mirror of
https://github.com/XProger/OpenLara.git
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GBA optimizations, freed up 10k of IWRAM
This commit is contained in:
@@ -19,6 +19,7 @@
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="common.cpp" />
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<ClCompile Include="render.iwram.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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235
src/platform/gba/common.cpp
Normal file
235
src/platform/gba/common.cpp
Normal file
@@ -0,0 +1,235 @@
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#include "common.h"
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vec3i viewPos;
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extern Matrix matrixStack[MAX_MATRICES];
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extern int32 matrixStackIndex;
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const int16 sin_table[1025] = { // IWRAM 2 kb
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0x0000, 0x0019, 0x0032, 0x004B, 0x0065, 0x007E, 0x0097, 0x00B0,
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||||
0x00C9, 0x00E2, 0x00FB, 0x0114, 0x012E, 0x0147, 0x0160, 0x0179,
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0x0192, 0x01AB, 0x01C4, 0x01DD, 0x01F7, 0x0210, 0x0229, 0x0242,
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0x025B, 0x0274, 0x028D, 0x02A6, 0x02C0, 0x02D9, 0x02F2, 0x030B,
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0x0324, 0x033D, 0x0356, 0x036F, 0x0388, 0x03A1, 0x03BB, 0x03D4,
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0x03ED, 0x0406, 0x041F, 0x0438, 0x0451, 0x046A, 0x0483, 0x049C,
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0x04B5, 0x04CE, 0x04E7, 0x0500, 0x051A, 0x0533, 0x054C, 0x0565,
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0x057E, 0x0597, 0x05B0, 0x05C9, 0x05E2, 0x05FB, 0x0614, 0x062D,
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0x0646, 0x065F, 0x0678, 0x0691, 0x06AA, 0x06C3, 0x06DC, 0x06F5,
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0x070E, 0x0727, 0x0740, 0x0759, 0x0772, 0x078B, 0x07A4, 0x07BD,
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0x07D6, 0x07EF, 0x0807, 0x0820, 0x0839, 0x0852, 0x086B, 0x0884,
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0x089D, 0x08B6, 0x08CF, 0x08E8, 0x0901, 0x0919, 0x0932, 0x094B,
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0x0964, 0x097D, 0x0996, 0x09AF, 0x09C7, 0x09E0, 0x09F9, 0x0A12,
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0x0A2B, 0x0A44, 0x0A5C, 0x0A75, 0x0A8E, 0x0AA7, 0x0AC0, 0x0AD8,
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0x0AF1, 0x0B0A, 0x0B23, 0x0B3B, 0x0B54, 0x0B6D, 0x0B85, 0x0B9E,
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0x0BB7, 0x0BD0, 0x0BE8, 0x0C01, 0x0C1A, 0x0C32, 0x0C4B, 0x0C64,
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0x0C7C, 0x0C95, 0x0CAE, 0x0CC6, 0x0CDF, 0x0CF8, 0x0D10, 0x0D29,
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0x0D41, 0x0D5A, 0x0D72, 0x0D8B, 0x0DA4, 0x0DBC, 0x0DD5, 0x0DED,
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0x0E06, 0x0E1E, 0x0E37, 0x0E4F, 0x0E68, 0x0E80, 0x0E99, 0x0EB1,
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0x0ECA, 0x0EE2, 0x0EFB, 0x0F13, 0x0F2B, 0x0F44, 0x0F5C, 0x0F75,
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0x0F8D, 0x0FA5, 0x0FBE, 0x0FD6, 0x0FEE, 0x1007, 0x101F, 0x1037,
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0x1050, 0x1068, 0x1080, 0x1099, 0x10B1, 0x10C9, 0x10E1, 0x10FA,
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0x1112, 0x112A, 0x1142, 0x115A, 0x1173, 0x118B, 0x11A3, 0x11BB,
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0x11D3, 0x11EB, 0x1204, 0x121C, 0x1234, 0x124C, 0x1264, 0x127C,
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0x1294, 0x12AC, 0x12C4, 0x12DC, 0x12F4, 0x130C, 0x1324, 0x133C,
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0x1354, 0x136C, 0x1384, 0x139C, 0x13B4, 0x13CC, 0x13E4, 0x13FB,
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0x1413, 0x142B, 0x1443, 0x145B, 0x1473, 0x148B, 0x14A2, 0x14BA,
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0x14D2, 0x14EA, 0x1501, 0x1519, 0x1531, 0x1549, 0x1560, 0x1578,
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0x1590, 0x15A7, 0x15BF, 0x15D7, 0x15EE, 0x1606, 0x161D, 0x1635,
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0x164C, 0x1664, 0x167C, 0x1693, 0x16AB, 0x16C2, 0x16DA, 0x16F1,
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0x1709, 0x1720, 0x1737, 0x174F, 0x1766, 0x177E, 0x1795, 0x17AC,
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0x17C4, 0x17DB, 0x17F2, 0x180A, 0x1821, 0x1838, 0x184F, 0x1867,
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0x187E, 0x1895, 0x18AC, 0x18C3, 0x18DB, 0x18F2, 0x1909, 0x1920,
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0x1937, 0x194E, 0x1965, 0x197C, 0x1993, 0x19AA, 0x19C1, 0x19D8,
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0x19EF, 0x1A06, 0x1A1D, 0x1A34, 0x1A4B, 0x1A62, 0x1A79, 0x1A90,
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0x1AA7, 0x1ABE, 0x1AD4, 0x1AEB, 0x1B02, 0x1B19, 0x1B30, 0x1B46,
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0x1B5D, 0x1B74, 0x1B8A, 0x1BA1, 0x1BB8, 0x1BCE, 0x1BE5, 0x1BFC,
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0x1C12, 0x1C29, 0x1C3F, 0x1C56, 0x1C6C, 0x1C83, 0x1C99, 0x1CB0,
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0x1CC6, 0x1CDD, 0x1CF3, 0x1D0A, 0x1D20, 0x1D36, 0x1D4D, 0x1D63,
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0x1D79, 0x1D90, 0x1DA6, 0x1DBC, 0x1DD3, 0x1DE9, 0x1DFF, 0x1E15,
