mirror of
https://github.com/XProger/OpenLara.git
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add native android app (WIP)
This commit is contained in:
438
src/platform/android/native_wip/android_native_app_glue.c
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438
src/platform/android/native_wip/android_native_app_glue.c
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@@ -0,0 +1,438 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <jni.h>
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#include <errno.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <sys/resource.h>
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#include "android_native_app_glue.h"
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#include <android/log.h>
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
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#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "threaded_app", __VA_ARGS__))
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/* For debug builds, always enable the debug traces in this library */
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#ifndef NDEBUG
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# define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, "threaded_app", __VA_ARGS__))
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#else
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# define LOGV(...) ((void)0)
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#endif
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static void free_saved_state(struct android_app* android_app) {
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->savedState != NULL) {
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free(android_app->savedState);
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android_app->savedState = NULL;
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android_app->savedStateSize = 0;
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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int8_t android_app_read_cmd(struct android_app* android_app) {
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int8_t cmd;
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if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
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switch (cmd) {
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case APP_CMD_SAVE_STATE:
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free_saved_state(android_app);
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break;
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}
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return cmd;
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} else {
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LOGE("No data on command pipe!");
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}
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return -1;
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}
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static void print_cur_config(struct android_app* android_app) {
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char lang[2], country[2];
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AConfiguration_getLanguage(android_app->config, lang);
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AConfiguration_getCountry(android_app->config, country);
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LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
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"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
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"modetype=%d modenight=%d",
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AConfiguration_getMcc(android_app->config),
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AConfiguration_getMnc(android_app->config),
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lang[0], lang[1], country[0], country[1],
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AConfiguration_getOrientation(android_app->config),
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AConfiguration_getTouchscreen(android_app->config),
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AConfiguration_getDensity(android_app->config),
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AConfiguration_getKeyboard(android_app->config),
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AConfiguration_getNavigation(android_app->config),
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AConfiguration_getKeysHidden(android_app->config),
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AConfiguration_getNavHidden(android_app->config),
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AConfiguration_getSdkVersion(android_app->config),
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AConfiguration_getScreenSize(android_app->config),
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AConfiguration_getScreenLong(android_app->config),
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AConfiguration_getUiModeType(android_app->config),
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AConfiguration_getUiModeNight(android_app->config));
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}
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void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
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switch (cmd) {
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case APP_CMD_INPUT_CHANGED:
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LOGV("APP_CMD_INPUT_CHANGED\n");
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->inputQueue != NULL) {
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AInputQueue_detachLooper(android_app->inputQueue);
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}
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android_app->inputQueue = android_app->pendingInputQueue;
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if (android_app->inputQueue != NULL) {
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LOGV("Attaching input queue to looper");
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AInputQueue_attachLooper(android_app->inputQueue,
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android_app->looper, LOOPER_ID_INPUT, NULL,
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&android_app->inputPollSource);
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}
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_INIT_WINDOW:
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LOGV("APP_CMD_INIT_WINDOW\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->window = android_app->pendingWindow;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_TERM_WINDOW:
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LOGV("APP_CMD_TERM_WINDOW\n");
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pthread_cond_broadcast(&android_app->cond);
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break;
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case APP_CMD_RESUME:
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case APP_CMD_START:
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case APP_CMD_PAUSE:
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case APP_CMD_STOP:
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LOGV("activityState=%d\n", cmd);
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pthread_mutex_lock(&android_app->mutex);
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android_app->activityState = cmd;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_CONFIG_CHANGED:
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LOGV("APP_CMD_CONFIG_CHANGED\n");
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AConfiguration_fromAssetManager(android_app->config,
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android_app->activity->assetManager);
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print_cur_config(android_app);
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break;
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case APP_CMD_DESTROY:
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LOGV("APP_CMD_DESTROY\n");
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android_app->destroyRequested = 1;
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break;
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}
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}
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void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
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switch (cmd) {
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case APP_CMD_TERM_WINDOW:
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LOGV("APP_CMD_TERM_WINDOW\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->window = NULL;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_SAVE_STATE:
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LOGV("APP_CMD_SAVE_STATE\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->stateSaved = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_RESUME:
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free_saved_state(android_app);
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break;
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}
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}
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static void android_app_destroy(struct android_app* android_app) {
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LOGV("android_app_destroy!");
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free_saved_state(android_app);
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->inputQueue != NULL) {
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AInputQueue_detachLooper(android_app->inputQueue);
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}
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AConfiguration_delete(android_app->config);
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android_app->destroyed = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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// Can't touch android_app object after this.
