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Avoids creating the player if inventory open. (#442)
Otherwise if cStart was binded to an item selection key in inventory it would reset the player.
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@@ -217,7 +217,9 @@ namespace Game {
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}
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}
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if (!level->level.isTitle()) {
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// Only check for cStart if the inventory is not active.
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// Otherwise if cStart was binded to item selection key in inventory it would reset the player.
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if (!level->level.isTitle() && !inventory->isActive()) {
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if (Input::lastState[0] == cStart) level->addPlayer(0);
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if (Input::lastState[1] == cStart) level->addPlayer(1);
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}
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