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0x1E2B, 0x1E42, 0x1E58, 0x1E6E, 0x1E84, 0x1E9A, 0x1EB0, 0x1EC6,
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0x1EDC, 0x1EF2, 0x1F08, 0x1F1E, 0x1F34, 0x1F4A, 0x1F60, 0x1F76,
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0x1F8C, 0x1FA2, 0x1FB7, 0x1FCD, 0x1FE3, 0x1FF9, 0x200F, 0x2024,
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0x203A, 0x2050, 0x2065, 0x207B, 0x2091, 0x20A6, 0x20BC, 0x20D1,
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0x20E7, 0x20FD, 0x2112, 0x2128, 0x213D, 0x2153, 0x2168, 0x217D,
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0x2193, 0x21A8, 0x21BE, 0x21D3, 0x21E8, 0x21FE, 0x2213, 0x2228,
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0x223D, 0x2253, 0x2268, 0x227D, 0x2292, 0x22A7, 0x22BC, 0x22D2,
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0x22E7, 0x22FC, 0x2311, 0x2326, 0x233B, 0x2350, 0x2365, 0x237A,
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0x238E, 0x23A3, 0x23B8, 0x23CD, 0x23E2, 0x23F7, 0x240B, 0x2420,
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0x2435, 0x244A, 0x245E, 0x2473, 0x2488, 0x249C, 0x24B1, 0x24C5,
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0x24DA, 0x24EF, 0x2503, 0x2518, 0x252C, 0x2541, 0x2555, 0x2569,
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0x257E, 0x2592, 0x25A6, 0x25BB, 0x25CF, 0x25E3, 0x25F8, 0x260C,
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0x2620, 0x2634, 0x2648, 0x265C, 0x2671, 0x2685, 0x2699, 0x26AD,
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0x26C1, 0x26D5, 0x26E9, 0x26FD, 0x2711, 0x2724, 0x2738, 0x274C,
|
||||
0x2760, 0x2774, 0x2788, 0x279B, 0x27AF, 0x27C3, 0x27D6, 0x27EA,
|
||||
0x27FE, 0x2811, 0x2825, 0x2838, 0x284C, 0x2860, 0x2873, 0x2886,
|
||||
0x289A, 0x28AD, 0x28C1, 0x28D4, 0x28E7, 0x28FB, 0x290E, 0x2921,
|
||||
0x2935, 0x2948, 0x295B, 0x296E, 0x2981, 0x2994, 0x29A7, 0x29BB,
|
||||
0x29CE, 0x29E1, 0x29F4, 0x2A07, 0x2A1A, 0x2A2C, 0x2A3F, 0x2A52,
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||||
0x2A65, 0x2A78, 0x2A8B, 0x2A9D, 0x2AB0, 0x2AC3, 0x2AD6, 0x2AE8,
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0x2AFB, 0x2B0D, 0x2B20, 0x2B33, 0x2B45, 0x2B58, 0x2B6A, 0x2B7D,
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||||
0x2B8F, 0x2BA1, 0x2BB4, 0x2BC6, 0x2BD8, 0x2BEB, 0x2BFD, 0x2C0F,
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||||
0x2C21, 0x2C34, 0x2C46, 0x2C58, 0x2C6A, 0x2C7C, 0x2C8E, 0x2CA0,
|
||||
0x2CB2, 0x2CC4, 0x2CD6, 0x2CE8, 0x2CFA, 0x2D0C, 0x2D1E, 0x2D2F,
|
||||
0x2D41, 0x2D53, 0x2D65, 0x2D76, 0x2D88, 0x2D9A, 0x2DAB, 0x2DBD,
|
||||
0x2DCF, 0x2DE0, 0x2DF2, 0x2E03, 0x2E15, 0x2E26, 0x2E37, 0x2E49,
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0x2E5A, 0x2E6B, 0x2E7D, 0x2E8E, 0x2E9F, 0x2EB0, 0x2EC2, 0x2ED3,
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0x2EE4, 0x2EF5, 0x2F06, 0x2F17, 0x2F28, 0x2F39, 0x2F4A, 0x2F5B,
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0x2F6C, 0x2F7D, 0x2F8D, 0x2F9E, 0x2FAF, 0x2FC0, 0x2FD0, 0x2FE1,
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0x2FF2, 0x3002, 0x3013, 0x3024, 0x3034, 0x3045, 0x3055, 0x3066,
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0x3076, 0x3087, 0x3097, 0x30A7, 0x30B8, 0x30C8, 0x30D8, 0x30E8,
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0x30F9, 0x3109, 0x3119, 0x3129, 0x3139, 0x3149, 0x3159, 0x3169,
|
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0x3179, 0x3189, 0x3199, 0x31A9, 0x31B9, 0x31C8, 0x31D8, 0x31E8,
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0x31F8, 0x3207, 0x3217, 0x3227, 0x3236, 0x3246, 0x3255, 0x3265,
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0x3274, 0x3284, 0x3293, 0x32A3, 0x32B2, 0x32C1, 0x32D0, 0x32E0,
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||||
0x32EF, 0x32FE, 0x330D, 0x331D, 0x332C, 0x333B, 0x334A, 0x3359,
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||||
0x3368, 0x3377, 0x3386, 0x3395, 0x33A3, 0x33B2, 0x33C1, 0x33D0,
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||||
0x33DF, 0x33ED, 0x33FC, 0x340B, 0x3419, 0x3428, 0x3436, 0x3445,
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||||
0x3453, 0x3462, 0x3470, 0x347F, 0x348D, 0x349B, 0x34AA, 0x34B8,
|
||||
0x34C6, 0x34D4, 0x34E2, 0x34F1, 0x34FF, 0x350D, 0x351B, 0x3529,
|
||||
0x3537, 0x3545, 0x3553, 0x3561, 0x356E, 0x357C, 0x358A, 0x3598,
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0x35A5, 0x35B3, 0x35C1, 0x35CE, 0x35DC, 0x35EA, 0x35F7, 0x3605,
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0x3612, 0x3620, 0x362D, 0x363A, 0x3648, 0x3655, 0x3662, 0x366F,
|
||||
0x367D, 0x368A, 0x3697, 0x36A4, 0x36B1, 0x36BE, 0x36CB, 0x36D8,
|
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0x36E5, 0x36F2, 0x36FF, 0x370C, 0x3718, 0x3725, 0x3732, 0x373F,
|
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0x374B, 0x3758, 0x3765, 0x3771, 0x377E, 0x378A, 0x3797, 0x37A3,
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0x37B0, 0x37BC, 0x37C8, 0x37D5, 0x37E1, 0x37ED, 0x37F9, 0x3805,
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0x3812, 0x381E, 0x382A, 0x3836, 0x3842, 0x384E, 0x385A, 0x3866,
|
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0x3871, 0x387D, 0x3889, 0x3895, 0x38A1, 0x38AC, 0x38B8, 0x38C3,
|
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0x38CF, 0x38DB, 0x38E6, 0x38F2, 0x38FD, 0x3909, 0x3914, 0x391F,
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0x392B, 0x3936, 0x3941, 0x394C, 0x3958, 0x3963, 0x396E, 0x3979,
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0x3984, 0x398F, 0x399A, 0x39A5, 0x39B0, 0x39BB, 0x39C5, 0x39D0,