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}
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static void process_input(struct android_app* app, struct android_poll_source* source) {
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AInputEvent* event = NULL;
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while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
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LOGV("New input event: type=%d\n", AInputEvent_getType(event));
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if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
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continue;
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}
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int32_t handled = 0;
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if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
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AInputQueue_finishEvent(app->inputQueue, event, handled);
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}
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}
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static void process_cmd(struct android_app* app, struct android_poll_source* source) {
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int8_t cmd = android_app_read_cmd(app);
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android_app_pre_exec_cmd(app, cmd);
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if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
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android_app_post_exec_cmd(app, cmd);
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}
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static void* android_app_entry(void* param) {
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struct android_app* android_app = (struct android_app*)param;
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android_app->config = AConfiguration_new();
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AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
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print_cur_config(android_app);
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android_app->cmdPollSource.id = LOOPER_ID_MAIN;
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android_app->cmdPollSource.app = android_app;
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android_app->cmdPollSource.process = process_cmd;
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android_app->inputPollSource.id = LOOPER_ID_INPUT;
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android_app->inputPollSource.app = android_app;
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android_app->inputPollSource.process = process_input;
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ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
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ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
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&android_app->cmdPollSource);
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android_app->looper = looper;
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pthread_mutex_lock(&android_app->mutex);
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android_app->running = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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android_main(android_app);
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android_app_destroy(android_app);
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return NULL;
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}
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// --------------------------------------------------------------------
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// Native activity interaction (called from main thread)
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// --------------------------------------------------------------------
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static struct android_app* android_app_create(ANativeActivity* activity,
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void* savedState, size_t savedStateSize) {
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struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
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memset(android_app, 0, sizeof(struct android_app));
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android_app->activity = activity;
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pthread_mutex_init(&android_app->mutex, NULL);
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pthread_cond_init(&android_app->cond, NULL);
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if (savedState != NULL) {
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android_app->savedState = malloc(savedStateSize);
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android_app->savedStateSize = savedStateSize;
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memcpy(android_app->savedState, savedState, savedStateSize);
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}
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int msgpipe[2];
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if (pipe(msgpipe)) {
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LOGE("could not create pipe: %s", strerror(errno));
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return NULL;
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}
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android_app->msgread = msgpipe[0];
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android_app->msgwrite = msgpipe[1];
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
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// Wait for thread to start.
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pthread_mutex_lock(&android_app->mutex);
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while (!android_app->running) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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return android_app;
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}
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static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
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if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
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LOGE("Failure writing android_app cmd: %s\n", strerror(errno));
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}
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}
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static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
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pthread_mutex_lock(&android_app->mutex);
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android_app->pendingInputQueue = inputQueue;
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android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
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while (android_app->inputQueue != android_app->pendingInputQueue) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->pendingWindow != NULL) {
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android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
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}
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android_app->pendingWindow = window;
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if (window != NULL) {
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android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
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}
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while (android_app->window != android_app->pendingWindow) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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|
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static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
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pthread_mutex_lock(&android_app->mutex);
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android_app_write_cmd(android_app, cmd);
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|
while (android_app->activityState != cmd) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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|
}
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|
pthread_mutex_unlock(&android_app->mutex);
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|
}
|
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|
|
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static void android_app_free(struct android_app* android_app) {
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|
pthread_mutex_lock(&android_app->mutex);
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|
android_app_write_cmd(android_app, APP_CMD_DESTROY);
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while (!android_app->destroyed) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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|
}
|
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pthread_mutex_unlock(&android_app->mutex);
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|
|
||||||
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close(android_app->msgread);
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close(android_app->msgwrite);
