilcabamba"
- , "Valle perduta"
+ , "La Valle Perduta"
, "Tomba di Qualopec"
, "Rovine di St. Francis"
, "Colosseo"
, "Palazzo di Mida"
- , "La Cisterna"
+ , "Cisterna"
, "Tomba di Tihocan"
, "Citt$a di Khamoon"
, "Obelisco di Khamoon"
, "Santuario dello Scion"
, "Miniere di Natla"
, "Atlantide"
- , "La grande piramide"
+ , "La Grande Piramide"
, "Ritorno in Egitto"
, "Tempio del Gatto"
, "Fortezza atlantidea"
- , "L'Alveare"
+ , "L'alveare"
// TR2 levels
, "Casa di Lara"
, "La Grande Muraglia"
@@ -323,10 +323,10 @@ const char *STR_IT[] = { ""
, "Pendici tibetante"
, "Monastero di Barkhang"
, "Catacombe di Talion"
- , "Palazzo del ghiaccio"
+ , "Palazzo di ghiaccio"
, "Tempio dello Xian"
, "Isole galleggianti"
- , "La tana del Drago"
+ , "La tana del drago"
, "Casa dolce casa"
// TR3 levels
, "Casa di Lara"
@@ -347,9 +347,9 @@ const char *STR_IT[] = { ""
, "Area 51"
, "Antartico"
, "Miniere RX-Tech"
- , "CittГ perduta di Tinnos"
+ , "Citt$a perduta di Tinnos"
, "Caverna del meteorite"
- , "All Hallows"
+ , "Hallows"
};
#endif
diff --git a/src/lang/sv.h b/src/lang/sv.h
new file mode 100644
index 0000000..ff01cfc
--- /dev/null
+++ b/src/lang/sv.h
@@ -0,0 +1,355 @@
+#ifndef H_LANG_SV
+#define H_LANG_SV
+
+// Thanks: Carl Lindmark
+
+const char *STR_SV[] = { ""
+// help
+ , "Laddar..."
+ , "Tryck H f~or hj~alp"
+ , helpText
+ , "%s@@@"
+ "D~ODADE %d@@"
+ "PLOCKAT %d@@"
+ "HEMLIGHETER %d av %d@@"
+ "TID TAGEN %s"
+ , "Sparar spel..."
+ , "Sparar klar!"
+ , "SPARA MISSLYCKATS!"
+ , "JA"
+ , "NEJ"
+ , "Av"
+ , "P^a"
+ , "Av"
+ , "Sida-vid-Sida"
+ , "Anaglyf"
+ , "Delad sk~arm"
+ , "VR"
+ , "L^ag"
+ , "Mellan"
+ , "H~og"
+ , STR_LANGUAGES
+ , "Till~ampa"
+ , "Handkontroll 1"
+ , "Handkontroll 2"
+ , "Handkontroll 3"
+ , "Handkontroll 4"
+ , "Ej Redo"
+ , "Spelare 1"
+ , "Spelare 2"
+ , "Tryck Valfri Knapp"
+ , "%s - V~alj"
+ , "%s - Tillbaka"
+// inventory pages
+ , "ALTERNATIV"
+ , "LAGER"
+ , "OBJEKT"
+// save game page
+ , "Spara Spel?"
