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Star GLES in fullscreen without trying to set a new video mode. (#258)
* In SDL2, do not try to change video mode when using GLES. * In SDL, build GLES2 version by default as its the most compatible (it can be changed in build.sh).
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@@ -1,10 +1,10 @@
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set -e
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set -e
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# Use this compilation line to build SDL2/GLES version, GLES2 version.
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# Use this compilation line to build SDL2/GLES version, GLES2 version.
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#g++ -DSDL2_GLES -D_GAPI_GLES2 -std=c++11 `sdl2-config --cflags` -O3 -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections -Wl,--gc-sections -DNDEBUG -D__SDL2__ main.cpp ../../libs/stb_vorbis/stb_vorbis.c ../../libs/minimp3/minimp3.cpp ../../libs/tinf/tinflate.c -I../../ -o OpenLara `sdl2-config --libs` -lGLESv2 -lEGL -lm -lrt -lpthread -lasound -ludev
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g++ -DSDL2_GLES -D_GAPI_GLES2 -std=c++11 `sdl2-config --cflags` -O3 -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections -Wl,--gc-sections -DNDEBUG -D__SDL2__ main.cpp ../../libs/stb_vorbis/stb_vorbis.c ../../libs/minimp3/minimp3.cpp ../../libs/tinf/tinflate.c -I../../ -o OpenLara `sdl2-config --libs` -lGLESv2 -lEGL -lm -lrt -lpthread -lasound -ludev
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# Use this compilation line to build SDL2/GLES version, GLES3, which is an extension to GLES2 so we use -lGLESv2, too.
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# Use this compilation line to build SDL2/GLES version, GLES3, which is an extension to GLES2 so we use -lGLESv2, too.
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g++ -DSDL2_GLES -std=c++11 `sdl2-config --cflags` -O3 -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections -Wl,--gc-sections -DNDEBUG -D__SDL2__ main.cpp ../../libs/stb_vorbis/stb_vorbis.c ../../libs/minimp3/minimp3.cpp ../../libs/tinf/tinflate.c -I../../ -o OpenLara `sdl2-config --libs` -lGLESv2 -lEGL -lm -lrt -lpthread -lasound -ludev
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#g++ -DSDL2_GLES -std=c++11 `sdl2-config --cflags` -O3 -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections -Wl,--gc-sections -DNDEBUG -D__SDL2__ main.cpp ../../libs/stb_vorbis/stb_vorbis.c ../../libs/minimp3/minimp3.cpp ../../libs/tinf/tinflate.c -I../../ -o OpenLara `sdl2-config --libs` -lGLESv2 -lEGL -lm -lrt -lpthread -lasound -ludev
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# Use this compilation line to build SDL2/OpenGL version.
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# Use this compilation line to build SDL2/OpenGL version.
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#g++ -std=c++11 `sdl2-config --cflags` -O3 -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections -Wl,--gc-sections -DNDEBUG -D__SDL2__ -D_SDL2_OPENGL main.cpp ../../libs/stb_vorbis/stb_vorbis.c ../../libs/minimp3/minimp3.cpp ../../libs/tinf/tinflate.c -I../../ -o OpenLara `sdl2-config --libs` -lGL -lm -lrt -lpthread -lasound -ludev
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#g++ -std=c++11 `sdl2-config --cflags` -O3 -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections -Wl,--gc-sections -DNDEBUG -D__SDL2__ -D_SDL2_OPENGL main.cpp ../../libs/stb_vorbis/stb_vorbis.c ../../libs/minimp3/minimp3.cpp ../../libs/tinf/tinflate.c -I../../ -o OpenLara `sdl2-config --libs` -lGL -lm -lrt -lpthread -lasound -ludev
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@@ -443,11 +443,15 @@ int main(int argc, char **argv) {
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// We start in fullscreen mode using the vide mode currently in use, to avoid video mode changes.
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/* In GLES, start in fullscreen mode using the vide mode currently in use. */
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sdl_window = SDL_CreateWindow(WND_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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sdl_window = SDL_CreateWindow(WND_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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//sdl_displaymode.w, sdl_displaymode.h, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP);
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#ifdef _GAPI_GLES
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WIN_W, WIN_H, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN );
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sdl_displaymode.w, sdl_displaymode.h, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP
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#else
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WIN_W, WIN_H, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN
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#endif
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);
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// We try to use the current video mode, but we inform the core of whatever mode SDL2 gave us in the end.
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// We try to use the current video mode, but we inform the core of whatever mode SDL2 gave us in the end.
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SDL_GetWindowSize(sdl_window, &w, &h);
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SDL_GetWindowSize(sdl_window, &w, &h);
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