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pthread_cond_destroy(&android_app->cond);
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pthread_mutex_destroy(&android_app->mutex);
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||||||
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free(android_app);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void onDestroy(ANativeActivity* activity) {
|
||||||
|
LOGV("Destroy: %p\n", activity);
|
||||||
|
android_app_free((struct android_app*)activity->instance);
|
||||||
|
}
|
||||||
|
|
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|
static void onStart(ANativeActivity* activity) {
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|
LOGV("Start: %p\n", activity);
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||||||
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
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|
}
|
||||||
|
|
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|
static void onResume(ANativeActivity* activity) {
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|
LOGV("Resume: %p\n", activity);
|
||||||
|
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
|
||||||
|
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||||
|
void* savedState = NULL;
|
||||||
|
|
||||||
|
LOGV("SaveInstanceState: %p\n", activity);
|
||||||
|
pthread_mutex_lock(&android_app->mutex);
|
||||||
|
android_app->stateSaved = 0;
|
||||||
|
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
|
||||||
|
while (!android_app->stateSaved) {
|
||||||
|
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (android_app->savedState != NULL) {
|
||||||
|
savedState = android_app->savedState;
|
||||||
|
*outLen = android_app->savedStateSize;
|
||||||
|
android_app->savedState = NULL;
|
||||||
|
android_app->savedStateSize = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
pthread_mutex_unlock(&android_app->mutex);
|
||||||
|
|
||||||
|
return savedState;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void onPause(ANativeActivity* activity) {
|
||||||
|
LOGV("Pause: %p\n", activity);
|
||||||
|
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void onStop(ANativeActivity* activity) {
|
||||||
|
LOGV("Stop: %p\n", activity);
|
||||||
|
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void onConfigurationChanged(ANativeActivity* activity) {
|
||||||
|
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||||
|
LOGV("ConfigurationChanged: %p\n", activity);
|
||||||
|
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void onLowMemory(ANativeActivity* activity) {
|
||||||
|
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||||
|
LOGV("LowMemory: %p\n", activity);
|
||||||
|
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
|
||||||
|
LOGV("WindowFocusChanged: %p -- %d\n", activity, focused);
|
||||||
|
android_app_write_cmd((struct android_app*)activity->instance,
|
||||||
|
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
|
||||||
|
LOGV("NativeWindowCreated: %p -- %p\n", activity, window);
|
||||||
|
android_app_set_window((struct android_app*)activity->instance, window);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
|
||||||
|
LOGV("NativeWindowDestroyed: %p -- %p\n", activity, window);
|
||||||
|
android_app_set_window((struct android_app*)activity->instance, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
|
||||||
|
LOGV("InputQueueCreated: %p -- %p\n", activity, queue);
|
||||||
|
android_app_set_input((struct android_app*)activity->instance, queue);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
|
||||||
|
LOGV("InputQueueDestroyed: %p -- %p\n", activity, queue);
|
||||||
|
android_app_set_input((struct android_app*)activity->instance, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
__attribute__ ((visibility("default")))
|
||||||
|
void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_t savedStateSize) {
|
||||||
|
LOGV("Creating: %p\n", activity);
|
||||||
|
activity->callbacks->onDestroy = onDestroy;
|
||||||
|
activity->callbacks->onStart = onStart;
|
||||||
|
activity->callbacks->onResume = onResume;
|
||||||
|
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
|
||||||
|
activity->callbacks->onPause = onPause;
|
||||||
|
activity->callbacks->onStop = onStop;
|
||||||
|
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
|
||||||
|
activity->callbacks->onLowMemory = onLowMemory;
|
||||||
|
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
|
||||||
|
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
|
||||||
|
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
|
||||||
|
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
|
||||||
|
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
|
||||||
|
|
||||||
|
activity->instance = android_app_create(activity, savedState, savedStateSize);
|
||||||
|
}
|
344
src/platform/android/native_wip/android_native_app_glue.h
Normal file
344
src/platform/android/native_wip/android_native_app_glue.h
Normal file
@@ -0,0 +1,344 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2010 The Android Open Source Project
|
||||||
|
*
|
||||||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef _ANDROID_NATIVE_APP_GLUE_H
|
||||||
|
#define _ANDROID_NATIVE_APP_GLUE_H
|
||||||
|
|
||||||
|
#include <poll.h>
|
||||||
|
#include <pthread.h>
|
||||||
|
#include <sched.h>
|
||||||
|
|
||||||
|
#include <android/configuration.h>
|
||||||
|
#include <android/looper.h>
|
||||||
|
#include <android/native_activity.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The native activity interface provided by <android/native_activity.h>
|
||||||
|
* is based on a set of application-provided callbacks that will be called
|
||||||
|
* by the Activity's main thread when certain events occur.
|
||||||
|
*
|
||||||
|
* This means that each one of this callbacks _should_ _not_ block, or they
|
||||||
|
* risk having the system force-close the application. This programming
|
||||||
|
* model is direct, lightweight, but constraining.
|
||||||
|
*
|
||||||
|
* The 'threaded_native_app' static library is used to provide a different
|
||||||
|
* execution model where the application can implement its own main event
|
||||||
|
* loop in a different thread instead. Here's how it works:
|
||||||
|
*
|
||||||
|
* 1/ The application must provide a function named "android_main()" that
|
||||||
|
* will be called when the activity is created, in a new thread that is
|
||||||
|
* distinct from the activity's main thread.
|
||||||
|
*
|
||||||
|
* 2/ android_main() receives a pointer to a valid "android_app" structure
|
||||||
|
* that contains references to other important objects, e.g. the
|
||||||
|
* ANativeActivity obejct instance the application is running in.
|
||||||
|
*
|
||||||
|
* 3/ the "android_app" object holds an ALooper instance that already
|
||||||
|
* listens to two important things:
|
||||||
|
*
|
||||||
|
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
|
||||||
|
* declarations below.
|
||||||
|
*
|
||||||
|
* - input events coming from the AInputQueue attached to the activity.
|
||||||
|
*
|
||||||
|
* Each of these correspond to an ALooper identifier returned by
|
||||||
|
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
|
||||||
|
* respectively.
|
||||||
|
*
|
||||||
|
* Your application can use the same ALooper to listen to additional
|
||||||
|
* file-descriptors. They can either be callback based, or with return
|
||||||
|
* identifiers starting with LOOPER_ID_USER.
|
||||||
|
*
|
||||||
|
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
|
||||||
|
* the returned data will point to an android_poll_source structure. You
|
||||||
|
* can call the process() function on it, and fill in android_app->onAppCmd
|
||||||
|
* and android_app->onInputEvent to be called for your own processing
|
||||||
|
* of the event.
|
||||||
|
*
|
||||||
|
* Alternatively, you can call the low-level functions to read and process
|
||||||
|
* the data directly... look at the process_cmd() and process_input()
|
||||||
|
* implementations in the glue to see how to do this.
|
||||||
|
*
|
||||||
|
* See the sample named "native-activity" that comes with the NDK with a
|
||||||
|
* full usage example. Also look at the JavaDoc of NativeActivity.
|
||||||
|
*/
|
||||||
|
|
||||||
|
struct android_app;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Data associated with an ALooper fd that will be returned as the "outData"
|
||||||
|
* when that source has data ready.
|
||||||
|
*/
|
||||||
|
struct android_poll_source {
|
||||||
|
// The identifier of this source. May be LOOPER_ID_MAIN or
|
||||||
|
// LOOPER_ID_INPUT.
|
||||||
|
int32_t id;
|
||||||
|
|
||||||
|
// The android_app this ident is associated with.
|
||||||
|
struct android_app* app;
|
||||||
|
|
||||||
|
// Function to call to perform the standard processing of data from
|
||||||
|
// this source.
|
||||||
|
void (*process)(struct android_app* app, struct android_poll_source* source);
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is the interface for the standard glue code of a threaded
|
||||||
|
* application. In this model, the application's code is running
|
||||||
|
* in its own thread separate from the main thread of the process.
|
||||||
|
* It is not required that this thread be associated with the Java
|
||||||
|
* VM, although it will need to be in order to make JNI calls any
|
||||||
|
* Java objects.
|
||||||
|
*/
|
||||||
|
struct android_app {
|
||||||
|
// The application can place a pointer to its own state object
|
||||||
|
// here if it likes.