+ , "Nuvarande Position"
+// inventory option
+ , "Spel"
+ , "Karta"
+ , "Kompass"
+ , "Statistik"
+ , "Lara's Hem"
+ , "Detaljniv^aer"
+ , "Ljud"
+ , "Kontroller"
+ , "Gamma"
+// passport menu
+ , "~Oppna Spel"
+ , "Nytt Spel"
+ , "Starta om Niv^a"
+ , "Avsluta till Titel"
+ , "Avsluta Spel"
+ , "V~alj Niv^a"
+// detail options
+ , "V~alj detalj"
+ , "Filtrering"
+ , "Belysning"
+ , "Skuggor"
+ , "Vatten"
+ , "VSync"
+ , "Stereo"
+ , "Enkel Objekt"
+ , "Uppl~osning"
+ , STR_SCALE
+// sound options
+ , "St~all in Volym"
+ , "Eko"
+ , "Undertexter"
+ , "Spr^ak"
+// controls options
+ , "St~all in Kontroller"
+ , "Tangentbord"
+ , "Handkontroll"
+ , "Vibration"
+ , "Ominriktning"
+ , "Multi-riktning"
+ // controls
+ , "V~anster", "H~oger", "Spring", "Backa", "Hoppa", "G^a", "Action", "Dra Vapen", "Titta", "Ducka", "Rusa", "Rulla", "Lager", "Start"
+ , STR_KEYS
+// inventory items
+ , "Ok~and"
+ , "Explosivt"
+ , "Pistoler"
+ , "Hagelgev~ar"
+ , "Magnum"
+ , "Uzis"
+ , "Pistol-Ammunition"
+ , "Hagelgev~ar-Ammunition"
+ , "Magnum-Ammunition"
+ , "Uzi-Ammunition"
+ , "Litet First-Aid"
+ , "Stort First-Aid"
+ , "Blytacka"
+ , "Scion"
+// keys
+ , "Nyckel"
+ , "Nyckel av Silver"
+ , "Nyckel av Rustier"
+ , "Nyckel av Guld"
+ , "Nyckel av Safir"
+ , "Nyckel av Neptune"
+ , "Nyckel av Atlas"
+ , "Nyckel av Damokles"
+ , "Nyckel av Thor"
+ , "Nyckel av Ornate"
+// puzzles
+ , "Pussel"
+ , "Guld-Idol"
+ , "Guld-Tacka"
+ , "Kugghjul"
+ , "Stubin"
+ , "Ankh"
+ , "Horus ~Oga"
+ , "Anubis Sigill"
+ , "Scarab"
+ , "Pyramid-Nyckeln"
+// TR1 subtitles
+ /* CAFE */ ,
+ "[43500]Vad m^aste en man g~ora f~or att@f^a er uppm~arskamhet?"
+ "[47500]Det ~ar sv^art att s~aga,@men du verkar klara det bra."
+ "[50000]N^a, bra. Men sanningen ~ar,@det ~ar inte jag som vill ha er."
+ "[54500]Inte?"
+ "[55000]Nej, men fr~oken Jacqueline Natla,@fr^an Natla Technologies."
+ "[59000]Du vet, skaparen av@alla ljusa och underbara ting?"
+ "[64500]Tysta ner dig, Larson."
+ "[66000]Ma'am."
+ "[68000]Titta in det h~ar, Lara."
+ "[70500]Var lite nyfiken?"
+ "[73500]Jag spelar bara f~or sport, tyv~arr."
+ "[76000]D^a kanske du kommer att gilla det h~ar."
+ "[78000]Peru. Majest~atiska bergskedjor, branta v~aggar av ren is,@vilda bergsluttningar, ylande vindar"
+ "[87500]och sedan finns det Scion:@en gammal artefakt med mystiska krafter,"
+ "[92500]g~omd djupt i Qualopecs f~orlorade grav."
+ "[96000]Jag vill ha det smycket."
+ "[98000]Du kan ^aka i morgon.@Har du n^agra planer f~or morgondagen??"
+ /* LIFT */ ,
+ "[49000]H~ar i den magnifika byggnaden S:t Francis,@pl^agar mig nya frestelser."
+ "[53500]Mina br~oder ryktar att Tihocans kropp@~ar begravd under v^art kloster,"
+ "[60000]en av de tre mytiska h~arskarna@av den f~orlorade kontinenten Atlantis,"
+ "[64500]och att en bit av Atlanten,@arvet ligger hos honom."
+ "[68000]en h~angiven som delades mellan de tre h~arskarna@p^a den neds~ankta kontinenten Atlantis,"
+ "[72500]f~or att h^alla sina om~atbara krafter i schack,@krafter bortom den Allsm~aktiges, Skaparen."
+ "[79000]Jag blir yr av s^adana m~ojligheter som@ligger s^a n~ara mitt d~odliga jag.."
+ "[85500]Jag klandrar mig sj~alv varje kv~all f~or att leva ut id)en,@men det ~ar verkligen ett sv^art test."
+ "[92000]"
+ "[93500]Pierre. Din nerskr~apare."
+ /* CANYON */ ,
+ "[13500]H~ar har vi ~antligen det lilla odjuret."
+ "[16500]Howdy."
+ "[17500]God eftermiddag."
+ "[20000]Bl^aste du ut ljuset f~or Larson?"
+ "[22500]Om du vill uttrycka det s^a."
+ "[24000]N^av~al, din lilla semesterresa ~ar ~over."
+ "[27000]Dags att ge tillbaka det du stal fr^an mig."
