@@ -236,7 +236,7 @@ enum StringID {
# define STR_LANGUAGES \
"English" \
, "Fran|ais" \
, "Fran|c ais" \
, "Deutsch" \
, "Espa(~nol" \
, "Italiano" \
@@ -678,19 +678,19 @@ const char *STR_FR[] = { ""
/* 35 */ , " Si vous voulez examiner les environs,@appuyez sur la touche qui vous permet de voir.@Puis sur une touche de direction. "
/* 36 */ , " Si je ne peux pas sauter assez loin, je peux toujours me rattraper@de justesse pour ne pas tomber. Avancez vers la ligne blanche@jusqu'$a ce que je m'arr(ete de moi-m(eme,@ensuite appuyez sur la touche de saut et tout de suite apr$es@sur la touche fl)ech)ee haut, et maintenez la touche d'action enfonc)ee pendant que je saute. "
/* 37 */ , " Appuyez sur la touche fl)ech)ee haut pour me faire grimper. "
/* 38 */ , " Si je prends de l')elan, je peux sauter |a sans probl$eme! "
/* 38 */ , " Si je prends de l')elan, je peux sauter |c a sans probl$eme! "
/* 39 */ , " Avancez jusqu'$a la ligne blanche, jusqu'$a ce que je m'arr(ete,@et appuyez sur la touche de marche puis sur la touche fl)ech)ee bas pour que je prenne de l')elan.@Appuyez ensuite sur la touche fl)ech)ee haut et sur la touche de saut tout de suite apr$es.@Mais en fait, je ne sauterai qu'au dernier moment, je ne suis pas folle! "
/* 40 */ , " L$a, c'est plus difficile.@Nous allons refaire exactement le m(eme saut, mais@vous maintiendrez la touche d'action enfonc)ee@pour que je me rattrape en catastrophe@Quand je serai en l'air. "
/* 41 */ , " Bien jou)e! "
/* 42 */ , " Nous allons essayer de sauter ici.@Appuyez sur la touche fl)ech)ee haut puis sur la touche d'action sans la rel(acher. "
/* 43 */ , " Je n'ai pas la place de grimper i|i, mais si vous appuyez sur la touche@fl)ech)ee droite je longerai la corniche pour trouver un passage@ et vous n'aurez plus qu'$a appuyez sur la touche fl)ech)ee haut $a ce moment l$a. "
/* 43 */ , " Je n'ai pas la place de grimper i|c i, mais si vous appuyez sur la touche@fl)ech)ee droite je longerai la corniche pour trouver un passage@ et vous n'aurez plus qu'$a appuyez sur la touche fl)ech)ee haut $a ce moment l$a. "
/* 44 */ , " Super!@Si je me retrouve trop haut je peux me laisser@glisser doucement, pour )eviter de me blesser en sautant. "
/* 45 */ , " Appuyez sur la touche fl)ech)ee bas pour que je me laisse tomber@ensuite si vous gardez la touche d'action enfonc)ee@je me rattraperai dans ma chute. "
/* 46 */ , " Ensuite laissez aller. "
/* 47 */ , " Et maintenant un bon bain! "
/* 48 */ , " La touche de saut et les touches de direction@me permettent d')evoluer sous l'eau. "
/* 49 */ , " Oh! Ah! De l'air!@Utilisez les touches fl)ech)ees avant, gauche et droite pour me faire nager en surface.@Appuyez sur la touche de saut pour me faire plonger et nager sous l'eau.@Pour me faire sortir, dirigez-vous vers le bord et appuyez sur la touche d'action. "
/* 50 */ , " Super. Bon je ferais mieux d'ene lever ces v(etements mouill)es. "
/* 50 */ , " Super. Bon je ferais mieux d'enlever ces v(etements mouill)es. "
/* 51 */ , " Un petit sourire! "
/* 52 */ , " Ca n'a rien de personel. "
/* 53 */ , " J'ai encore mal au cr(ane $a cause de toi. Et j'entends des petites voix dans ma t(ete.@Elles me disent de te tuer! "
@@ -809,7 +809,7 @@ const char *STR_DE[] = { "" // by Oktopaps
, " Kompass "
, " Statistiken "