|
||||||
|
void* userData;
|
||||||
|
|
||||||
|
// Fill this in with the function to process main app commands (APP_CMD_*)
|
||||||
|
void (*onAppCmd)(struct android_app* app, int32_t cmd);
|
||||||
|
|
||||||
|
// Fill this in with the function to process input events. At this point
|
||||||
|
// the event has already been pre-dispatched, and it will be finished upon
|
||||||
|
// return. Return 1 if you have handled the event, 0 for any default
|
||||||
|
// dispatching.
|
||||||
|
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
|
||||||
|
|
||||||
|
// The ANativeActivity object instance that this app is running in.
|
||||||
|
ANativeActivity* activity;
|
||||||
|
|
||||||
|
// The current configuration the app is running in.
|
||||||
|
AConfiguration* config;
|
||||||
|
|
||||||
|
// This is the last instance's saved state, as provided at creation time.
|
||||||
|
// It is NULL if there was no state. You can use this as you need; the
|
||||||
|
// memory will remain around until you call android_app_exec_cmd() for
|
||||||
|
// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
|
||||||
|
// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
|
||||||
|
// at which point they will be initialized to NULL and you can malloc your
|
||||||
|
// state and place the information here. In that case the memory will be
|
||||||
|
// freed for you later.
|
||||||
|
void* savedState;
|
||||||
|
size_t savedStateSize;
|
||||||
|
|
||||||
|
// The ALooper associated with the app's thread.
|
||||||
|
ALooper* looper;
|
||||||
|
|
||||||
|
// When non-NULL, this is the input queue from which the app will
|
||||||
|
// receive user input events.
|
||||||
|
AInputQueue* inputQueue;
|
||||||
|
|
||||||
|
// When non-NULL, this is the window surface that the app can draw in.
|
||||||
|
ANativeWindow* window;
|
||||||
|
|
||||||
|
// Current content rectangle of the window; this is the area where the
|
||||||
|
// window's content should be placed to be seen by the user.
|
||||||
|
ARect contentRect;
|
||||||
|
|
||||||
|
// Current state of the app's activity. May be either APP_CMD_START,
|
||||||
|
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
|
||||||
|
int activityState;
|
||||||
|
|
||||||
|
// This is non-zero when the application's NativeActivity is being
|
||||||
|
// destroyed and waiting for the app thread to complete.
|
||||||
|
int destroyRequested;
|
||||||
|
|
||||||
|
// -------------------------------------------------
|
||||||
|
// Below are "private" implementation of the glue code.
|
||||||
|
|
||||||
|
pthread_mutex_t mutex;
|
||||||
|
pthread_cond_t cond;
|
||||||
|
|
||||||
|
int msgread;
|
||||||
|
int msgwrite;
|
||||||
|
|
||||||
|
pthread_t thread;
|
||||||
|
|
||||||
|
struct android_poll_source cmdPollSource;
|
||||||
|
struct android_poll_source inputPollSource;
|
||||||
|
|
||||||
|
int running;
|
||||||
|
int stateSaved;
|
||||||
|
int destroyed;
|
||||||
|
int redrawNeeded;
|
||||||
|
AInputQueue* pendingInputQueue;
|
||||||
|
ANativeWindow* pendingWindow;
|
||||||
|
ARect pendingContentRect;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum {
|
||||||
|
/**
|
||||||
|
* Looper data ID of commands coming from the app's main thread, which
|
||||||
|
* is returned as an identifier from ALooper_pollOnce(). The data for this
|
||||||
|
* identifier is a pointer to an android_poll_source structure.
|
||||||
|
* These can be retrieved and processed with android_app_read_cmd()
|
||||||
|
* and android_app_exec_cmd().
|
||||||
|
*/
|
||||||
|
LOOPER_ID_MAIN = 1,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Looper data ID of events coming from the AInputQueue of the
|
||||||
|
* application's window, which is returned as an identifier from
|
||||||
|
* ALooper_pollOnce(). The data for this identifier is a pointer to an
|
||||||
|
* android_poll_source structure. These can be read via the inputQueue
|
||||||
|
* object of android_app.
|
||||||
|
*/
|
||||||
|
LOOPER_ID_INPUT = 2,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Start of user-defined ALooper identifiers.
|
||||||
|
*/
|
||||||
|
LOOPER_ID_USER = 3,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum {
|
||||||
|
/**
|
||||||
|
* Command from main thread: the AInputQueue has changed. Upon processing
|
||||||
|
* this command, android_app->inputQueue will be updated to the new queue
|
||||||
|
* (or NULL).
|
||||||
|
*/
|
||||||
|
APP_CMD_INPUT_CHANGED,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: a new ANativeWindow is ready for use. Upon
|
||||||
|
* receiving this command, android_app->window will contain the new window
|
||||||
|
* surface.
|
||||||
|
*/
|
||||||
|
APP_CMD_INIT_WINDOW,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the existing ANativeWindow needs to be
|
||||||
|
* terminated. Upon receiving this command, android_app->window still
|
||||||
|
* contains the existing window; after calling android_app_exec_cmd
|
||||||
|
* it will be set to NULL.
|
||||||
|
*/
|
||||||
|
APP_CMD_TERM_WINDOW,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the current ANativeWindow has been resized.
|
||||||
|
* Please redraw with its new size.
|
||||||
|
*/
|
||||||
|
APP_CMD_WINDOW_RESIZED,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the system needs that the current ANativeWindow
|
||||||
|
* be redrawn. You should redraw the window before handing this to
|
||||||
|
* android_app_exec_cmd() in order to avoid transient drawing glitches.
|
||||||
|
*/
|
||||||
|
APP_CMD_WINDOW_REDRAW_NEEDED,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the content area of the window has changed,
|
||||||
|
* such as from the soft input window being shown or hidden. You can
|
||||||
|
* find the new content rect in android_app::contentRect.