+ "[30000]L^at oss ta en titt i lunchl^adan."
+ "[32000]"
+ "[42500]N^a? D~oda dem!"
+ "[45000]Hej!"
+ "[48000]"
+ "[50500]Era idioter!"
+ "[53000]"
+ "[62500]L^at oss g^a."
+ "[65000]"
+ "[136000]Vad i helvete var det?"
+ "[138000]Vad?"
+ "[138500]D~ar borta."
+ "[140500]F~ormodligen bara en fisk."
+ "[142500]Men m^aste ha varit ganska stor."
+ "[145000]Mannen, du m^aste l~ara dig a det lugnt@Jag g^ar in igen, kommer du?"
+ "[152000]"
+ "[158000]H^all dig lugn..."
+ "[160000]H~ar kommer det."
+ "[161500]~Ar du redo?"
+ /* PRISON */ ,
+ "[00001]Du kan inte g~ora det!"
+ "[01500]Vi d~ommer dig, Natla fr^an Atlantis, f~or dina brott,"
+ "[06000]f~or grovt missbruk av dina befogenheter@och f~or att stj~ala v^ara befogenheter."
+ "[11500]Du kan inte! Jag..."
+ "[12500]Du har f~orst~ort den trippelallians som har@lett och skyddat v^art folk..."
+ "[18500]och utmanade Tihocan och mig med v^ar egen arm)e..."
+ "[23500]lockade v^ara krigare bort fr^an pyramiden..."
+ "[27000]s^a att du kan missbruka pyramidens kreativa@kraft f~or din trubbiga destruktivitet."
+ "[33500]Sj~all~os!? Titta p^a dig!"
+ "[35500]Ingen av er har en gnista av uppfinning i huvudet."
+ "[40500]Od^agor!"
+ "[41500]L^at oss bara g~ora det."
+ "[44000]Tihocan!"
+ "[45000]Du har vandaliserat ditt heliga offer av ren girighet,"
+ "[49500]som ett freak show."
+ "[51000]En ny generation, f~odd f~or att ~overleva."
+ "[54000]Nu ~ar de k~ottf~ars."
+ "[56000]Och du, Natla, vi kommer att sm~ada..."
+ "[60000]dina vener och f~otter, ditt hj~arta..."
+ "[64000]och din sjuka hj~arna fryses ned till is med ditt blod,"
+ "[70000]Se din eviga rastl~oshet i ~ogonen, Natla.."
+ "[73000]Du kommer aldrig finna frid,@f~orbannad m^a din kontinent Atlantis!"
+ /* 22 */ ,
+ "[04000]Tillbaka igen?"
+ "[05500]Och du - F~or den ceremoniella ^ater~oppningen, antar jag."
+ "[09500]Evolutionen ~ar i en ^aterv~andsgr~and - n~astan inget naturligt urval..."
+ "[13500]spridningen av nya varelser"
+ "[17500] - kommer att stimulera nya regionala krafter..."
+ "[20500]~Aven skapa nya arter."
+ "[22500]som en evolution p^a steroider."
+ "[24500]Ja, med en spark i rumpan...@De d~ar Qualopec och Tihocan hade ingen aning."
+ "[29500] - Atlantis fall har drabbat ett lopp av tr~otta svagheter..."
+ "[33500]och kastade dem tillbaka till ursprunget f~or ~overlevnad...."
+ "[37000]Detta ~ar vad v~arlden beh~over."
+ "[39000]Inte s^a."
+ "[40000]Det b~orjar om 15 sekunder."
+ "[43000]F~or sent f~or att avbryta!"
+ "[45000]Inte utan hj~artat av operationen!"
+ "[47000]Neeeeej!"
+ "[50000]10"
+ "[54000]5..."
+ "[55500]4...3...2..."
+ "[60000]1..."
+ /* 23 */ ,
+ "[00001]N^a, nu har du min fulla uppm~arksamhet,"
+ "[02500]men har jag din ocks^a?"
+ "[05000]Hall^a?"
+ "[06000]V~anta lite. N~ar jag tar tag i dig."
+ "[09000]Naturligtvis."
+ "[10000]Du och den d~ar dumma saken av Scion."
+ "[13000]Om du verkligen vill beh^alla det, s^a ska jag trycka det i din j~avl..."
+ "[17000]V~anta... pratar vi om artifakten?"
+ "[20000]Det kan du ta dig p^a ... r~att upp i din ..."
