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#368 remove partially duplicated textures, reduce total number of WAD texture tiles from 103 (6.5 mb) to 78 (4.9 mb)
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@ -880,7 +880,7 @@ struct TR1_PC
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uint16* mesh = addElements(meshData, meshDataSize, sizeof(meshPlane) / sizeof(uint16));
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memcpy(mesh, &meshPlane, sizeof(meshPlane));
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*meshOffset = (mesh - meshData) * sizeof(uint16);
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*meshOffset = uint32((mesh - meshData) * sizeof(uint16));
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uint16* frame = addElements(frameData, frameDataSize, sizeof(meshPlaneFrame) / sizeof(uint16));
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memcpy(frame, &meshPlaneFrame, sizeof(meshPlaneFrame));
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@ -888,7 +888,7 @@ struct TR1_PC
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Animation* anim = addElements(anims, animsCount, 1);
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memset(anim, 0, sizeof(anim[0]));
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anim->frameRate = 1;
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anim->frameOffset = (frame - frameData) << 1;
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anim->frameOffset = uint32((frame - frameData) << 1);
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Node* node = (Node*)addElements(nodesData, nodesDataSize, sizeof(Node) / sizeof(uint32));
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node->flags = 0;
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@ -899,7 +899,7 @@ struct TR1_PC
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model->count = 1;
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model->start = meshOffsetsCount - 1;
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model->animIndex = animsCount - 1;
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model->nodeIndex = (uint32*)node - nodesData;
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model->nodeIndex = uint32((uint32*)node - nodesData);
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}
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}
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@ -178,7 +178,7 @@ struct FileStream
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if (!elements || !count)
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return;
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for (int32 i = 0; i < count; i++)
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for (int32 i = 0; i < int32(count); i++)
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{
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write(elements[i]);
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}
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@ -665,7 +665,7 @@ uint8* loadBitmap(const char* fileName, int32* width, int32* height, int32* bpp)
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uint8* data = new uint8[ihdr.biWidth * ihdr.biHeight * ihdr.biBitCount / 8];
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data += ihdr.biWidth * ihdr.biHeight * ihdr.biBitCount / 8;
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for (int32 i = 0; i < ihdr.biHeight; i++)
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for (uint32 i = 0; i < ihdr.biHeight; i++)
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{
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data -= ihdr.biWidth * ihdr.biBitCount / 8;
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fread(data, ihdr.biWidth * ihdr.biBitCount / 8, 1, f);
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@ -36,14 +36,16 @@ int main(int argc, char** argv)
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if (strcmp(argv[1], "gba") == 0)
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{
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out_GBA out;
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out.process(argv[2], pc, NULL);
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out_GBA* out = new out_GBA();
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out->process(argv[2], pc, NULL);
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delete out;
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}
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if (strcmp(argv[1], "3do") == 0)
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{
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out_3DO out;
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out.process(argv[2], pc, NULL);
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out_3DO* out = new out_3DO();
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out->process(argv[2], pc, NULL);
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delete out;
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}
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for (int32 i = 0; i < LVL_MAX; i++)
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