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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-13 16:44:50 +02:00

#14 AI for lions (male, female) and puma

This commit is contained in:
XProger
2018-02-27 06:34:36 +03:00
parent 72fe401456
commit 72cc69e756
2 changed files with 122 additions and 3 deletions

View File

@@ -462,7 +462,6 @@ struct Enemy : Character {
#define WOLF_TURN_FAST (DEG2RAD * 150)
#define WOLF_TURN_SLOW (DEG2RAD * 60)
#define WOLF_DIST_STALK STALK_BOX
#define WOLF_DIST_BITE 345
#define WOLF_DIST_ATTACK (1024 + 512)
@@ -619,9 +618,129 @@ struct Wolf : Enemy {
}
};
#define LION_DIST_ATTACK 1024
#define LION_TURN_FAST (DEG2RAD * 150)
#define LION_TURN_SLOW (DEG2RAD * 60)
struct Lion : Enemy {
enum {
HIT_MASK = 0x380066,
};
enum {
ANIM_DEATH_LION = 7,
ANIM_DEATH_PUMA = 4,
};
enum {
STATE_NONE ,
STATE_STOP ,
STATE_WALK ,
STATE_RUN ,
STATE_ATTACK ,
STATE_DEATH ,
STATE_ROAR ,
STATE_BITE ,
};
Lion(IGame *game, int entity) : Enemy(game, entity, 6, 341, 375.0f, 0.25f) {
dropHeight = -1024;
jointChest = 19;
jointHead = 20;
switch (getEntity().type) {
case TR::Entity::ENEMY_LION_MALE :
hitSound = TR::SND_HIT_LION;
health = 30.0f;
aggression = 1.0f;
break;
case TR::Entity::ENEMY_LION_FEMALE :
hitSound = TR::SND_HIT_LION;
health = 25.0f;
break;
case TR::Entity::ENEMY_PUMA :
health = 45.0f;
break;
default : ;
}
}
virtual int getStateGround() {
if (!think(false))
return state;
float angle;
getTargetInfo(0, NULL, NULL, &angle, NULL);
bool inZone = target ? target->zone == zone : false;
if (nextState == state)
nextState = STATE_NONE;
switch (state) {
case STATE_STOP :
if (nextState != STATE_NONE)
return nextState;
if (mood == MOOD_SLEEP)
return STATE_WALK;
if (targetInView && (collide(target) & HIT_MASK))
return STATE_BITE;
if (targetInView && targetDist < LION_DIST_ATTACK)
return STATE_ATTACK;
return STATE_RUN;
case STATE_WALK :
if (mood != MOOD_SLEEP)
return STATE_STOP;
if (randf() < 0.0004f) {
nextState = STATE_ROAR;
return STATE_STOP;
}
break;
case STATE_RUN :
if ((mood == MOOD_SLEEP) ||
(targetInView && targetDist < LION_DIST_ATTACK) ||
(targetInView && (collide(target) & HIT_MASK)))
return STATE_STOP;
if (mood == MOOD_ESCAPE && randf() < 0.0004f) {
nextState = STATE_ROAR;
return STATE_STOP;
}
break;
case STATE_ATTACK :
case STATE_BITE :
if (nextState == STATE_NONE && (collide(target) & HIT_MASK)) {
bite(getJoint(jointHead).pos, state == STATE_ATTACK ? 150.0f : 250.0f);
nextState = STATE_STOP;
}
}
return state;
}
virtual int getStateDeath() {
if (state == STATE_DEATH)
return state;
int deathAnim = (getEntity().type == TR::Entity::ENEMY_PUMA) ? ANIM_DEATH_PUMA : ANIM_DEATH_LION;
return animation.setAnim(deathAnim + rand() % 2);
}
virtual void updatePosition() {
float angleY = 0.0f;
if (state == STATE_RUN || state == STATE_WALK || state == STATE_ROAR)
getTargetInfo(0, NULL, NULL, &angleY, NULL);
turn(angleY, state == STATE_RUN ? LION_TURN_FAST : LION_TURN_SLOW);
if (state == STATE_DEATH) {
animation.overrideMask = 0;
return;
}
Enemy::updatePosition();
setOverrides(state != STATE_DEATH, jointChest, jointHead);
lookAt(target);
}
};

View File

@@ -703,6 +703,7 @@ struct Level : IGame {
case TR::Entity::ENEMY_WOLF : return new Wolf(this, index);
case TR::Entity::ENEMY_BEAR : return new Bear(this, index);
case TR::Entity::ENEMY_BAT : return new Bat(this, index);
case TR::Entity::ENEMY_PUMA :
case TR::Entity::ENEMY_LION_MALE :
case TR::Entity::ENEMY_LION_FEMALE : return new Lion(this, index);
case TR::Entity::ENEMY_RAT_LAND :
@@ -716,7 +717,6 @@ struct Level : IGame {
case TR::Entity::ENEMY_MUMMY : return new Mummy(this, index);
case TR::Entity::ENEMY_CROCODILE_LAND :
case TR::Entity::ENEMY_CROCODILE_WATER :
case TR::Entity::ENEMY_PUMA :
case TR::Entity::ENEMY_GORILLA : return new Enemy(this, index, 100, 10, 0.0f, 0.0f);
case TR::Entity::ENEMY_LARSON : return new Larson(this, index);
case TR::Entity::ENEMY_PIERRE : return new Pierre(this, index);