+ "[22000]V~anta lite - Jag ~ar ledsen"
+ "[24000]- den h~ar, sa du - var ~ar resten?"
+ "[26500]Miss Natla satte Pierre Dupont p^a letandet."
+ "[29500]Vart d^a?"
+ "[30500]Ha! Du ~ar inte lika snabb som honom."
+ "[34000]S^a du menar att samtalet h~ar bara hindrar mig?"
+ "[37000]~Ah, ingen aning var de d~ar kr~okta@skurkbenen leder honom."
+ "[42000]Du f^ar fr^aga fr~oken Natla."
+ "[46000]"
+ "[51000]Det ska jag, tackar."
+ /* 24 */ , ""
+ /* 25 */ ,
+ "[03500]H~ar ligger Tihocan"
+ "[05000]...en av de tv^a r~attf~ardiga h~arskarna i Atlantis..."
+ "[10000]som ~aven efter bes~oket av kontinenten..."
+ "[13000]...f~ors~okte h~arska v~al i detta karga, fr~ammande land..."
+ "[19000]Han dog utan barn och hans kunskap levde intevvidare..."
+ "[25500]Se v~al ~over oss, Tihocan."
+ /* 26 */ , "V~alkommen till mitt hem!@L^at oss ta en liten tur."
+ /* 27 */ , "Anv~and riktningsknappen f~or att g^a till musikrummet."
+ /* 28 */ , "OK, l^at oss springa lite d^a!@Tryck p^a hoppknappen."
+ /* 29 */ , "Tryck nu p^a den igen och tryck sedan snabbt p^a en av@riktningsknapparna, d^a hoppar jag i den riktningen."
+ /* 30 */ , "Ah, den stora salen. Urs~akta l^adorna.@Jag har lagrat n^agra saker och vet inte vad jag ska g~ora med dem."
+ /* 31 */ , "Spring mot en l^ada och medan du h^aller kontrollknappen upp^at,@tryck p^a actionknappen, d^a kl~attrar jag upp."
+ /* 32 */ , "Det var en g^ang balsalen, men jag anv~ander det som ett gym@Hur tycker du om det? @ L^at oss sedan g~ora n^agra ~ovningar."
+ /* 33 */ , "Sj~alvklart springer jag inte ~overallt. Om jag vill vara@s~arskilt f~orsiktig, g^ar jag. H^all ned g^a-knappen@och flytta till den vita linjen."
+ /* 34 */ , "Medan du h^aller ner g^a-knappen kan jag inte falla av@~aven om du f~ors~oker leda mig ~over kanten. Testa, veta jag."
+ /* 35 */ , "Om du vill se dig omkring h^aller du ner titta-knappen@och trycker p^a kontrollknappen i den riktning du vill se."
+ /* 36 */ , "Om ett hopp ~ar f~or l^angt f~or mig kan jag@h^alla fast vid kanten s^a att jag inte faller av. G^a till kanten med den@vita linjen tills jag stannar. Tryck sedan p^a hoppknappen@och omedelbart d~arefter upp kontrollpanelen. Nu, medan jag fortfarande ~ar i luften, tryck p^a ^atg~ardsknappen och h^all den intryckt."
+ /* 37 */ , "Tryck p^a kontrollknappen upp f~or att kl~attra upp"
+ /* 38 */ , "Om jag springer och hoppar kan jag g~ora stora hopp."
+ /* 39 */ , "G^a till kanten med den vita linjen tills jag stannar. Sl~app sedan@startknappen och tryck ner kontrollknappen kort. Nu k~or jag upp. Tryck kontrollknappen upp^at och omedelbart d~arefter hoppa-knappen@Press forward, and almost immediately press and hold the jump button@h^all ned hoppknappen. Jag hoppar i sista stund."
+ /* 40 */ , "S^a det ~ar riktigt stort! Starta hoppet precis som@f~orklarat, men n~ar jag ~ar i luften trycker du p^a actionknappen@och h^aller den nedtryck, d^a kan jag h^alla fast vid kanten."
+ /* 41 */ , "Bra."
+ /* 42 */ , "F~ors~ok att kl~attra upp hit.@Tryck kontrollknappen upp^at och sedan p^a actionknappen."
+ /* 43 */ , "Jag kan inte kl~attra upp h~ar eftersom gapet ~ar f~or smalt.@Men om du trycker p^a knappen f~or h~oger, h~anger jag@i sidled tills det finns tillr~ackligt med utrymme att dra sig upp."