, " Laras Haus "
, " Detailstufe "
, " Grafik "
, " Ton "
, " Steuerung "
, " Gamma "
@@ -821,14 +821,14 @@ const char *STR_DE[] = { "" // by Oktopaps
, " Spiel beenden "
, " Level w~ahlen "
// detail options
, " Detailstufe w~ahl en"
, " Grafikeinstellung en"
, " Filterung "
, " Beleuchtung "
, " Schatten "
, " Wasser "
, " V-Sync "
, " Stereo "
, " Einfache Gegenst~ande "
, " Simple Items "
// sound options
, " Lautst~arke einstellen "
, " Nachhall "
@@ -840,7 +840,7 @@ const char *STR_DE[] = { "" // by Oktopaps
, " Gamepad "
, " Vibration "
, " Retargeting "
, " Multi-Zielen "
, " Multi-aiming "
// controls
, " Links " , " Rechts " , " Vorw~arts " , " R~uckw~arts " , " Springen " , " Gehen " , " Handlung " , " Waffe ziehen " , " Umsehen " , " Ducken " , " Sprinten " , " Rolle " , " Inventar " , " Start "
// keys
@@ -899,10 +899,10 @@ const char *STR_DE[] = { "" // by Oktopaps
/* 30 */ , " Ah, die gro=e Halle. Tut mir leid wegen der Kisten.@Ich habe ein paar Sachen eingelagert und wei= nicht, wohin damit. "
/* 31 */ , " Lauf auf eine Kiste zu und w~ahrend du das Steuerkreuz hoch gedr~uckt@h~altst, dr~uck die Handlungstaste. Dann kletter ich rauf. "
/* 32 */ , " Das war mal der Ballsaal, aber ich benutze ihn als Turnhalle.@Wie gef~allt sie dir?@Dann lass uns mal ein paar Lockerungs~ubungen machen. "
/* 33 */ , " Ich laufe nat~urlich nicht ~uberall hin. Wenn ich besonders@vorsichtig sein m~ochte, gehe ich. Halte die Geh-Taste@gedr~uckt und beweg mich zum wei=en Strich. "
/* 33 */ , " Ich laufe nat~urlich nicht ~uberall hin. Wenn ich besonders@vorsichtig sein m~ochte, gehe ich. Halt die Geh-Taste@gedr~uckt und beweg mich zum wei=en Strich. "
/* 34 */ , " W~ahrend du die Geh-Taste gedr~uckt h~altst, kann ich nicht herunterfallen,@selbst wenn du versuchst, mich ~uber die Kante zu f~uhren. Probier es aus! "
/* 35 */ , " Wenn du dich umsehen willst, halt die Seh-Taste gedr~uckt@und dr~uck das Steuerkreuz in die gew~unschte Blickrichtung. "
/* 36 */ , " Wenn ein Sprung zu weit f~ur mich ist, kann ich mich an der Kante@festklammern, damit ich nicht herunterfalle. Geh zur Kante ~uber den @wei=en Strich bis ich stehen bleibe. Dr~uck dann die Sprungtaste@und gleich danach das Steuerkreuz hoch. Dr~uck jetzt, w~ahrend ich@noch in der Luft bin, die Handlungstaste und halte sie gedr~uckt. "
/* 36 */ , " Wenn ein Sprung zu weit f~ur mich ist, kann ich mich an der Kante@festklammern, damit ich nicht herunterfalle. Geh zur Kante mit dem @wei=en Strich bis ich stehen bleibe. Dr~uck dann die Sprungtaste@und gleich danach das Steuerkreuz hoch. Dr~uck jetzt, w~ahrend ich@noch in der Luft bin, die Handlungstaste und halte sie gedr~uckt. "
/* 37 */ , " Dr~uck das Steuerkreuz hoch, damit hochklettere. "
/* 38 */ , " Wenn ich Anlauf nehme, bekomme ich so einen Sprung problemlos hin. "
/* 39 */ , " Geh zur Kante mit dem wei=en Strich bis ich stehenbleibe. Lass dann@die Geh-Taste los und dr~uck das Steuerkreuz kurz hinunter. Jetzt nehme@ich Anlauf. Dr~uck das Steuerkreuz hoch und sofort danach die Sprungtaste.@Halt die Sprungtaste gedr~uckt. Ich springe erst im letzten Moment. "
@@ -1440,87 +1440,87 @@ const char *STR_IT[] = { ""
, " All Hallows "
} ;
const char * STR_PL [ ] = { " "
const char * STR_PL [ ] = { " " // Nickelony & Dustie
// help
, " Loading ..."