|
||||||
|
*/
|
||||||
|
APP_CMD_CONTENT_RECT_CHANGED,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the app's activity window has gained
|
||||||
|
* input focus.
|
||||||
|
*/
|
||||||
|
APP_CMD_GAINED_FOCUS,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the app's activity window has lost
|
||||||
|
* input focus.
|
||||||
|
*/
|
||||||
|
APP_CMD_LOST_FOCUS,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the current device configuration has changed.
|
||||||
|
*/
|
||||||
|
APP_CMD_CONFIG_CHANGED,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the system is running low on memory.
|
||||||
|
* Try to reduce your memory use.
|
||||||
|
*/
|
||||||
|
APP_CMD_LOW_MEMORY,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the app's activity has been started.
|
||||||
|
*/
|
||||||
|
APP_CMD_START,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the app's activity has been resumed.
|
||||||
|
*/
|
||||||
|
APP_CMD_RESUME,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the app should generate a new saved state
|
||||||
|
* for itself, to restore from later if needed. If you have saved state,
|
||||||
|
* allocate it with malloc and place it in android_app.savedState with
|
||||||
|
* the size in android_app.savedStateSize. The will be freed for you
|
||||||
|
* later.
|
||||||
|
*/
|
||||||
|
APP_CMD_SAVE_STATE,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the app's activity has been paused.
|
||||||
|
*/
|
||||||
|
APP_CMD_PAUSE,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the app's activity has been stopped.
|
||||||
|
*/
|
||||||
|
APP_CMD_STOP,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Command from main thread: the app's activity is being destroyed,
|
||||||
|
* and waiting for the app thread to clean up and exit before proceeding.
|
||||||
|
*/
|
||||||
|
APP_CMD_DESTROY,
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
|
||||||
|
* app command message.
|
||||||
|
*/
|
||||||
|
int8_t android_app_read_cmd(struct android_app* android_app);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Call with the command returned by android_app_read_cmd() to do the
|
||||||
|
* initial pre-processing of the given command. You can perform your own
|
||||||
|
* actions for the command after calling this function.
|
||||||
|
*/
|
||||||
|
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Call with the command returned by android_app_read_cmd() to do the
|
||||||
|
* final post-processing of the given command. You must have done your own
|
||||||
|
* actions for the command before calling this function.
|
||||||
|
*/
|
||||||
|
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is the function that application code must implement, representing
|
||||||
|
* the main entry to the app.
|
||||||
|
*/
|
||||||
|
extern void android_main(struct android_app* app);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* _ANDROID_NATIVE_APP_GLUE_H */
|
416
src/platform/android/native_wip/main.cpp
Normal file
416
src/platform/android/native_wip/main.cpp
Normal file
@@ -0,0 +1,416 @@
|
|||||||
|
#include <errno.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <sys/resource.h>
|
||||||
|
#include <sys/time.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <math.h>
|
||||||
|
#include <pthread.h>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#include <jni.h>
|
||||||
|
#include <android/log.h>
|
||||||
|
#include <EGL/egl.h>
|
||||||
|
#include <SLES/OpenSLES.h>
|
||||||
|
#include <SLES/OpenSLES_Android.h>
|
||||||
|
#include "android_native_app_glue.h"
|
||||||
|
|
||||||
|
#include "game.h"
|
||||||
|
|
||||||
|
JNIEnv *env;
|
||||||
|
|
||||||
|
// timing
|
||||||
|
time_t startTime;
|
||||||
|
|
||||||
|
int osGetTimeMS() {
|
||||||
|
timeval t;
|
||||||
|
gettimeofday(&t, NULL);
|
||||||
|
return int((t.tv_sec - startTime) * 1000 + t.tv_usec / 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
// sound
|
||||||
|
// 1176 - 26 ms latency
|
||||||
|
#define SND_FRAMES 1176
|
||||||
|
|
||||||
|
Sound::Frame sndBuf[2][SND_FRAMES];
|
||||||
|
int sndBufIndex;
|
||||||
|
|
||||||
|
SLObjectItf sndEngine;
|
||||||
|
SLObjectItf sndOutput;
|
||||||
|
SLObjectItf sndPlayer;
|
||||||
|
SLBufferQueueItf sndQueue = NULL;
|
||||||
|
SLPlayItf sndPlay = NULL;
|
||||||
|
|
||||||
|
void sndFill(SLBufferQueueItf bq, void *context) {
|
||||||
|
if (!sndQueue) return;
|
||||||
|
Sound::fill(sndBuf[sndBufIndex ^= 1], SND_FRAMES);
|
||||||
|
(*sndQueue)->Enqueue(sndQueue, sndBuf[sndBufIndex], SND_FRAMES * sizeof(Sound::Frame));