+ /* 44 */ , "Om det ~ar en brant nedf~orsbacke och jag inte vill@skada mig sj~alv n~ar jag hoppar, kan jag kl~attra ner f~orsiktigt."
+ /* 45 */ , "Tryck ner backaknappen s^a att jag hoppar bak^at.@Tryck sedan omedelbart p^a actionknappen och h^all ned den s^a att jag@klamrar fast vid kanten n~ar jag faller."
+ /* 46 */ , "Sl~app nu."
+ /* 47 */ , "L^at oss ta en simtur."
+ /* 48 */ , "Hoppknappen och h~oger- samt v~ansterknappen anv~ands f~or@att styra mig under vatten."
+ /* 49 */ , "Ah! Luft!@Tryck bara p^a kontrollknappen fram^at, v~anster och h~oger,@f~or att r~ora dig runt ytan. Tryck p^a hoppknappen@om du vill att jag ska dyka igen. Eller g^a till avsatsen och@tryck p^a actionknappen f~or att f^a mig ur vattnet."
+ /* 50 */ , "S^a nu tar jag av mig de v^ata kl~aderna f~orst."
+ /* 51 */ , "Va god le!"
+ /* 52 */ , "Det ~ar inget personligt."
+ /* 53 */ , "Du ger mig fortfarande huvudv~ark.@En liten f^agel viskade att jag ska skicka dig till helvetet!"
+ /* 54 */ , "Jag och mina v~anner f~orsvinner inte s^a l~att, Lara."
+ /* 55 */ , "Inte lite sent f~or prisutdelningen?@Men att vara d~ar ~ar allt, ~aven om inte alla ser det p^a det s~attet."
+ /* 56 */ , "Du skjuter p^a mig?@Du skjuter p^a mig?@Det finns ingen annan h~ar, s^a du m^aste skjutit p^a mig!"
+// TR1 levels
+ , "Lara's Hem"
+ , "Grottan"
+ , "Vilcabambas Stad"
+ , "F~orlorade Dalen"
+ , "Qualopec Gravkammare"
+ , "S:t Francis D^arskap"
+ , "Kolosseum"
+ , "Midas Palats"
+ , "Cisternen"
+ , "Tihocans Gravkammare"
+ , "Khamoon Stad"
+ , "Khamoons Obelisk"
+ , "Scion Fristad"
+ , "Natla's Gruvor"
+ , "Atlantis"
+ , "Den Stora Pyramid"
+ , "^Aterv~and till Egypten"
+ , "Kattens tempel"
+ , "Atlantiska F~astningen"
+ , "Kupan"
+// TR2 levels
+ , "Lara's Hem"
+ , "Den Kinesiska Muren"
+ , "Venedig"
+ , "Bartolis G~omst~alle"
+ , "Operahus"
+ , "Kustriggen"
+ , "Dykomr^ade"
+ , "40 Fathoms"
+ , "Maria Doria Vrak"
+ , "Bostads-Kvarter"
+ , "D~acket"
+ , "Tibetanska H~ogl~anderna"
+ , "Barkhang-Klostret"
+ , "Talion-Katakomberna"
+ , "Ispalatset"
+ , "Xian-templet"
+ , "Den Flytande ~On"
+ , "Drakens Lya"
+ , "Hem K~ara Hem"
+// TR3 levels
+ , "Lara's Hus"
+ , "Djungel"
+ , "Tempelruinerna"
+ , "Floden Ganges"
+ , "Kaliya-Grottorna"
+ , "Kustby"
+ , "Kraschplats"
+ , "Madubu Gorge"
+ , "Punatemplet"
+ , "Thames Wharf"
+ , "Aldwych"
+ , "Lud's Port"
+ , "Stad"
+ , "Nevada~oknen"
+ , "H~og s~akerhetsf~orening"
+ , "Area 51"
+ , "Antarktis"
+ , "RX-Tech Gruvor"
+ , "Tinnos F~orlorade Stad"
+ , "Meteoritgrotta"
+ , "All Hallows"
+};
+
+#endif
diff --git a/src/platform/nix/main.cpp b/src/platform/nix/main.cpp
index 164cafe..e36c1a0 100644
--- a/src/platform/nix/main.cpp
+++ b/src/platform/nix/main.cpp
@@ -275,7 +275,7 @@ void joyUpdate() {
for (int i = 0; i < INPUT_JOY_COUNT; i++) {