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0x39DB, 0x39E6, 0x39F0, 0x39FB, 0x3A06, 0x3A10, 0x3A1B, 0x3A25,
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0x3A30, 0x3A3A, 0x3A45, 0x3A4F, 0x3A59, 0x3A64, 0x3A6E, 0x3A78,
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0x3A82, 0x3A8D, 0x3A97, 0x3AA1, 0x3AAB, 0x3AB5, 0x3ABF, 0x3AC9,
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0x3AD3, 0x3ADD, 0x3AE6, 0x3AF0, 0x3AFA, 0x3B04, 0x3B0E, 0x3B17,
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0x3B21, 0x3B2A, 0x3B34, 0x3B3E, 0x3B47, 0x3B50, 0x3B5A, 0x3B63,
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0x3B6D, 0x3B76, 0x3B7F, 0x3B88, 0x3B92, 0x3B9B, 0x3BA4, 0x3BAD,
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0x3BB6, 0x3BBF, 0x3BC8, 0x3BD1, 0x3BDA, 0x3BE3, 0x3BEC, 0x3BF5,
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0x3BFD, 0x3C06, 0x3C0F, 0x3C17, 0x3C20, 0x3C29, 0x3C31, 0x3C3A,
|
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0x3C42, 0x3C4B, 0x3C53, 0x3C5B, 0x3C64, 0x3C6C, 0x3C74, 0x3C7D,
|
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0x3C85, 0x3C8D, 0x3C95, 0x3C9D, 0x3CA5, 0x3CAD, 0x3CB5, 0x3CBD,
|
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0x3CC5, 0x3CCD, 0x3CD5, 0x3CDD, 0x3CE4, 0x3CEC, 0x3CF4, 0x3CFB,
|
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0x3D03, 0x3D0B, 0x3D12, 0x3D1A, 0x3D21, 0x3D28, 0x3D30, 0x3D37,
|
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0x3D3F, 0x3D46, 0x3D4D, 0x3D54, 0x3D5B, 0x3D63, 0x3D6A, 0x3D71,
|
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0x3D78, 0x3D7F, 0x3D86, 0x3D8D, 0x3D93, 0x3D9A, 0x3DA1, 0x3DA8,
|
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0x3DAF, 0x3DB5, 0x3DBC, 0x3DC2, 0x3DC9, 0x3DD0, 0x3DD6, 0x3DDD,
|
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0x3DE3, 0x3DE9, 0x3DF0, 0x3DF6, 0x3DFC, 0x3E03, 0x3E09, 0x3E0F,
|
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0x3E15, 0x3E1B, 0x3E21, 0x3E27, 0x3E2D, 0x3E33, 0x3E39, 0x3E3F,
|
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0x3E45, 0x3E4A, 0x3E50, 0x3E56, 0x3E5C, 0x3E61, 0x3E67, 0x3E6C,
|
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0x3E72, 0x3E77, 0x3E7D, 0x3E82, 0x3E88, 0x3E8D, 0x3E92, 0x3E98,
|
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0x3E9D, 0x3EA2, 0x3EA7, 0x3EAC, 0x3EB1, 0x3EB6, 0x3EBB, 0x3EC0,
|
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0x3EC5, 0x3ECA, 0x3ECF, 0x3ED4, 0x3ED8, 0x3EDD, 0x3EE2, 0x3EE7,
|
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0x3EEB, 0x3EF0, 0x3EF4, 0x3EF9, 0x3EFD, 0x3F02, 0x3F06, 0x3F0A,
|
||||
0x3F0F, 0x3F13, 0x3F17, 0x3F1C, 0x3F20, 0x3F24, 0x3F28, 0x3F2C,
|
||||
0x3F30, 0x3F34, 0x3F38, 0x3F3C, 0x3F40, 0x3F43, 0x3F47, 0x3F4B,
|
||||
0x3F4F, 0x3F52, 0x3F56, 0x3F5A, 0x3F5D, 0x3F61, 0x3F64, 0x3F68,
|
||||
0x3F6B, 0x3F6E, 0x3F72, 0x3F75, 0x3F78, 0x3F7B, 0x3F7F, 0x3F82,
|
||||
0x3F85, 0x3F88, 0x3F8B, 0x3F8E, 0x3F91, 0x3F94, 0x3F97, 0x3F99,
|
||||
0x3F9C, 0x3F9F, 0x3FA2, 0x3FA4, 0x3FA7, 0x3FAA, 0x3FAC, 0x3FAF,
|
||||
0x3FB1, 0x3FB4, 0x3FB6, 0x3FB8, 0x3FBB, 0x3FBD, 0x3FBF, 0x3FC1,
|
||||
0x3FC4, 0x3FC6, 0x3FC8, 0x3FCA, 0x3FCC, 0x3FCE, 0x3FD0, 0x3FD2,
|
||||
0x3FD4, 0x3FD5, 0x3FD7, 0x3FD9, 0x3FDB, 0x3FDC, 0x3FDE, 0x3FE0,
|
||||
0x3FE1, 0x3FE3, 0x3FE4, 0x3FE6, 0x3FE7, 0x3FE8, 0x3FEA, 0x3FEB,
|
||||
0x3FEC, 0x3FED, 0x3FEF, 0x3FF0, 0x3FF1, 0x3FF2, 0x3FF3, 0x3FF4,
|
||||
0x3FF5, 0x3FF6, 0x3FF7, 0x3FF7, 0x3FF8, 0x3FF9, 0x3FFA, 0x3FFA,
|
||||
0x3FFB, 0x3FFC, 0x3FFC, 0x3FFD, 0x3FFD, 0x3FFE, 0x3FFE, 0x3FFE,
|
||||
0x3FFF, 0x3FFF, 0x3FFF, 0x4000, 0x4000, 0x4000, 0x4000, 0x4000, 0x4000
|
||||
};
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|
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int32 phd_sin(int32 x)
|
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{
|
||||
x &= 0xFFFF;
|
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bool neg = (x > 0x8000);
|
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x &= 0x7FFF;
|
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|
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if (x >= 0x4000) {
|
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x = 0x8000 - x;
|
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}
|
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|
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x = sin_table[x >> 4];
|
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|
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return neg ? -x : x;
|
||||
}
|
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|
||||
int32 phd_cos(int32 x)
|
||||
{
|
||||
return phd_sin(x + 0x4000);
|
||||
}
|
||||
|
||||
int32 clamp(int32 x, int32 a, int32 b) {
|
||||
return x < a ? a : (x > b ? b : x);
|
||||
}
|
||||
|
||||
Matrix& matrixGet() {
|
||||
return matrixStack[matrixStackIndex];
|
||||
}
|
||||
|
||||
void matrixPush() {
|
||||
#if defined(_WIN32)
|
||||
if (matrixStackIndex >= MAX_MATRICES - 1) {
|
||||
DebugBreak();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
Matrix &a = matrixStack[matrixStackIndex++];
|
||||
Matrix &b = matrixStack[matrixStackIndex];
|
||||
memcpy(b, a, sizeof(Matrix));
|
||||
}
|
||||
|
||||
void matrixPop() {
|
||||
#if defined(_WIN32)
|
||||
if (matrixStackIndex <= 0) {
|
||||
DebugBreak();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
matrixStackIndex--;
|
||||
}
|
||||
|
||||
void matrixTranslate(const vec3i &offset) {
|
||||
Matrix &m = matrixGet();
|
||||
|
||||
m[0].w += DP33(m[0], offset);
|
||||
m[1].w += DP33(m[1], offset);
|
||||
m[2].w += DP33(m[2], offset);
|
||||
}
|
||||
|
||||
