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#3 fix hands free effect
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@@ -889,7 +889,7 @@ struct Lara : Character {
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virtual void cmdEffect(int fx) {
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switch (fx) {
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case TR::EFFECT_LARA_HANDSFREE : meshSwap(1, level->extra.weapons[wpnCurrent], BODY_LEG_L1 | BODY_LEG_R1); break;
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case TR::EFFECT_LARA_HANDSFREE : break;//meshSwap(1, level->extra.weapons[wpnCurrent], BODY_LEG_L1 | BODY_LEG_R1); break;
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case TR::EFFECT_DRAW_RIGHTGUN :
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case TR::EFFECT_DRAW_LEFTGUN : drawGun(fx == TR::EFFECT_DRAW_RIGHTGUN); break;
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default : LOG("unknown effect command %d (anim %d)\n", fx, animation.index);
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