|
||||||
|
}
|
||||||
|
|
||||||
|
void sndSetState(bool active) {
|
||||||
|
if (!sndPlay) return;
|
||||||
|
(*sndPlay)->SetPlayState(sndPlay, active ? SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED);
|
||||||
|
}
|
||||||
|
|
||||||
|
void sndInit() {
|
||||||
|
slCreateEngine(&sndEngine, 0, NULL, 0, NULL, NULL);
|
||||||
|
(*sndEngine)->Realize(sndEngine, SL_BOOLEAN_FALSE);
|
||||||
|
|
||||||
|
SLEngineItf engine;
|
||||||
|
|
||||||
|
(*sndEngine)->GetInterface(sndEngine, SL_IID_ENGINE, &engine);
|
||||||
|
(*engine)->CreateOutputMix(engine, &sndOutput, 0, NULL, NULL);
|
||||||
|
(*sndOutput)->Realize(sndOutput, SL_BOOLEAN_FALSE);
|
||||||
|
|
||||||
|
SLDataFormat_PCM bufFormat;
|
||||||
|
bufFormat.formatType = SL_DATAFORMAT_PCM;
|
||||||
|
bufFormat.numChannels = 2;
|
||||||
|
bufFormat.samplesPerSec = SL_SAMPLINGRATE_44_1;
|
||||||
|
bufFormat.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
|
||||||
|
bufFormat.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
|
||||||
|
bufFormat.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT ;
|
||||||
|
bufFormat.endianness = SL_BYTEORDER_LITTLEENDIAN;
|
||||||
|
|
||||||
|
SLDataLocator_AndroidSimpleBufferQueue bufLocator;
|
||||||
|
bufLocator.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE;
|
||||||
|
bufLocator.numBuffers = 2;
|
||||||
|
|
||||||
|
SLDataLocator_OutputMix snkLocator;
|
||||||
|
snkLocator.locatorType = SL_DATALOCATOR_OUTPUTMIX;
|
||||||
|
snkLocator.outputMix = sndOutput;
|
||||||
|
|
||||||
|
SLDataSource audioSrc;
|
||||||
|
audioSrc.pLocator = &bufLocator;
|
||||||
|
audioSrc.pFormat = &bufFormat;
|
||||||
|
|
||||||
|
SLDataSink audioSnk;
|
||||||
|
audioSnk.pLocator = &snkLocator;
|
||||||
|
audioSnk.pFormat = NULL;
|
||||||
|
|
||||||
|
SLInterfaceID audioInt[] = { SL_IID_BUFFERQUEUE, SL_IID_PLAY };
|
||||||
|
SLboolean audioReq[] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
|
||||||
|
|
||||||
|
(*engine)->CreateAudioPlayer(engine, &sndPlayer, &audioSrc, &audioSnk, 2, audioInt, audioReq);
|
||||||
|
(*sndPlayer)->Realize(sndPlayer, SL_BOOLEAN_FALSE);
|
||||||
|
(*sndPlayer)->GetInterface(sndPlayer, SL_IID_BUFFERQUEUE, &sndQueue);
|
||||||
|
(*sndPlayer)->GetInterface(sndPlayer, SL_IID_PLAY, &sndPlay);
|
||||||
|
(*sndQueue)->RegisterCallback(sndQueue, sndFill, NULL);
|
||||||
|
|
||||||
|
sndBufIndex = 1;
|
||||||
|
sndFill(sndQueue, NULL);
|
||||||
|
sndFill(sndQueue, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
void sndFree() {
|
||||||
|
if (sndPlayer) (*sndPlayer)->Destroy(sndPlayer);
|
||||||
|
if (sndOutput) (*sndOutput)->Destroy(sndOutput);
|
||||||
|
if (sndEngine) (*sndEngine)->Destroy(sndEngine);
|
||||||
|
sndPlayer = sndOutput = sndEngine = NULL;
|
||||||
|
sndQueue = NULL;
|
||||||
|
sndPlay = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// joystick
|
||||||
|
int joyIndex[INPUT_JOY_COUNT];
|
||||||
|
int joyCount = 0;
|
||||||
|
|
||||||
|
static const int joyCodes[] = {
|
||||||
|
0, AKEYCODE_BUTTON_A, AKEYCODE_BUTTON_B, AKEYCODE_BUTTON_X, AKEYCODE_BUTTON_Y, AKEYCODE_BUTTON_L1, AKEYCODE_BUTTON_R1,
|
||||||
|
AKEYCODE_BUTTON_SELECT, AKEYCODE_BUTTON_START, AKEYCODE_BUTTON_THUMBL, AKEYCODE_BUTTON_THUMBR, AKEYCODE_BUTTON_L2, AKEYCODE_BUTTON_R2,
|
||||||
|
AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_DOWN };
|
||||||
|
|
||||||
|
static const int keyCodes[] {
|
||||||
|
0, 21, 22, 19, 20, 62, 61, 66, 111, 59, 113, 57,
|
||||||
|
7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
|
||||||
|
29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41,
|
||||||
|
42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54 };
|
||||||
|
|
||||||
|
int getItemIndex(int value, const int *items, int count) {
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
if (items[i] == value)
|
||||||
|
return i;
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int getJoyIndex(int id) {
|
||||||
|
int index = getItemIndex(id, joyIndex, joyCount);
|
||||||
|
if (index == -1 && joyCount < COUNT(joyIndex)) {
|
||||||
|
joyIndex[joyCount++] = id;
|
||||||
|
return joyCount - 1;
|
||||||
|
}
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
|
||||||
|
float joyDeadZone(float x) {
|
||||||
|
return x = fabsf(x) < 0.2f ? 0.0f : x;
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t onInputEvent(android_app *app, AInputEvent *event) {
|
||||||
|
int source = AInputEvent_getSource(event);
|
||||||
|
bool isGamepad = (source & (AINPUT_SOURCE_GAMEPAD | AINPUT_SOURCE_JOYSTICK | AINPUT_SOURCE_DPAD)) != 0;
|
||||||
|
|
||||||
|