void matrixTranslateAbs(const vec3i &offset) {
|
||||
vec3i d;
|
||||
d.x = offset.x - viewPos.x;
|
||||
d.y = offset.y - viewPos.y;
|
||||
d.z = offset.z - viewPos.z;
|
||||
|
||||
Matrix &m = matrixGet();
|
||||
m[0].w = DP33(m[0], d);
|
||||
m[1].w = DP33(m[1], d);
|
||||
m[2].w = DP33(m[2], d);
|
||||
}
|
||||
|
||||
void matrixRotate(int16 rotX, int16 rotY, int16 rotZ) {}
|
||||
|
||||
void matrixSetView(const vec3i &pos, int16 rotX, int16 rotY) {
|
||||
int32 sx = phd_sin(rotX);
|
||||
int32 cx = phd_cos(rotX);
|
||||
int32 sy = phd_sin(rotY);
|
||||
int32 cy = phd_cos(rotY);
|
||||
|
||||
Matrix &m = matrixGet();
|
||||
|
||||
m[0].x = cy;
|
||||
m[0].y = 0;
|
||||
m[0].z = -sy;
|
||||
m[0].w = pos.x;
|
||||
|
||||
m[1].x = (sx * sy) >> FIXED_SHIFT;
|
||||
m[1].y = cx;
|
||||
m[1].z = (sx * cy) >> FIXED_SHIFT;
|
||||
m[1].w = pos.y;
|
||||
|
||||
m[2].x = (cx * sy) >> FIXED_SHIFT;
|
||||
m[2].y = -sx;
|
||||
m[2].z = (cx * cy) >> FIXED_SHIFT;
|
||||
m[2].w = pos.z;
|
||||
|
||||
viewPos = pos;
|
||||
}
|
@@ -1,6 +1,7 @@
|
||||
#ifndef H_COMMON
|
||||
#define H_COMMON
|
||||
|
||||
//#define TEST
|
||||
//#define PROFILE
|
||||
|
||||
#if defined(_WIN32)
|
||||
@@ -65,9 +66,11 @@
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define INLINE inline
|
||||
#define INLINE inline
|
||||
#define NOINLINE __declspec(noinline)
|
||||
#elif defined(__GBA__) || defined(__TNS__)
|
||||
#define INLINE __attribute__((always_inline)) inline
|
||||
#define INLINE __attribute__((always_inline)) inline
|
||||
#define NOINLINE __attribute__((noinline))
|
||||
#endif
|
||||
|
||||
typedef signed char int8;
|
||||
@@ -113,39 +116,46 @@ typedef int16 Index;
|
||||
#define ALIGN4 __attribute__((aligned(4)))
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32)
|
||||
extern LARGE_INTEGER g_timer;
|
||||
#ifdef PROFILE
|
||||
#if defined(_WIN32)
|
||||
|
||||
INLINE void profile_start() {
|
||||
QueryPerformanceCounter(&g_timer);
|
||||
}
|
||||
extern LARGE_INTEGER g_timer;
|
||||
extern LARGE_INTEGER g_current;
|
||||
|
||||
#define PROFILE_START() {\
|
||||
QueryPerformanceCounter(&g_timer);\
|
||||
}
|
||||
|
||||
#define PROFILE_STOP(value) {\
|
||||
QueryPerformanceCounter(&g_current);\
|
||||
value += (g_current.QuadPart - g_timer.QuadPart);\
|
||||
}
|
||||
|
||||
#elif defined(__GBA__)
|
||||
|
||||
#ifdef TEST
|
||||
#define TIMER_FREQ_DIV 1
|
||||
#else
|
||||
#define TIMER_FREQ_DIV 3
|
||||
#endif
|
||||
|
||||
#define PROFILE_START() {\
|
||||
REG_TM0CNT_L = 0;\
|
||||
REG_TM0CNT_H = (1 << 7) | TIMER_FREQ_DIV;\
|
||||
}
|
||||
|
||||
#define PROFILE_STOP(value) {\
|
||||
value += REG_TM0CNT_L;\
|
||||
REG_TM0CNT_H = 0;\
|
||||
}
|
||||
|
||||
INLINE uint32 profile_stop() {
|
||||
LARGE_INTEGER current;
|
||||
QueryPerformanceCounter(¤t);
|
||||
return (current.QuadPart - g_timer.QuadPart);
|
||||
}
|
||||
#elif defined(__GBA__)
|
||||
#ifdef PROFILE
|
||||
#define TIMER_FREQ_DIV 1
|
||||
#else
|
||||
#define TIMER_FREQ_DIV 3
|
||||
#define PROFILE_START()
|
||||
#define PROFILE_STOP(value)
|
||||
#endif
|
||||
|
||||
INLINE void profile_start() {
|
||||
REG_TM0CNT_L = 0;
|
||||
REG_TM0CNT_H = (1 << 7) | TIMER_FREQ_DIV; // enable | 1024 divisor
|
||||
}
|
||||
|
||||
INLINE uint32 profile_stop() {
|
||||
vu16 cycles = REG_TM0CNT_L;
|
||||
REG_TM0CNT_H = 0;
|
||||
return cycles;
|
||||
}
|
||||
#else
|
||||
INLINE void profile_start() {}
|
||||
|
||||
INLINE uint32 profile_stop() { return 0; }
|
||||
#define PROFILE_START()
|
||||
#define PROFILE_STOP(value)
|
||||
#endif
|
||||
|
||||
#ifdef __TNS__
|
||||
@@ -347,9 +357,14 @@ struct Face {
|
||||
int8 indices[4];
|
||||
};
|
||||
|
||||
extern uint16 dbg_transform;
|
||||
extern uint16 dbg_poly;
|
||||
extern uint16 dbg_flush;
|
||||
#ifdef PROFILE
|
||||
extern uint16 dbg_transform;
|
||||
extern uint16 dbg_poly;
|
||||
extern uint16 dbg_sort;
|
||||
extern uint16 dbg_flush;
|
||||
extern uint16 dbg_vert_count;
|
||||
extern uint16 dbg_poly_count;
|
||||
#endif
|
||||
|
||||
#define FIXED_SHIFT 14
|
||||
|
||||
@@ -391,9 +406,11 @@ void matrixSetView(const vec3i &pos, int16 rotX, int16 rotY);
|
||||
void drawGlyph(const Sprite *sprite, int32 x, int32 y);
|
||||
|
||||
void clear();
|
||||
void transform(const vec3s &v, int32 vg);
|
||||
void faceAddTriangle(uint32 flags, const Index* indices, int32 startVertex);
|
||||
void faceAddQuad(uint32 flags, const Index* indices, int32 startVertex);
|
||||
void transform_room(const Room::Vertex* vertices, int32 vCount);
|
||||
void transform_mesh(const vec3s* vertices, int32 vCount);
|
||||
void faceAdd_room(const Quad* quads, int32 qCount, const Triangle* triangles, int32 tCount, int32 startVertex);
|
||||
void faceAdd_mesh(const Quad* rFaces, const Quad* crFaces, const Triangle* tFaces, const Triangle* ctFaces, int32 rCount, int32 crCount, int32 tCount, int32 ctCount, int32 startVertex);
|
||||
|
||||
void flush();
|
||||
void initRender();
|
||||
|
||||
|
@@ -6,7 +6,7 @@
|
||||
|
||||
// level file data -------------------
|
||||
uint32 tilesCount;
|
||||
extern const uint8* tiles[15];
|
||||
extern const uint8* tiles;
|
||||
|
||||
#if defined(USE_MODE_5) || defined(_WIN32)
|
||||
extern uint16 palette[256];
|
||||
@@ -87,9 +87,7 @@ extern Rect clip;
|
||||
|
||||
void readLevel(const uint8 *data) { // TODO non-hardcode level loader, added *_OFF alignment bytes
|
||||
tilesCount = *((uint32*)(data + 4));
|
||||
for (uint32 i = 0; i < tilesCount; i++) {
|
||||
tiles[i] = data + 8 + 256 * 256 * i;
|
||||
}
|
||||
tiles = data + 8;
|
||||
|
||||
#define MDL_OFF 2
|
||||
#define ENT_OFF 2
|
||||
@@ -272,29 +270,13 @@ void drawMesh(int16 meshIndex) {
|