, " Press H for help "
, " Wczytywanie ..."
, " Wci)snij H je*zeli potrzebujesz pomocy "
, helpText
, " %s@@@ "
" KILLS %d@@"
" PICKUPS %d@@"
" SEC RETS %d of %d@@ "
" TIME TAKEN %s"
, " Saving gam e..."
, " Saving d one !"
, " SAVING ERROR !"
, " YES "
, " NO "
, " Off "
, " On "
, " Split Scree n"
" ZAB)OJSTWA %d@@"
" ZNAJD)ZKI %d@@"
" SEK RETY %d z %d@@ "
" CZAS %s"
, " Zapisywani e..."
, " Zapis uko)ncz ony !"
, " B/L|AD ZAPISU !"
, " TAK "
, " NIE "
, " W/l "
, " Wy/l "
, " Podzielony ekra n"
, " VR "
, " Low "
, " Medium "
, " High "
, " Niska "
, " )Srednia "
, " Wysoka "
, STR_LANGUAGES
, " Apply "
, " Gamepad 1"
, " Gamepad 2"
, " Gamepad 3"
, " Gamepad 4"
, " Not Read y "
, " Player 1"
, " Player 2"
, " Press Any Key "
, " %s - Select "
, " %s - Go Back "
, " Zastosuj "
, " Kontroler 1"
, " Kontroler 2"
, " Kontroler 3"
, " Kontroler 4"
, " Nie Gotow y "
, " Gracz 1"
, " Gracz 2"
, " Wci)snij dowolny przycisk "
, " %s - Wybierz "
, " %s - Wr)o)c "
// inventory pages
, " OPTIONS "
, " INVENTORY "
, " ITEMS "
, " OPCJE "
, " EKWIPUNEK "
, " PRZEDMIOTY "
// save game page
, " Save Gam e?"
, " Current Position "
, " Zapisa)c gr| e?"
, " Aktualna pozycja "
// inventory option
, " Game "
, " Map "
, " C ompass "
, " Stati stics "
, " Lara's Home "
, " Detail Levels "
, " Sound "
, " Controls "
, " Gr a "
, " Mapa "
, " K ompas"
, " Staty styki "
, " Posiad/lo)s)c Lary "
, " Poziom detali "
, " D)zwi|ek "
, " Sterowanie "
, " Gamma "
// passport menu
, " Load Gam e"
, " New Game "
, " Restart Level "
, " Exit to Title "
, " Exit Game "
, " Select Level "
, " Wczytaj gr| e"
, " Nowa gra "
, " Powt)orz poziom "
, " Wyjd)z to menu g/l)ownego "
, " Wyjd)z z gry "
, " Wybierz poziom "
// detail options
, " Select D etai l"
, " Filtering "
, " Lighting "
, " Shadows "
, " Water "
, " Wybierz poziom d etali "
, " Filtrowanie tekstur "
, " Jako)s)c )swiat/la "
, " Jako)s)c cieni "
, " Jako)s)c wody "
, " VSync "
, " S tereo"
, " Simple Items "
, " D)zwi|ek s tereo"
, " Proste przedmioty "
// sound options
, " Set Volumes "
, " Reverberation "
, " Subtitles "
, " Language "
, " Ustaw g/lo)sno)s)c "
, " Pog/los "
, " Napisy "
, " J|ezyk "
// controls options
, " Set Controls "
, " Keyboard "
, " Gamepad "
, " V ibration "
, " Retargeting "
, " Multi-aiming "
, " Ustaw sterowanie "
, " Klawiatura "
, " Kontroler "
, " W ibracje "
, " Auto. zmiana celu "
, " Wielo-celowanie "
// controls
, " Left " , " Right " , " Run " , " Back " , " Jump " , " Walk " , " Action " , " Draw Weapo n" , " Look " , " D uck " , " Dash " , " Roll " , " Inventory " , " Start "
, " Lewo " , " Prawo " , " Prz)od " , " Ty/l " , " Skok " , " Ch)od " , " Akcja " , " Bro) n" , " Rozgl|adanie si|e " , " K ucanie " , " Sprint " , " Przewr)ot " , " Ekwipunek " , " Menu pauzy "
// keys
, " NONE " , " LEFT " , " RIGHT " , " UP " , " DOWN " , " SPACE " , " TAB " , " ENTER " , " ESCAPE " , " SHIFT " , " CTRL " , " ALT "
, " 0 " , " 1 " , " 2 " , " 3 " , " 4 " , " 5 " , " 6 " , " 7 " , " 8 " , " 9 "
@@ -1529,64 +1529,64 @@ const char *STR_PL[] = { ""
// gamepad