JoyDevice &joy = joyDevice[i];
-
+
if (joy.fd == -1)
continue;
@@ -388,6 +388,7 @@ int checkLanguage() {
if (id == TWOCC("cs")) return STR_LANG_CZ - STR_LANG_EN;
if (id == TWOCC("zh")) return STR_LANG_CN - STR_LANG_EN;
if (id == TWOCC("hu")) return STR_LANG_HU - STR_LANG_EN;
+ if (id == TWOCC("sv")) return STR_LANG_SV - STR_LANG_EN;
return 0;
}
@@ -459,11 +460,12 @@ int main(int argc, char **argv) {
WndProc(event, dpy, wnd);
} else {
joyUpdate();
- bool updated = Game::update();
+ bool updated = Game::update();
if (updated) {
- Game::render();
- glXSwapBuffers(dpy, wnd);
- }
+ Game::render();
+ Core::waitVBlank();
+ glXSwapBuffers(dpy, wnd);
+ }
}
};
diff --git a/src/platform/rpi/main.cpp b/src/platform/rpi/main.cpp
index ce056bc..2f28dc6 100644
--- a/src/platform/rpi/main.cpp
+++ b/src/platform/rpi/main.cpp
@@ -492,6 +492,7 @@ int checkLanguage() {
if (id == TWOCC("cs")) return STR_LANG_CZ - STR_LANG_EN;
if (id == TWOCC("zh")) return STR_LANG_CN - STR_LANG_EN;
if (id == TWOCC("hu")) return STR_LANG_HU - STR_LANG_EN;
+ if (id == TWOCC("sv")) return STR_LANG_SV - STR_LANG_EN;
return 0;
}
@@ -545,6 +546,7 @@ int main(int argc, char **argv) {
if (Game::update()) {
Game::render();
+ Core::waitVBlank();
eglSwapBuffers(display, surface);
}
};
diff --git a/src/platform/web/index.php b/src/platform/web/index.php
index 591ade6..319012a 100644
--- a/src/platform/web/index.php
+++ b/src/platform/web/index.php
@@ -144,6 +144,8 @@
id = 12;
} else if (lang == "hu") {
id = 13;
+ } else if (lang == "sv") {
+ id = 14;
}
Module.ccall('set_def_lang', 'null', ['number'], [id]);
}
diff --git a/src/platform/win/OpenLara.vcxproj b/src/platform/win/OpenLara.vcxproj
index 1735d65..d7ac0b5 100644
--- a/src/platform/win/OpenLara.vcxproj
+++ b/src/platform/win/OpenLara.vcxproj
@@ -67,6 +67,7 @@
Strict
+ MultiThreadedDebug
Console
@@ -155,6 +156,7 @@
+
diff --git a/src/platform/win/OpenLara.vcxproj.filters b/src/platform/win/OpenLara.vcxproj.filters
index bb27acf..ead0abb 100644
--- a/src/platform/win/OpenLara.vcxproj.filters
+++ b/src/platform/win/OpenLara.vcxproj.filters
@@ -134,6 +134,9 @@
lang
+
+ lang
+
diff --git a/src/platform/win/OpenLara.vcxproj.user b/src/platform/win/OpenLara.vcxproj.user
index 96911a8..4b35cfa 100644
--- a/src/platform/win/OpenLara.vcxproj.user
+++ b/src/platform/win/OpenLara.vcxproj.user
@@ -1,10 +1,9 @@

- ..\..\..\bin\TR1_PSX
+ C:\Projects\TR\TR2_ANDROID
WindowsLocalDebugger
-
-
+ assault.tr2
..\..\..\bin\TR1_PSX
diff --git a/src/platform/win/main.cpp b/src/platform/win/main.cpp
index fca7d8c..1b102f1 100644
--- a/src/platform/win/main.cpp
+++ b/src/platform/win/main.cpp
@@ -468,6 +468,7 @@ HWND hWnd;
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
WGL_COLOR_BITS_ARB, 32,
WGL_ALPHA_BITS_ARB, 8,