||||
|
||||
int32 startVertex = gVerticesCount;
|
||||
|
||||
profile_start();
|
||||
for (uint16 i = 0; i < vCount; i++) {
|
||||
transform(*vertices++, 4096);
|
||||
}
|
||||
dbg_transform += profile_stop();
|
||||
PROFILE_START();
|
||||
transform_mesh(vertices, vCount);
|
||||
PROFILE_STOP(dbg_transform);
|
||||
|
||||
profile_start();
|
||||
for (int i = 0; i < rCount; i++) {
|
||||
faceAddQuad(rFaces[i].flags, rFaces[i].indices, startVertex);
|
||||
}
|
||||
|
||||
for (int i = 0; i < crCount; i++) {
|
||||
faceAddQuad(crFaces[i].flags | FACE_COLORED, crFaces[i].indices, startVertex);
|
||||
}
|
||||
|
||||
for (int i = 0; i < tCount; i++) {
|
||||
faceAddTriangle(tFaces[i].flags, tFaces[i].indices, startVertex);
|
||||
}
|
||||
|
||||
for (int i = 0; i < ctCount; i++) {
|
||||
faceAddTriangle(ctFaces[i].flags | FACE_COLORED, ctFaces[i].indices, startVertex);
|
||||
}
|
||||
dbg_poly += profile_stop();
|
||||
PROFILE_START();
|
||||
faceAdd_mesh(rFaces, crFaces, tFaces, ctFaces, rCount, crCount, tCount, ctCount, startVertex);
|
||||
PROFILE_STOP(dbg_poly);
|
||||
}
|
||||
|
||||
void drawModel(int32 modelIndex) {
|
||||
@@ -351,6 +333,9 @@ void drawNumber(int32 number, int32 x, int32 y) {
|
||||
}
|
||||
}
|
||||
|
||||
extern vec3i viewPos;
|
||||
extern Vertex gVertices[MAX_VERTICES];
|
||||
|
||||
void drawRoom(int16 roomIndex) {
|
||||
RoomDesc &room = rooms[roomIndex];
|
||||
|
||||
@@ -361,37 +346,22 @@ void drawRoom(int16 roomIndex) {
|
||||
matrixPush();
|
||||
matrixTranslateAbs(vec3i(room.x, 0, room.z));
|
||||
|
||||
profile_start();
|
||||
const Room::Vertex* vertex = room.vertices;
|
||||
for (uint16 i = 0; i < room.vCount; i++) {
|
||||
transform(vertex->pos, vertex->lighting);
|
||||
vertex++;
|
||||
}
|
||||
dbg_transform += profile_stop();
|
||||
PROFILE_START();
|
||||
transform_room(room.vertices, room.vCount);
|
||||
PROFILE_STOP(dbg_transform);
|
||||
|
||||
matrixPop();
|
||||
|
||||
profile_start();
|
||||
const Quad* quads = room.quads;
|
||||
for (uint16 i = 0; i < room.qCount; i++) {
|
||||
faceAddQuad(quads[i].flags, quads[i].indices, startVertex);
|
||||
}
|
||||
|
||||
const Triangle* triangles = room.triangles;
|
||||
for (uint16 i = 0; i < room.tCount; i++) {
|
||||
faceAddTriangle(triangles[i].flags, triangles[i].indices, startVertex);
|
||||
}
|
||||
|
||||
PROFILE_START();
|
||||
faceAdd_room(room.quads, room.qCount, room.triangles, room.tCount, startVertex);
|
||||
if (roomIndex == entityLara) { // TODO draw all entities in the room
|
||||
drawEntity(entityLara);
|
||||
}
|
||||
dbg_poly += profile_stop();
|
||||
PROFILE_STOP(dbg_poly);
|
||||
|
||||
room.reset();
|
||||
|
||||
profile_start();
|
||||
flush();
|
||||
dbg_flush += profile_stop();
|
||||
}
|
||||
|
||||
const Room::Sector* getSector(int32 roomIndex, int32 x, int32 z) {
|
||||
@@ -565,10 +535,6 @@ void getVisibleRooms(int32 roomIndex) {
|
||||
}
|
||||
|
||||
void drawRooms() {
|
||||
dbg_transform = 0;
|
||||
dbg_poly = 0;
|
||||
dbg_flush = 0;
|
||||
|
||||
rooms[camera.room].clip = { 0, 0, FRAME_WIDTH, FRAME_HEIGHT };
|
||||
visRoomsCount = 0;
|
||||
visRooms[visRoomsCount++] = camera.room;
|
||||
|
@@ -10,6 +10,7 @@
|
||||
extern uint8 fb[WIDTH * HEIGHT * 2];
|
||||
|
||||
LARGE_INTEGER g_timer;
|
||||
LARGE_INTEGER g_current;
|
||||
|
||||
#define WND_SCALE 4
|
||||
#elif defined(__GBA__)
|
||||
@@ -83,9 +84,14 @@ int32 fps;
|
||||
int32 frameIndex = 0;
|
||||
int32 fpsCounter = 0;
|
||||
|
||||
uint16 dbg_transform;
|
||||
uint16 dbg_poly;
|
||||
uint16 dbg_flush;
|
||||
#ifdef PROFILE
|
||||
uint16 dbg_transform;
|
||||
uint16 dbg_poly;
|
||||
uint16 dbg_sort;
|
||||
uint16 dbg_flush;
|
||||
uint16 dbg_vert_count;
|
||||
uint16 dbg_poly_count;
|
||||
#endif
|
||||
|
||||
void update(int32 frames) {
|
||||
for (int32 i = 0; i < frames; i++) {
|
||||
@@ -93,6 +99,9 @@ void update(int32 frames) {
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef TEST
|
||||
void faceAddQuad(uint32 flags, const Index* indices, int32 startVertex);
|
||||
|
||||
extern Vertex gVertices[MAX_VERTICES];
|
||||
|
||||
INLINE int32 classify(const Vertex* v) {
|
||||
@@ -170,26 +179,44 @@ void drawTest() {
|
||||
|
||||
flush();
|
||||
}
|
||||
#endif
|
||||
|
||||
void render() {
|
||||
clear();
|
||||
|
||||
#ifdef PROFILE
|
||||
#ifdef TEST
|
||||
#ifdef __GBA__
|
||||
VBlankIntrWait();
|
||||
#endif
|
||||
|
||||
profile_start();
|
||||
int32 cycles = 0;
|
||||
PROFILE_START();
|
||||
drawTest();
|
||||
uint16 cycles = profile_stop();
|
||||
PROFILE_STOP(cycles);
|
||||
|
||||
drawNumber(cycles, FRAME_WIDTH, 32);
|
||||
#else
|
||||
#ifdef PROFILE
|
||||
dbg_transform = 0;
|
||||
dbg_poly = 0;
|
||||
dbg_sort = 0;
|
||||
dbg_flush = 0;
|
||||
dbg_vert_count = 0;
|
||||
dbg_poly_count = 0;
|
||||
#endif
|
||||
|
||||
drawRooms();
|
||||
drawNumber(dbg_transform, FRAME_WIDTH, 32);
|
||||
drawNumber(dbg_poly, FRAME_WIDTH, 48);
|
||||
drawNumber(dbg_flush, FRAME_WIDTH, 64);
|
||||
drawNumber(dbg_transform + dbg_poly + dbg_flush, FRAME_WIDTH, 80);
|
||||
|
||||
#ifdef PROFILE
|
||||
drawNumber(dbg_transform, FRAME_WIDTH, 32);
|
||||
drawNumber(dbg_poly, FRAME_WIDTH, 48);
|
||||
drawNumber(dbg_sort, FRAME_WIDTH, 64);
|
||||
drawNumber(dbg_flush, FRAME_WIDTH, 80);
|
||||
drawNumber(dbg_transform + dbg_poly + dbg_sort + dbg_flush, FRAME_WIDTH, 96);
|
||||
drawNumber(dbg_vert_count, FRAME_WIDTH, 120);
|
||||
drawNumber(dbg_poly_count, FRAME_WIDTH, 136);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
drawNumber(fps, FRAME_WIDTH, 16);
|
||||
|
@@ -1,8 +1,8 @@
|
||||
#include "common.h"
|
||||
|
||||
#define DIV_TABLE_SIZE 641
|
||||