switch (AInputEvent_getType(event)) {
|
||||||
|
case AINPUT_EVENT_TYPE_KEY : {
|
||||||
|
bool isDown = AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN;
|
||||||
|
int keyCode = AKeyEvent_getKeyCode(event);
|
||||||
|
int keyIndex;
|
||||||
|
|
||||||
|
if (keyCode == AKEYCODE_BACK)
|
||||||
|
keyCode = AKEYCODE_ESCAPE;
|
||||||
|
|
||||||
|
if (isGamepad && (keyIndex = getItemIndex(keyCode, joyCodes, COUNT(joyCodes))) != -1) {
|
||||||
|
int index = getJoyIndex(AInputEvent_getDeviceId(event));
|
||||||
|
if (index == -1)
|
||||||
|
return 0;
|
||||||
|
Input::setJoyDown(index, JoyKey(keyIndex), isDown);
|
||||||
|
return 1;
|
||||||
|
} else if ((keyIndex = getItemIndex(keyCode, keyCodes, COUNT(keyCodes))) != -1) {
|
||||||
|
Input::setDown(InputKey(keyIndex), isDown);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AINPUT_EVENT_TYPE_MOTION : {
|
||||||
|
int action = AMotionEvent_getAction(event);
|
||||||
|
int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||||
|
|
||||||
|
if (isGamepad) {
|
||||||
|
int index = getJoyIndex(AInputEvent_getDeviceId(event));
|
||||||
|
if (index == -1)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
Input::setJoyPos(index, jkL, vec2(joyDeadZone(AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_X, 0)),
|
||||||
|
joyDeadZone(AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_Y, 0))));
|
||||||
|
Input::setJoyPos(index, jkR, vec2(joyDeadZone(AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_Z, 0)),
|
||||||
|
joyDeadZone(AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_RZ, 0))));
|
||||||
|
|
||||||
|
if (!(source & AINPUT_SOURCE_DPAD)) {
|
||||||
|
float dx = AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_HAT_X, 0);
|
||||||
|
float dy = AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_HAT_Y, 0);
|
||||||
|
|
||||||
|
Input::setJoyDown(index, jkLeft, dx < -0.9);
|
||||||
|
Input::setJoyDown(index, jkRight, dx > 0.9);
|
||||||
|
Input::setJoyDown(index, jkUp, dy < -0.9);
|
||||||
|
Input::setJoyDown(index, jkDown, dy > 0.9);
|
||||||
|
}
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (flags) {
|
||||||
|
case AMOTION_EVENT_ACTION_DOWN :
|
||||||
|
case AMOTION_EVENT_ACTION_UP :
|
||||||
|
case AMOTION_EVENT_ACTION_MOVE :
|
||||||
|
for (int i = 0; i < AMotionEvent_getPointerCount(event); i++) {
|
||||||
|
InputKey key = Input::getTouch(AMotionEvent_getPointerId(event, i));
|
||||||
|
if (key == ikNone) continue;
|
||||||
|
Input::setPos(key, vec2(AMotionEvent_getX(event, i), AMotionEvent_getY(event, i)));
|
||||||
|
if (flags == AMOTION_EVENT_ACTION_DOWN || flags == AMOTION_EVENT_ACTION_UP)
|
||||||
|
Input::setDown(key, flags == AMOTION_EVENT_ACTION_DOWN);
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
case AMOTION_EVENT_ACTION_POINTER_DOWN :
|
||||||
|
case AMOTION_EVENT_ACTION_POINTER_UP :
|
||||||
|
int i = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||||
|
InputKey key = Input::getTouch(AMotionEvent_getPointerId(event, i));
|
||||||
|
if (key == ikNone) break;
|
||||||
|
Input::setPos(key, vec2(AMotionEvent_getX(event, i), AMotionEvent_getY(event, i)));
|
||||||
|
Input::setDown(key, flags == AMOTION_EVENT_ACTION_POINTER_DOWN);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool osJoyReady(int index) {
|
||||||
|
return index < joyCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
void osJoyVibrate(int index, float L, float R) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
// display
|
||||||
|
android_app *app;
|
||||||
|
|
||||||
|
EGLDisplay display = EGL_NO_DISPLAY;
|
||||||
|
EGLSurface surface = EGL_NO_SURFACE;
|
||||||
|
EGLContext context = EGL_NO_CONTEXT;
|
||||||
|
EGLint format;
|
||||||
|
EGLConfig config;
|
||||||
|
|
||||||
|
bool isActive = false;
|
||||||
|
|
||||||
|
void osToggleVR(bool enable) {
|
||||||
|
Core::settings.detail.stereo = Core::Settings::STEREO_OFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
void eglInitSurface() {
|
||||||
|
ANativeWindow_setBuffersGeometry(app->window, 0, 0, format);
|
||||||
|
surface = eglCreateWindowSurface(display, config, app->window, NULL);
|
||||||
|
|
||||||
|
eglMakeCurrent(display, surface, surface, context);
|
||||||
|
eglQuerySurface(display, surface, EGL_WIDTH, &Core::width);
|
||||||
|
eglQuerySurface(display, surface, EGL_HEIGHT, &Core::height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void eglFreeSurface() {
|
||||||
|
if (display == EGL_NO_DISPLAY || surface == EGL_NO_SURFACE) return;
|
||||||
|
|
||||||
|
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||||