+ WGL_DEPTH_BITS_ARB, 24,
0
};
@@ -487,6 +488,8 @@ HWND hWnd;
};
hRC = wglCreateContextAttribsARB(hDC, 0, contextAttribs);
+
+ GAPI::GL_VER_3 = true;
} else {
int format = ChoosePixelFormat(hDC, &pfd);
SetPixelFormat(hDC, format, &pfd);
@@ -646,6 +649,7 @@ int checkLanguage() {
case LANG_CZECH : str = STR_LANG_CZ; break;
case LANG_CHINESE : str = STR_LANG_CN; break;
case LANG_HUNGARIAN : str = STR_LANG_HU; break;
+ case LANG_SWEDISH : str = STR_LANG_SV; break;
}
return str - STR_LANG_EN;
}
diff --git a/src/platform/xb1/main.cpp b/src/platform/xb1/main.cpp
index ac66ab9..bbe0764 100644
--- a/src/platform/xb1/main.cpp
+++ b/src/platform/xb1/main.cpp
@@ -382,6 +382,8 @@ public:
str = STR_LANG_CN;
} else if (CHECK("hu")) {
str = STR_LANG_HU;
+ } else if (CHECK("sv")) {
+ str = STR_LANG_SV;
}
return str - STR_LANG_EN;
diff --git a/src/ui.h b/src/ui.h
index 48c8b39..6a24cf4 100644
--- a/src/ui.h
+++ b/src/ui.h
@@ -47,13 +47,14 @@ namespace UI {
int advGlyphsStart;
- #define RU_MAP "ÁÃÄÆÇÈËÏÓÔÖרÙÚÛÜÝÞßáâãäæçêëìíïòôö÷øùúûüýþÿ" "i~\""
+ #define RU_MAP "ÁÃÄÆÇÈËÏÓÔÖרÙÚÛÜÝÞßáâãäæçêëìíïòôö÷øùúûüýþÿ" "i~\"^"
#define RU_GLYPH_COUNT (COUNT(RU_MAP) - 1)
#define RU_GLYPH_START 102
#define RU_GLYPH_UPPERCASE 20
- #define CHAR_SPR_TILDA (110 + RU_GLYPH_COUNT - 2)
- #define CHAR_SPR_I (CHAR_SPR_TILDA - 1)
- #define CHAR_SPR_QUOTE (CHAR_SPR_TILDA + 1)
+ #define CHAR_SPR_TILDA 154
+ #define CHAR_SPR_I 153
+ #define CHAR_SPR_QUOTE 155
+ #define CHAR_SPR_AUH 156
const static uint8 char_width[110 + RU_GLYPH_COUNT] = {
14, 11, 11, 11, 11, 11, 11, 13, 8, 11, 12, 11, 13, 13, 12, 11, 12, 12, 11, 12, 13, 13, 13, 12, 12, 11, // A-Z
@@ -66,7 +67,7 @@ namespace UI {
9, 11, 12, 11, 10, 9, 8, 10, 11, 9, 10, 10, 11, 9, 10, 12, // ÜÝÞßáâãäæçêëìíïò
10, 10, 9, 11, 12, 9, 11, 8, 9, 13, 9, // ôö÷øùúûüýþÿ
// additional
- 5, 10, 10 // i~"
+ 5, 10, 10, 10 // i~"^
};
static const uint8 char_map[102 + 33*2] = {
@@ -95,7 +96,7 @@ namespace UI {
}
inline bool skipChar(char c) {
- return c == '~' || c == '\"' || c == '$' || c == '(' || c == ')' || c == '|' || c == '}' || c == '*' || c == '{' || c == '+';
+ return c == '~' || c == '\"' || c == '^' || c == '$' || c == '(' || c == ')' || c == '|' || c == '}' || c == '*' || c == '{' || c == '+';
}
inline bool upperCase(int index) {
@@ -120,6 +121,7 @@ namespace UI {
char c = RU_MAP[i];
if (c == 'á' || c == 'ä' || c == '~' || c == '\"') h = 14;
+ if (c == '^') h = 16;
if (c == 'Ö' || c == 'Ù' || c == 'ö' || c == 'ù') { o = 1; h++; }
if (c == 'ô') { o = 2; h += 2; }
@@ -423,6 +425,7 @@ namespace UI {
if (c == '+' && *text && *text != '@') frame = CHAR_SPR_TILDA;
if (c == 'i' && skipChar(lastChar)) frame = CHAR_SPR_I;
if (c == '\"') frame = CHAR_SPR_QUOTE;
+ if (c == '^') frame = CHAR_SPR_AUH;
lastChar = c;
if (isShadow) {