#define DIV_TABLE_SIZE 256
|
||||
|
||||
uint16 divTable[DIV_TABLE_SIZE];
|
||||
uint16 divTable[DIV_TABLE_SIZE]; // IWRAM 0.5 kb
|
||||
|
||||
#if defined(_WIN32)
|
||||
uint8 fb[WIDTH * HEIGHT * 2];
|
||||
@@ -19,256 +19,26 @@ uint16 divTable[DIV_TABLE_SIZE];
|
||||
uint16 palette[256];
|
||||
#endif
|
||||
|
||||
uint8 lightmap[256 * 32];
|
||||
uint8 lightmap[256 * 32]; // IWRAM 8 kb
|
||||
|
||||
const uint8* tiles[15];
|
||||
const uint8* tiles;
|
||||
const uint8* tile;
|
||||
|
||||
const Texture* textures;
|
||||
|
||||
uint32 gVerticesCount = 0;
|
||||
Vertex gVertices[MAX_VERTICES];
|
||||
|
||||
int32 gFacesCount = 0;
|
||||
Face* gFacesSorted[MAX_FACES];
|
||||
EWRAM_DATA Face gFaces[MAX_FACES];
|
||||
|
||||
uint16 mipMask;
|
||||
EWRAM_DATA Vertex gVertices[MAX_VERTICES]; // EWRAM 8 kb
|
||||
EWRAM_DATA Face* gFacesSorted[MAX_FACES]; // EWRAM 2 kb
|
||||
EWRAM_DATA Face gFaces[MAX_FACES]; // EWRAM 5 kb
|
||||
|
||||
//uint16 mipMask;
|
||||
|
||||
Rect clip;
|
||||
|
||||
const int16 sin_table[] = { // 1025
|
||||
0x0000, 0x0019, 0x0032, 0x004B, 0x0065, 0x007E, 0x0097, 0x00B0,
|
||||
0x00C9, 0x00E2, 0x00FB, 0x0114, 0x012E, 0x0147, 0x0160, 0x0179,
|
||||
0x0192, 0x01AB, 0x01C4, 0x01DD, 0x01F7, 0x0210, 0x0229, 0x0242,
|
||||
0x025B, 0x0274, 0x028D, 0x02A6, 0x02C0, 0x02D9, 0x02F2, 0x030B,
|
||||
0x0324, 0x033D, 0x0356, 0x036F, 0x0388, 0x03A1, 0x03BB, 0x03D4,
|
||||
0x03ED, 0x0406, 0x041F, 0x0438, 0x0451, 0x046A, 0x0483, 0x049C,
|
||||
0x04B5, 0x04CE, 0x04E7, 0x0500, 0x051A, 0x0533, 0x054C, 0x0565,
|
||||
0x057E, 0x0597, 0x05B0, 0x05C9, 0x05E2, 0x05FB, 0x0614, 0x062D,
|
||||
0x0646, 0x065F, 0x0678, 0x0691, 0x06AA, 0x06C3, 0x06DC, 0x06F5,
|
||||
0x070E, 0x0727, 0x0740, 0x0759, 0x0772, 0x078B, 0x07A4, 0x07BD,
|
||||
0x07D6, 0x07EF, 0x0807, 0x0820, 0x0839, 0x0852, 0x086B, 0x0884,
|
||||
0x089D, 0x08B6, 0x08CF, 0x08E8, 0x0901, 0x0919, 0x0932, 0x094B,
|
||||
0x0964, 0x097D, 0x0996, 0x09AF, 0x09C7, 0x09E0, 0x09F9, 0x0A12,
|
||||
0x0A2B, 0x0A44, 0x0A5C, 0x0A75, 0x0A8E, 0x0AA7, 0x0AC0, 0x0AD8,
|
||||
0x0AF1, 0x0B0A, 0x0B23, 0x0B3B, 0x0B54, 0x0B6D, 0x0B85, 0x0B9E,
|
||||
0x0BB7, 0x0BD0, 0x0BE8, 0x0C01, 0x0C1A, 0x0C32, 0x0C4B, 0x0C64,
|
||||
0x0C7C, 0x0C95, 0x0CAE, 0x0CC6, 0x0CDF, 0x0CF8, 0x0D10, 0x0D29,
|
||||
0x0D41, 0x0D5A, 0x0D72, 0x0D8B, 0x0DA4, 0x0DBC, 0x0DD5, 0x0DED,
|
||||
0x0E06, 0x0E1E, 0x0E37, 0x0E4F, 0x0E68, 0x0E80, 0x0E99, 0x0EB1,
|
||||
0x0ECA, 0x0EE2, 0x0EFB, 0x0F13, 0x0F2B, 0x0F44, 0x0F5C, 0x0F75,
|
||||
0x0F8D, 0x0FA5, 0x0FBE, 0x0FD6, 0x0FEE, 0x1007, 0x101F, 0x1037,
|
||||
0x1050, 0x1068, 0x1080, 0x1099, 0x10B1, 0x10C9, 0x10E1, 0x10FA,
|
||||
0x1112, 0x112A, 0x1142, 0x115A, 0x1173, 0x118B, 0x11A3, 0x11BB,
|
||||
0x11D3, 0x11EB, 0x1204, 0x121C, 0x1234, 0x124C, 0x1264, 0x127C,
|
||||
0x1294, 0x12AC, 0x12C4, 0x12DC, 0x12F4, 0x130C, 0x1324, 0x133C,
|
||||
0x1354, 0x136C, 0x1384, 0x139C, 0x13B4, 0x13CC, 0x13E4, 0x13FB,
|
||||
0x1413, 0x142B, 0x1443, 0x145B, 0x1473, 0x148B, 0x14A2, 0x14BA,
|
||||
0x14D2, 0x14EA, 0x1501, 0x1519, 0x1531, 0x1549, 0x1560, 0x1578,
|
||||
0x1590, 0x15A7, 0x15BF, 0x15D7, 0x15EE, 0x1606, 0x161D, 0x1635,
|
||||
0x164C, 0x1664, 0x167C, 0x1693, 0x16AB, 0x16C2, 0x16DA, 0x16F1,
|
||||
0x1709, 0x1720, 0x1737, 0x174F, 0x1766, 0x177E, 0x1795, 0x17AC,
|
||||
0x17C4, 0x17DB, 0x17F2, 0x180A, 0x1821, 0x1838, 0x184F, 0x1867,
|
||||
0x187E, 0x1895, 0x18AC, 0x18C3, 0x18DB, 0x18F2, 0x1909, 0x1920,
|
||||
0x1937, 0x194E, 0x1965, 0x197C, 0x1993, 0x19AA, 0x19C1, 0x19D8,
|
||||
0x19EF, 0x1A06, 0x1A1D, 0x1A34, 0x1A4B, 0x1A62, 0x1A79, 0x1A90,
|
||||
0x1AA7, 0x1ABE, 0x1AD4, 0x1AEB, 0x1B02, 0x1B19, 0x1B30, 0x1B46,
|
||||
0x1B5D, 0x1B74, 0x1B8A, 0x1BA1, 0x1BB8, 0x1BCE, 0x1BE5, 0x1BFC,
|
||||
0x1C12, 0x1C29, 0x1C3F, 0x1C56, 0x1C6C, 0x1C83, 0x1C99, 0x1CB0,
|
||||
0x1CC6, 0x1CDD, 0x1CF3, 0x1D0A, 0x1D20, 0x1D36, 0x1D4D, 0x1D63,
|
||||
0x1D79, 0x1D90, 0x1DA6, 0x1DBC, 0x1DD3, 0x1DE9, 0x1DFF, 0x1E15,
|
||||
0x1E2B, 0x1E42, 0x1E58, 0x1E6E, 0x1E84, 0x1E9A, 0x1EB0, 0x1EC6,
|
||||
0x1EDC, 0x1EF2, 0x1F08, 0x1F1E, 0x1F34, 0x1F4A, 0x1F60, 0x1F76,
|
||||
0x1F8C, 0x1FA2, 0x1FB7, 0x1FCD, 0x1FE3, 0x1FF9, 0x200F, 0x2024,
|
||||
0x203A, 0x2050, 0x2065, 0x207B, 0x2091, 0x20A6, 0x20BC, 0x20D1,
|
||||
0x20E7, 0x20FD, 0x2112, 0x2128, 0x213D, 0x2153, 0x2168, 0x217D,
|
||||
0x2193, 0x21A8, 0x21BE, 0x21D3, 0x21E8, 0x21FE, 0x2213, 0x2228,
|
||||
0x223D, 0x2253, 0x2268, 0x227D, 0x2292, 0x22A7, 0x22BC, 0x22D2,
|
||||
0x22E7, 0x22FC, 0x2311, 0x2326, 0x233B, 0x2350, 0x2365, 0x237A,
|
||||
0x238E, 0x23A3, 0x23B8, 0x23CD, 0x23E2, 0x23F7, 0x240B, 0x2420,
|
||||
0x2435, 0x244A, 0x245E, 0x2473, 0x2488, 0x249C, 0x24B1, 0x24C5,
|
||||
0x24DA, 0x24EF, 0x2503, 0x2518, 0x252C, 0x2541, 0x2555, 0x2569,
|
||||
0x257E, 0x2592, 0x25A6, 0x25BB, 0x25CF, 0x25E3, 0x25F8, 0x260C,
|
||||
0x2620, 0x2634, 0x2648, 0x265C, 0x2671, 0x2685, 0x2699, 0x26AD,
|
||||
0x26C1, 0x26D5, 0x26E9, 0x26FD, 0x2711, 0x2724, 0x2738, 0x274C,
|
||||
0x2760, 0x2774, 0x2788, 0x279B, 0x27AF, 0x27C3, 0x27D6, 0x27EA,
|
||||
0x27FE, 0x2811, 0x2825, 0x2838, 0x284C, 0x2860, 0x2873, 0x2886,
|
||||
0x289A, 0x28AD, 0x28C1, 0x28D4, 0x28E7, 0x28FB, 0x290E, 0x2921,
|
||||
0x2935, 0x2948, 0x295B, 0x296E, 0x2981, 0x2994, 0x29A7, 0x29BB,
|
||||
0x29CE, 0x29E1, 0x29F4, 0x2A07, 0x2A1A, 0x2A2C, 0x2A3F, 0x2A52,
|
||||
0x2A65, 0x2A78, 0x2A8B, 0x2A9D, 0x2AB0, 0x2AC3, 0x2AD6, 0x2AE8,
|
||||
0x2AFB, 0x2B0D, 0x2B20, 0x2B33, 0x2B45, 0x2B58, 0x2B6A, 0x2B7D,
|
||||
0x2B8F, 0x2BA1, 0x2BB4, 0x2BC6, 0x2BD8, 0x2BEB, 0x2BFD, 0x2C0F,
|
||||
0x2C21, 0x2C34, 0x2C46, 0x2C58, 0x2C6A, 0x2C7C, 0x2C8E, 0x2CA0,
|
||||
0x2CB2, 0x2CC4, 0x2CD6, 0x2CE8, 0x2CFA, 0x2D0C, 0x2D1E, 0x2D2F,
|
||||
0x2D41, 0x2D53, 0x2D65, 0x2D76, 0x2D88, 0x2D9A, 0x2DAB, 0x2DBD,
