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fix Midas hand death camera animation
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@ -521,7 +521,7 @@ struct Camera : ICamera {
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}
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}
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if (!level->isCutsceneLevel() && (mode != MODE_HEAVY || timer == -1.0f)) {
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if (mode != MODE_CUTSCENE && (mode != MODE_HEAVY || timer == -1.0f)) {
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mode = MODE_FOLLOW;
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viewIndex = -1;
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viewTargetLast = viewTarget;
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