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fixed #178
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fe431c687c
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@ -1382,7 +1382,13 @@ struct MovingObject : Controller {
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struct CentaurStatue : Controller {
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CentaurStatue(IGame *game, int entity) : Controller(game, entity) {}
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CentaurStatue(IGame *game, int entity) : Controller(game, entity) {
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flags.unused = false;
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}
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virtual bool activate() {
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return (flags.unused ? false : Controller::activate());
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}
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virtual void update() {
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if (explodeMask) {
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@ -1393,6 +1399,7 @@ struct CentaurStatue : Controller {
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}
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if ((pos - game->getLara(pos)->pos).length() < CENTAUR_STATUE_RANGE) {
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flags.unused = true;
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explode(0xFFFFFFFF, 0.0f);
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game->playSound(TR::SND_EXPLOSION, pos, Sound::PAN);
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Controller *enemy = game->addEntity(TR::Entity::ENEMY_CENTAUR, getRoomIndex(), pos, angle.y);
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