|
||||
0x2DCF, 0x2DE0, 0x2DF2, 0x2E03, 0x2E15, 0x2E26, 0x2E37, 0x2E49,
|
||||
0x2E5A, 0x2E6B, 0x2E7D, 0x2E8E, 0x2E9F, 0x2EB0, 0x2EC2, 0x2ED3,
|
||||
0x2EE4, 0x2EF5, 0x2F06, 0x2F17, 0x2F28, 0x2F39, 0x2F4A, 0x2F5B,
|
||||
0x2F6C, 0x2F7D, 0x2F8D, 0x2F9E, 0x2FAF, 0x2FC0, 0x2FD0, 0x2FE1,
|
||||
0x2FF2, 0x3002, 0x3013, 0x3024, 0x3034, 0x3045, 0x3055, 0x3066,
|
||||
0x3076, 0x3087, 0x3097, 0x30A7, 0x30B8, 0x30C8, 0x30D8, 0x30E8,
|
||||
0x30F9, 0x3109, 0x3119, 0x3129, 0x3139, 0x3149, 0x3159, 0x3169,
|
||||
0x3179, 0x3189, 0x3199, 0x31A9, 0x31B9, 0x31C8, 0x31D8, 0x31E8,
|
||||
0x31F8, 0x3207, 0x3217, 0x3227, 0x3236, 0x3246, 0x3255, 0x3265,
|
||||
0x3274, 0x3284, 0x3293, 0x32A3, 0x32B2, 0x32C1, 0x32D0, 0x32E0,
|
||||
0x32EF, 0x32FE, 0x330D, 0x331D, 0x332C, 0x333B, 0x334A, 0x3359,
|
||||
0x3368, 0x3377, 0x3386, 0x3395, 0x33A3, 0x33B2, 0x33C1, 0x33D0,
|
||||
0x33DF, 0x33ED, 0x33FC, 0x340B, 0x3419, 0x3428, 0x3436, 0x3445,
|
||||
0x3453, 0x3462, 0x3470, 0x347F, 0x348D, 0x349B, 0x34AA, 0x34B8,
|
||||
0x34C6, 0x34D4, 0x34E2, 0x34F1, 0x34FF, 0x350D, 0x351B, 0x3529,
|
||||
0x3537, 0x3545, 0x3553, 0x3561, 0x356E, 0x357C, 0x358A, 0x3598,
|
||||
0x35A5, 0x35B3, 0x35C1, 0x35CE, 0x35DC, 0x35EA, 0x35F7, 0x3605,
|
||||
0x3612, 0x3620, 0x362D, 0x363A, 0x3648, 0x3655, 0x3662, 0x366F,
|
||||
0x367D, 0x368A, 0x3697, 0x36A4, 0x36B1, 0x36BE, 0x36CB, 0x36D8,
|
||||
0x36E5, 0x36F2, 0x36FF, 0x370C, 0x3718, 0x3725, 0x3732, 0x373F,
|
||||
0x374B, 0x3758, 0x3765, 0x3771, 0x377E, 0x378A, 0x3797, 0x37A3,
|
||||
0x37B0, 0x37BC, 0x37C8, 0x37D5, 0x37E1, 0x37ED, 0x37F9, 0x3805,
|
||||
0x3812, 0x381E, 0x382A, 0x3836, 0x3842, 0x384E, 0x385A, 0x3866,
|
||||
0x3871, 0x387D, 0x3889, 0x3895, 0x38A1, 0x38AC, 0x38B8, 0x38C3,
|
||||
0x38CF, 0x38DB, 0x38E6, 0x38F2, 0x38FD, 0x3909, 0x3914, 0x391F,
|
||||
0x392B, 0x3936, 0x3941, 0x394C, 0x3958, 0x3963, 0x396E, 0x3979,
|
||||
0x3984, 0x398F, 0x399A, 0x39A5, 0x39B0, 0x39BB, 0x39C5, 0x39D0,
|
||||
0x39DB, 0x39E6, 0x39F0, 0x39FB, 0x3A06, 0x3A10, 0x3A1B, 0x3A25,
|
||||
0x3A30, 0x3A3A, 0x3A45, 0x3A4F, 0x3A59, 0x3A64, 0x3A6E, 0x3A78,
|
||||
0x3A82, 0x3A8D, 0x3A97, 0x3AA1, 0x3AAB, 0x3AB5, 0x3ABF, 0x3AC9,
|
||||
0x3AD3, 0x3ADD, 0x3AE6, 0x3AF0, 0x3AFA, 0x3B04, 0x3B0E, 0x3B17,
|
||||
0x3B21, 0x3B2A, 0x3B34, 0x3B3E, 0x3B47, 0x3B50, 0x3B5A, 0x3B63,
|
||||
0x3B6D, 0x3B76, 0x3B7F, 0x3B88, 0x3B92, 0x3B9B, 0x3BA4, 0x3BAD,
|
||||
0x3BB6, 0x3BBF, 0x3BC8, 0x3BD1, 0x3BDA, 0x3BE3, 0x3BEC, 0x3BF5,
|
||||
0x3BFD, 0x3C06, 0x3C0F, 0x3C17, 0x3C20, 0x3C29, 0x3C31, 0x3C3A,
|
||||
0x3C42, 0x3C4B, 0x3C53, 0x3C5B, 0x3C64, 0x3C6C, 0x3C74, 0x3C7D,
|
||||
0x3C85, 0x3C8D, 0x3C95, 0x3C9D, 0x3CA5, 0x3CAD, 0x3CB5, 0x3CBD,
|
||||
0x3CC5, 0x3CCD, 0x3CD5, 0x3CDD, 0x3CE4, 0x3CEC, 0x3CF4, 0x3CFB,
|
||||
0x3D03, 0x3D0B, 0x3D12, 0x3D1A, 0x3D21, 0x3D28, 0x3D30, 0x3D37,
|
||||
0x3D3F, 0x3D46, 0x3D4D, 0x3D54, 0x3D5B, 0x3D63, 0x3D6A, 0x3D71,
|
||||
0x3D78, 0x3D7F, 0x3D86, 0x3D8D, 0x3D93, 0x3D9A, 0x3DA1, 0x3DA8,
|
||||
0x3DAF, 0x3DB5, 0x3DBC, 0x3DC2, 0x3DC9, 0x3DD0, 0x3DD6, 0x3DDD,
|
||||
0x3DE3, 0x3DE9, 0x3DF0, 0x3DF6, 0x3DFC, 0x3E03, 0x3E09, 0x3E0F,
|
||||
0x3E15, 0x3E1B, 0x3E21, 0x3E27, 0x3E2D, 0x3E33, 0x3E39, 0x3E3F,
|
||||
0x3E45, 0x3E4A, 0x3E50, 0x3E56, 0x3E5C, 0x3E61, 0x3E67, 0x3E6C,
|
||||
0x3E72, 0x3E77, 0x3E7D, 0x3E82, 0x3E88, 0x3E8D, 0x3E92, 0x3E98,
|
||||
0x3E9D, 0x3EA2, 0x3EA7, 0x3EAC, 0x3EB1, 0x3EB6, 0x3EBB, 0x3EC0,
|
||||
0x3EC5, 0x3ECA, 0x3ECF, 0x3ED4, 0x3ED8, 0x3EDD, 0x3EE2, 0x3EE7,
|
||||
0x3EEB, 0x3EF0, 0x3EF4, 0x3EF9, 0x3EFD, 0x3F02, 0x3F06, 0x3F0A,
|
||||
0x3F0F, 0x3F13, 0x3F17, 0x3F1C, 0x3F20, 0x3F24, 0x3F28, 0x3F2C,
|
||||
0x3F30, 0x3F34, 0x3F38, 0x3F3C, 0x3F40, 0x3F43, 0x3F47, 0x3F4B,
|
||||
0x3F4F, 0x3F52, 0x3F56, 0x3F5A, 0x3F5D, 0x3F61, 0x3F64, 0x3F68,
|
||||
0x3F6B, 0x3F6E, 0x3F72, 0x3F75, 0x3F78, 0x3F7B, 0x3F7F, 0x3F82,
|
||||
0x3F85, 0x3F88, 0x3F8B, 0x3F8E, 0x3F91, 0x3F94, 0x3F97, 0x3F99,
|
||||
0x3F9C, 0x3F9F, 0x3FA2, 0x3FA4, 0x3FA7, 0x3FAA, 0x3FAC, 0x3FAF,
|
||||
0x3FB1, 0x3FB4, 0x3FB6, 0x3FB8, 0x3FBB, 0x3FBD, 0x3FBF, 0x3FC1,
|
||||
0x3FC4, 0x3FC6, 0x3FC8, 0x3FCA, 0x3FCC, 0x3FCE, 0x3FD0, 0x3FD2,
|
||||
0x3FD4, 0x3FD5, 0x3FD7, 0x3FD9, 0x3FDB, 0x3FDC, 0x3FDE, 0x3FE0,
|
||||
0x3FE1, 0x3FE3, 0x3FE4, 0x3FE6, 0x3FE7, 0x3FE8, 0x3FEA, 0x3FEB,
|
||||
0x3FEC, 0x3FED, 0x3FEF, 0x3FF0, 0x3FF1, 0x3FF2, 0x3FF3, 0x3FF4,
|
||||
0x3FF5, 0x3FF6, 0x3FF7, 0x3FF7, 0x3FF8, 0x3FF9, 0x3FFA, 0x3FFA,
|
||||
0x3FFB, 0x3FFC, 0x3FFC, 0x3FFD, 0x3FFD, 0x3FFE, 0x3FFE, 0x3FFE,
|
||||
0x3FFF, 0x3FFF, 0x3FFF, 0x4000, 0x4000, 0x4000, 0x4000, 0x4000, 0x4000
|
||||
};
|
||||
|
||||
int32 phd_sin(int32 x)
|
||||
{
|
||||
x &= 0xFFFF;
|
||||
bool neg = (x > 0x8000);
|
||||
x &= 0x7FFF;
|
||||
|
||||
if (x >= 0x4000) {
|
||||
x = 0x8000 - x;
|
||||
}
|
||||
|
||||
x = sin_table[x >> 4];
|
||||
|
||||
return neg ? -x : x;
|
||||
}
|
||||
|
||||
int32 phd_cos(int32 x)
|
||||
{
|
||||
return phd_sin(x + 0x4000);
|
||||
}
|
||||
|
||||
Matrix matrixStack[MAX_MATRICES];
|
||||
int32 matrixStackIndex = 0;
|
||||
vec3i viewPos;
|
||||
|
||||
Matrix& matrixGet() {
|
||||
return matrixStack[matrixStackIndex];
|
||||
}
|
||||
|
||||
void matrixPush() {
|
||||
#if defined(_WIN32)
|
||||
if (matrixStackIndex >= MAX_MATRICES - 1) {
|
||||
DebugBreak();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
Matrix &a = matrixStack[matrixStackIndex++];
|
||||
Matrix &b = matrixStack[matrixStackIndex];
|
||||
memcpy(b, a, sizeof(Matrix));
|
||||
}
|
||||
|
||||
void matrixPop() {
|
||||
#if defined(_WIN32)
|
||||
if (matrixStackIndex <= 0) {
|
||||
DebugBreak();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
matrixStackIndex--;
|
||||
}
|
||||
|
||||
void matrixTranslate(const vec3i &offset) {
