From 7b77d03aebb8f50112a3c2f0b0d3d3bfaa7d505c Mon Sep 17 00:00:00 2001 From: XProger Date: Fri, 11 Jan 2019 06:16:57 +0300 Subject: [PATCH] fix shader cache for sky rendering in ambient pass --- src/cache.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/cache.h b/src/cache.h index 438eb80..cd832bb 100644 --- a/src/cache.h +++ b/src/cache.h @@ -76,6 +76,7 @@ struct ShaderCache { compile(Core::passAmbient, Shader::ROOM, fx | FX_UNDERWATER, rsFull | RS_DISCARD); compile(Core::passAmbient, Shader::SPRITE, fx, rsFull | RS_DISCARD); compile(Core::passAmbient, Shader::SPRITE, fx | FX_UNDERWATER, rsFull | RS_DISCARD); + compile(Core::passAmbient, Shader::FLASH, fx, rsFull); // sky } void prepareShadows(int fx) {