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#15 fix shadows for TR3 PSX levels

This commit is contained in:
XProger
2018-05-09 03:43:47 +03:00
parent 148da6d35b
commit 6aa55dcd13

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@@ -3434,8 +3434,10 @@ namespace TR {
if (version & VER_TR2) if (version & VER_TR2)
stream.read(r.lightMode); stream.read(r.lightMode);
} else } else {
r.ambient = 0x1FFF - r.ambient;
stream.read(r.ambient2); stream.read(r.ambient2);
}
// lights // lights
r.lights = stream.read(r.lightsCount) ? new Room::Light[r.lightsCount] : NULL; r.lights = stream.read(r.lightsCount) ? new Room::Light[r.lightsCount] : NULL;
@@ -3464,11 +3466,14 @@ namespace TR {
stream.seek(4); // radius2 stream.seek(4); // radius2
if ((version & VER_VERSION) < VER_TR3) { if ((version & VER_VERSION) < VER_TR3) {
int value = 2555 - clamp((intensity > 0x1FFF) ? 0 : (intensity >> 5), 0, 255); int value = 255 - clamp((intensity > 0x1FFF) ? 0 : (intensity >> 5), 0, 255);
light.color.r = light.color.g = light.color.b = value; light.color.r = light.color.g = light.color.b = value;
light.color.a = 0; light.color.a = 0;
} }
if (version == VER_TR3_PSX)
light.radius >>= 2;
light.radius *= 2; light.radius *= 2;
} }
// meshes // meshes