|
||||
Matrix &m = matrixGet();
|
||||
|
||||
m[0].w += DP33(m[0], offset);
|
||||
m[1].w += DP33(m[1], offset);
|
||||
m[2].w += DP33(m[2], offset);
|
||||
}
|
||||
|
||||
void matrixTranslateAbs(const vec3i &offset) {
|
||||
vec3i d;
|
||||
d.x = offset.x - viewPos.x;
|
||||
d.y = offset.y - viewPos.y;
|
||||
d.z = offset.z - viewPos.z;
|
||||
|
||||
Matrix &m = matrixGet();
|
||||
m[0].w = DP33(m[0], d);
|
||||
m[1].w = DP33(m[1], d);
|
||||
m[2].w = DP33(m[2], d);
|
||||
}
|
||||
|
||||
void matrixRotate(int16 rotX, int16 rotY, int16 rotZ) {}
|
||||
|
||||
void matrixSetView(const vec3i &pos, int16 rotX, int16 rotY) {
|
||||
int32 sx = phd_sin(rotX);
|
||||
int32 cx = phd_cos(rotX);
|
||||
int32 sy = phd_sin(rotY);
|
||||
int32 cy = phd_cos(rotY);
|
||||
|
||||
Matrix &m = matrixGet();
|
||||
|
||||
m[0].x = cy;
|
||||
m[0].y = 0;
|
||||
m[0].z = -sy;
|
||||
m[0].w = pos.x;
|
||||
|
||||
m[1].x = (sx * sy) >> FIXED_SHIFT;
|
||||
m[1].y = cx;
|
||||
m[1].z = (sx * cy) >> FIXED_SHIFT;
|
||||
m[1].w = pos.y;
|
||||
|
||||
m[2].x = (cx * sy) >> FIXED_SHIFT;
|
||||
m[2].y = -sx;
|
||||
m[2].z = (cx * cy) >> FIXED_SHIFT;
|
||||
m[2].w = pos.z;
|
||||
|
||||
viewPos = pos;
|
||||
}
|
||||
|
||||
int32 clamp(int32 x, int32 a, int32 b) {
|
||||
return x < a ? a : (x > b ? b : x);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
INLINE void swap(T &a, T &b) {
|
||||
@@ -304,6 +74,7 @@ void transform(const vec3s &v, int32 vg) {
|
||||
const Matrix &m = matrixStack[matrixStackIndex];
|
||||
|
||||
Vertex &res = gVertices[gVerticesCount++];
|
||||
|
||||
// TODO https://mikro.naprvyraz.sk/docs/Coding/1/3D-ROTAT.TXT
|
||||
int32 z = DP43(m[2], v);
|
||||
|
||||
@@ -332,15 +103,28 @@ void transform(const vec3s &v, int32 vg) {
|
||||
x = (x / z);
|
||||
y = (y / z);
|
||||
|
||||
//x = clamp(x, -0x7FFF, 0x7FFF);
|
||||
//y = clamp(y, -0x7FFF, 0x7FFF);
|
||||
|
||||
res.x = x + (FRAME_WIDTH / 2);
|
||||
res.y = y + (FRAME_HEIGHT / 2);
|
||||
res.z = fogZ;
|
||||
res.clip = classify(&res);
|
||||
}
|
||||
|
||||
void transform_room(const Room::Vertex* vertex, int32 vCount)
|
||||
{
|
||||
for (int32 i = 0; i < vCount; i++)
|
||||
{
|
||||
transform(vertex->pos, vertex->lighting);
|
||||
vertex++;
|
||||
}
|
||||
}
|
||||
|
||||
void transform_mesh(const vec3s* vertices, int32 vCount)
|
||||
{
|
||||
for (int32 i = 0; i < vCount; i++) {
|
||||
transform(*vertices++, 4096);
|
||||
}
|
||||
}
|
||||
|
||||
#if 0 // TODO
|
||||
void clipZ(int32 znear, VertexUV *output, int32 &count, const VertexUV *a, const VertexUV *b) {
|
||||
#define LERP2(a,b,t) int32((b) + (((a) - (b)) * t))
|
||||
@@ -1140,7 +924,7 @@ void drawGlyph(const Sprite *sprite, int32 x, int32 y) {
|
||||
ptr += ix >> 1;
|
||||
#endif
|
||||
|
||||
const uint8* glyphData = tiles[sprite->tile] + 256 * sprite->v + sprite->u;
|
||||
const uint8* glyphData = tiles + (sprite->tile << 16) + 256 * sprite->v + sprite->u;
|
||||
|
||||
while (h--)
|
||||
{
|
||||
@@ -1247,6 +1031,36 @@ void faceAddTriangle(uint32 flags, const Index* indices, int32 startVertex) {
|
||||
f->indices[2] = indices[2] - indices[0];
|
||||
}
|
||||
|
||||
void faceAdd_room(const Quad* quads, int32 qCount, const Triangle* triangles, int32 tCount, int32 startVertex)
|
||||
{
|
||||
for (uint16 i = 0; i < qCount; i++) {
|
||||
faceAddQuad(quads[i].flags, quads[i].indices, startVertex);
|
||||
}
|
||||
|
||||
for (uint16 i = 0; i < tCount; i++) {
|
||||
faceAddTriangle(triangles[i].flags, triangles[i].indices, startVertex);
|
||||
}
|
||||
}
|
||||
|
||||
void faceAdd_mesh(const Quad* rFaces, const Quad* crFaces, const Triangle* tFaces, const Triangle* ctFaces, int32 rCount, int32 crCount, int32 tCount, int32 ctCount, int32 startVertex)
|
||||
{
|
||||
for (int i = 0; i < rCount; i++) {
|
||||
faceAddQuad(rFaces[i].flags, rFaces[i].indices, startVertex);
|
||||
}
|
||||
|
||||
for (int i = 0; i < crCount; i++) {
|
||||
faceAddQuad(crFaces[i].flags | FACE_COLORED, crFaces[i].indices, startVertex);
|
||||
}
|
||||
|
||||
for (int i = 0; i < tCount; i++) {
|
||||
faceAddTriangle(tFaces[i].flags, tFaces[i].indices, startVertex);
|
||||
}
|
||||
|
||||
for (int i = 0; i < ctCount; i++) {
|
||||
faceAddTriangle(ctFaces[i].flags | FACE_COLORED, ctFaces[i].indices, startVertex);
|
||||
}
|
||||
}
|
||||
|
||||
void faceSort(Face** faces, int32 L, int32 R) {
|
||||
int32 i = L;
|
||||
int32 j = R;
|
||||
@@ -1271,10 +1085,13 @@ void faceSort(Face** faces, int32 L, int32 R) {
|
||||
|
||||
void flush() {
|
||||
if (gFacesCount) {
|
||||
PROFILE_START();
|
||||
faceSort(gFacesSorted, 0, gFacesCount - 1);
|
||||
PROFILE_STOP(dbg_sort);
|
||||
|
||||
//const uint16 mips[] = { 0xFFFF, 0xFEFE, 0xFCFC, 0xF8F8 };
|
||||
|
||||
PROFILE_START();
|
||||
for (int32 i = 0; i < gFacesCount; i++) {
|
||||
Face *face = gFacesSorted[i];
|
||||
|
||||
@@ -1287,7 +1104,7 @@ void flush() {
|
||||
|
||||
if (!(flags & FACE_COLORED)) {
|
||||
const Texture &tex = textures[face->flags & FACE_TEXTURE];
|
||||
tile = tiles[tex.tile];
|
||||
tile = tiles + (tex.tile << 16);
|
||||
v[0].uv = tex.uv0;
|
||||
v[1].uv = tex.uv1;
|
||||
v[2].uv = tex.uv2;
|
||||
@@ -1312,6 +1129,7 @@ void flush() {
|
||||
}
|
||||
};
|
||||
}
|
||||
PROFILE_STOP(dbg_flush);
|
||||
}
|
||||
|
||||
#ifdef DEBUG_FACES
|
||||
@@ -1320,6 +1138,11 @@ void flush() {
|
||||
printf("f: %d v: %d\n", gFacesCountMax, gVerticesCountMax);
|
||||
#endif
|
||||
|
||||
#ifdef PROFILE
|
||||
dbg_vert_count += gVerticesCount;
|
||||
dbg_poly_count += gFacesCount;
|
||||
#endif
|
||||
|
||||
gVerticesCount = 0;
|
||||
gFacesCount = 0;
|
||||
}
|
||||
|
Reference in New Issue
Block a user