diff --git a/src/shaders/shader.glsl b/src/shaders/shader.glsl index c5f47ef..2900fdb 100644 --- a/src/shaders/shader.glsl +++ b/src/shaders/shader.glsl @@ -392,7 +392,7 @@ varying vec4 vTexCoord; // xy - atlas coords, zw - caustics coords #endif #ifdef ALPHA_TEST - if (color.w <= 0.5) + if (color.w <= 0.8) discard; #endif