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mirror of https://github.com/XProger/OpenLara.git synced 2025-04-22 03:51:58 +02:00

pause game sounds in then inventory menu and while video playing

This commit is contained in:
XProger 2018-11-24 06:55:05 +03:00
parent 0637329934
commit 56de9ea649
3 changed files with 33 additions and 0 deletions

View File

@ -38,6 +38,9 @@ struct Camera : ICamera {
}
void reset() {
Sound::listener[cameraIndex].matrix.identity();
Sound::listener[cameraIndex].matrix.translate(vec3(0x7FFFFFFF));
lookAngle = vec3(0.0f);
changeView(false);

View File

@ -683,6 +683,7 @@ struct Inventory {
}
void startVideo() {
applySounds(true);
new Stream(playVideo ? TR::getGameVideo(game->getLevel()->id) : NULL, loadVideo, this);
}
@ -826,6 +827,15 @@ struct Inventory {
return false;
}
void applySounds(bool pause) {
for (int i = 0; i < Sound::channelsCount; i++)
if (Sound::channels[i]->flags & Sound::PAN)
if (pause)
Sound::channels[i]->pause();
else
Sound::channels[i]->resume();
}
void toggle(int playerIndex = 0, Page curPage = PAGE_INVENTORY, TR::Entity::Type type = TR::Entity::NONE) {
if (titleTimer != 0.0f || (isActive() != active))
return;
@ -839,6 +849,8 @@ struct Inventory {
active = !active;
vec3 p;
applySounds(active);
if (curPage == PAGE_SAVEGAME) {
phaseRing = active ? 1.0f : 0.0f;
slot = 1;
@ -1075,6 +1087,7 @@ struct Inventory {
toggle(0, Inventory::PAGE_OPTION);
}
Input::reset();
applySounds(false);
}
void update() {

View File

@ -706,10 +706,12 @@ namespace Sound {
int flags;
int id;
bool isPlaying;
bool isPaused;
bool stopAfterFade;
Sample(Decoder *decoder, float volume, float pitch, int flags, int id) : uniquePtr(NULL), decoder(decoder), volume(volume), volumeTarget(volume), volumeDelta(0.0f), pitch(pitch), flags(flags), id(id) {
isPlaying = decoder != NULL;
isPaused = false;
}
Sample(Stream *stream, const vec3 *pos, float volume, float pitch, int flags, int id) : uniquePtr(pos), decoder(NULL), volume(volume), volumeTarget(volume), volumeDelta(0.0f), pitch(pitch), flags(flags), id(id) {
@ -771,6 +773,7 @@ namespace Sound {
delete stream;
isPlaying = decoder != NULL;
isPaused = false;
}
~Sample() {
@ -807,6 +810,12 @@ namespace Sound {
bool render(Frame *frames, int count) {
if (!isPlaying) return false;
if (isPaused) {
memset(frames, 0, sizeof(Frame) * count);
return true;
}
// decode
int i = 0;
while (i < count) {
@ -855,6 +864,14 @@ namespace Sound {
void replay() {
decoder->replay();
}
void pause() {
isPaused = true;
}
void resume() {
isPaused = false;
}
} *channels[SND_CHANNELS_MAX];
int channelsCount;