diff --git a/src/gapi_gl.h b/src/gapi_gl.h index 2f43f8a..620c907 100644 --- a/src/gapi_gl.h +++ b/src/gapi_gl.h @@ -16,39 +16,6 @@ #include #include #include - -/* - #define GL_CLAMP_TO_BORDER 0x812D - #define GL_TEXTURE_BORDER_COLOR 0x1004 - - #define GL_TEXTURE_COMPARE_MODE 0x884C - #define GL_TEXTURE_COMPARE_FUNC 0x884D - #define GL_COMPARE_REF_TO_TEXTURE 0x884E - - #define GL_RG 0x8227 - #define GL_RG16F 0x822F - #define GL_RG32F 0x8230 - #define GL_RGBA16F 0x881A - #define GL_RGBA32F 0x8814 - #define GL_HALF_FLOAT 0x140B - - #define GL_DEPTH_STENCIL GL_DEPTH_STENCIL_OES - #define GL_UNSIGNED_INT_24_8 GL_UNSIGNED_INT_24_8_OES - - #define PFNGLGENVERTEXARRAYSPROC PFNGLGENVERTEXARRAYSOESPROC - #define PFNGLDELETEVERTEXARRAYSPROC PFNGLDELETEVERTEXARRAYSOESPROC - #define PFNGLBINDVERTEXARRAYPROC PFNGLBINDVERTEXARRAYOESPROC - #define glGenVertexArrays glGenVertexArraysOES - #define glDeleteVertexArrays glDeleteVertexArraysOES - #define glBindVertexArray glBindVertexArrayOES - - #define PFNGLGETPROGRAMBINARYPROC PFNGLGETPROGRAMBINARYOESPROC - #define PFNGLPROGRAMBINARYPROC PFNGLPROGRAMBINARYOESPROC - #define glGetProgramBinary glGetProgramBinaryOES - #define glProgramBinary glProgramBinaryOES - - #define GL_PROGRAM_BINARY_LENGTH GL_PROGRAM_BINARY_LENGTH_OES -*/ #elif defined(_OS_RPI) || defined(_OS_CLOVER) #include #include @@ -1095,20 +1062,26 @@ namespace GAPI { */ #ifndef FFP - bool ext3 = false; + bool GLES3 = false; #ifdef _OS_WEB - ext3 = WEBGL_VERSION != 1; + GLES3 = WEBGL_VERSION != 1; + #else + #ifdef _GAPI_GLES + int GLES_VERSION = 1; + glGetIntegerv(GL_MAJOR_VERSION, &GLES_VERSION); + GLES3 = GLES_VERSION > 2; + #endif #endif support.shaderBinary = extSupport(ext, "_program_binary"); - support.VAO = ext3 || extSupport(ext, "_vertex_array_object"); - support.depthTexture = ext3 || extSupport(ext, "_depth_texture"); + support.VAO = GLES3 || extSupport(ext, "_vertex_array_object"); + support.depthTexture = GLES3 || extSupport(ext, "_depth_texture"); support.shadowSampler = extSupport(ext, "_shadow_samplers") || extSupport(ext, "GL_ARB_shadow"); support.discardFrame = extSupport(ext, "_discard_framebuffer"); - support.texNPOT = ext3 || extSupport(ext, "_texture_npot") || extSupport(ext, "_texture_non_power_of_two"); - support.texRG = ext3 || extSupport(ext, "_texture_rg "); // hope that isn't last extension in string ;) + support.texNPOT = GLES3 || extSupport(ext, "_texture_npot") || extSupport(ext, "_texture_non_power_of_two"); + support.texRG = GLES3 || extSupport(ext, "_texture_rg "); // hope that isn't last extension in string ;) #ifdef _GAPI_GLES - support.tex3D = ext3; + support.tex3D = GLES3; #else support.tex3D = glTexImage3D != NULL; #endif @@ -1162,12 +1135,6 @@ namespace GAPI { GLSL_HEADER_VERT[0] = GLSL_HEADER_FRAG[0] = 0; #ifdef _GAPI_GLES - bool GLES3 = false; - #ifdef _OS_WEB - GLES3 = WEBGL_VERSION != 1; - #else - GLES3 = false; - #endif if (!GLES3) { strcat(GLSL_HEADER_VERT, "#define VERTEX\n" "precision lowp int;\n"