|
eglDestroySurface(display, surface);
|
||||||
|
|
||||||
|
surface = EGL_NO_SURFACE;
|
||||||
|
}
|
||||||
|
|
||||||
|
void eglInit() {
|
||||||
|
static const EGLint eglAttr[] = {
|
||||||
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||||
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||||
|
EGL_RED_SIZE, 8,
|
||||||
|
EGL_GREEN_SIZE, 8,
|
||||||
|
EGL_BLUE_SIZE, 8,
|
||||||
|
EGL_ALPHA_SIZE, 8,
|
||||||
|
EGL_DEPTH_SIZE, 24,
|
||||||
|
EGL_SAMPLES, 0,
|
||||||
|
EGL_NONE
|
||||||
|
};
|
||||||
|
|
||||||
|
static const EGLint ctxAttr[] = {
|
||||||
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||||
|
EGL_NONE
|
||||||
|
};
|
||||||
|
|
||||||
|
EGLint numConfigs;
|
||||||
|
|
||||||
|
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||||
|
|
||||||
|
eglInitialize(display, 0, 0);
|
||||||
|
eglChooseConfig(display, eglAttr, &config, 1, &numConfigs);
|
||||||
|
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
|
||||||
|
|
||||||
|
context = eglCreateContext(display, config, EGL_NO_CONTEXT, ctxAttr);
|
||||||
|
|
||||||
|
eglInitSurface();
|
||||||
|
}
|
||||||
|
|
||||||
|
void eglFree() {
|
||||||
|
if (display == EGL_NO_DISPLAY) return;
|
||||||
|
|
||||||
|
eglFreeSurface();
|
||||||
|
|
||||||
|
if (context != EGL_NO_CONTEXT)
|
||||||
|
eglDestroyContext(display, context);
|
||||||
|
|
||||||
|
eglTerminate(display);
|
||||||
|
display = EGL_NO_DISPLAY;
|
||||||
|
context = EGL_NO_CONTEXT;
|
||||||
|
}
|
||||||
|
|
||||||
|
void onAppCmd(android_app *app, int32_t cmd) {
|
||||||
|
LOG("android_app_cmd %d\n", cmd);
|
||||||
|
|
||||||
|
|
||||||
|
switch (cmd) {
|
||||||
|
case APP_CMD_SAVE_STATE:
|
||||||
|
//app->savedStateSize = ...;
|
||||||
|
//app->savedState = malloc(app->savedStateSize);
|
||||||
|
//TODO: fill save state
|
||||||
|
break;
|
||||||
|
|
||||||
|
case APP_CMD_INIT_WINDOW:
|
||||||
|
if (app->window == NULL) return;
|
||||||
|
|
||||||
|
LOG("---- init context\n");
|
||||||
|
|
||||||
|
if (context == EGL_NO_CONTEXT) {
|
||||||
|
LOG("---- init gl\n");
|
||||||
|
eglInit();
|
||||||
|
LOG("---- init game\n");
|
||||||
|
Game::init();
|
||||||
|
LOG("---- init gound\n");
|
||||||
|
sndInit();
|
||||||
|
} else
|
||||||
|
eglInitSurface();
|
||||||
|
|
||||||
|
LOG("---- init done!\n");
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case APP_CMD_TERM_WINDOW:
|
||||||
|
if (app->window == NULL) return;
|
||||||
|
eglFreeSurface();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case APP_CMD_GAINED_FOCUS :
|
||||||
|
case APP_CMD_LOST_FOCUS :
|
||||||
|
isActive = cmd == APP_CMD_GAINED_FOCUS;
|
||||||
|
sndSetState(isActive);
|
||||||
|
Core::resetTime();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void android_main(android_app *state) {
|
||||||
|
LOG("android_main\n");
|
||||||
|
|
||||||
|
cacheDir[0] = saveDir[0] = contentDir[0] = 0;
|
||||||
|
|
||||||
|
state->activity->vm->AttachCurrentThread(&env, 0);
|
||||||
|
|
||||||
|
state->onAppCmd = onAppCmd;
|
||||||
|
state->onInputEvent = onInputEvent;
|
||||||
|
app = state;
|
||||||
|
|
||||||
|
|
||||||
|
if (state->savedState != NULL) {
|
||||||
|
// TODO: load level from save state
|
||||||
|
}
|
||||||
|
|
||||||
|
timeval t;
|
||||||
|
gettimeofday(&t, NULL);
|
||||||
|
startTime = t.tv_sec;
|
||||||
|
|
||||||
|
LOG("get content dir: ");
|
||||||
|
|
||||||
|
strcpy(contentDir, getenv("EXTERNAL_STORAGE"));
|
||||||
|
strcat(contentDir, "/OpenLara/"); // skip /Android/data/com.OpenLara/files
|
||||||
|
strcpy(cacheDir, contentDir);
|
||||||
|
strcat(cacheDir, "cache/");
|
||||||
|
strcpy(saveDir, contentDir);
|
||||||
|
|
||||||
|
LOG("%s\n", contentDir);
|
||||||
|
|
||||||
|
Core::isQuit = false;
|
||||||
|
|
||||||
|
while (!state->destroyRequested) {
|
||||||
|
android_poll_source *source;
|
||||||
|
|
||||||
|
while (ALooper_pollAll(isActive ? 0 : -1, NULL, NULL, (void**)&source) >= 0) {
|
||||||
|
if (source != NULL)
|
||||||
|
source->process(state, source);
|
||||||
|
|
||||||
|
if (state->destroyRequested != 0)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (display != EGL_NO_DISPLAY && isActive && Game::update()) {
|
||||||
|
Game::render();
|
||||||
|
eglSwapBuffers(display, surface);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Core::isQuit)
|
||||||
|
ANativeActivity_finish(state->activity);
|
||||||
|
}
|
||||||
|
|
||||||
|
Game::deinit();
|
||||||
|
eglFree();
|
||||||
|
sndFree();
|
||||||
|
|
||||||
|
state->activity->vm->DetachCurrentThread();
|
||||||
|
}
|
Reference in New Issue
Block a user