, " NONE " , " A " , " B " , " X " , " Y " , " L BUMPER " , " R BUMPER " , " SELECT " , " START " , " L STICK " , " R STICK " , " L TRIGGER " , " R TRIGGER " , " D-LEFT " , " D-RIGHT " , " D-UP " , " D-DOWN "
// inventory items
, " Unknown "
, " Explosive "
, " Pistols "
, " Shotgun "
, " Magnums "
, " Uzis "
, " Pistol Clips "
, " Shotgun Shells "
, " Magnum Clips "
, " Uzi Clips "
, " Small Medi Pack "
, " Large Medi Pack "
, " Lead Bar "
, " Scion "
, " Nieznany "
, " Materia/l wybuchowy "
, " Pistolety "
, " Strzelba "
, " Pistolety Magnum"
, " Pistolety Uzi"
, " Amunicja do pistolet)ow "
, " Naboje do strzelby "
, " Amunicja do Magnum)ow "
, " Amunicja do Uzi "
, " Ma/la apteczka "
, " Du*za apteczka "
, " Sztabka o/lowiu "
, " Dzieci|e "
// keys
, " Key "
, " Silver Key "
, " Rusty Key "
, " Gold Key "
, " Sapphire Key "
, " Neptune Key "
, " Atlas Key "
, " Damoc les Key "
, " Thor Key "
, " Ornate Key "
, " Klucz "
, " Srebrny klucz "
, " Zardzewia/ly klucz "
, " Z/loty klucz "
, " Szafirowy klucz "
, " Klucz Neptuna "
, " Klucz Atlasa "
, " Klucz Damok lesa "
, " Klucz Thora "
, " Ozdobiony klucz "
// puzzles
, " Puzzle "
, " Gold Idol "
, " Gold Bar "
, " Machine Cog "
, " Fuse "
, " Ank h "
, " Eye of Horus"
, " Seal of Anubis"
, " Sc arab "
, " Py ramid Ke y"
, " Zagadka "
, " Z/lota figurka "
, " Sztabka z/lota "
, " Z|ebatka "
, " Bezpiecznik "
, " Anc h "
, " Oko Horusa "
, " Piecz|e)c Anubisa "
, " Sk arabeusz "
, " Klucz do pi ramidy"
// TR1 subtitles
/* 22 */ , " "
/* 23 */ , " "
/* 24 */ , " "
/* 25 */ , " "
/* 26 */ , " Welcome to my home!@I'll take you on a guided tour . "
/* 27 */ , " Use the directional buttons to go into the music room . "
/* 28 */ , " OK. Let's do some tumbling.@Press the jump button ."
/* 29 */ , " Now press it again and press one of@the directions and I'll jump that way ."
/* 30 */ , " Ah, the main hall.@Sorry about th e crates, I'm having some things put@ into storage and the delivery people haven't been yet . "
/* 31 */ , " Run up to a crate, and while still pressing forwards@press action, and I'll vault up onto it ."
/* 32 */ , " This used to be the ballroom, but I've converted it into my own personal gym.@What do you think?@Well, let's do some exercises . "
/* 33 */ , " I don't actually run everywhere.@When I want to be careful, I walk.@Hold down the walk button, and walk to the white line ."
/* 34 */ , " With the walk button down, I won't fall off even if you try to make me.@Go on, try it ."
/* 35 */ , " If you want look around, press and hold the look button.@Then press in the direction you want to look ."
/* 36 */ , " If a jump is too far for me, I can grab the ledge and save myself from a nasty fall.@Walk to the edge with the white line until I won't go any further.@Then press jump immediately followed by forwards then while @I'm in the air press and hold the action button ."
/* 37 */ , " Press forward and I'll climb up ."
/* 38 */ , " If I do a running jump, I can make a jump like that, no problem."
/* 39 */ , " Walk to the edge with the white line until I stop.@Then let go of walk and tap backwards to give m e a run up.@Press forward, and almost immediately press and hold the jump button.@I won't actually jump until the last minut e."
/* 40 */ , " Right. This is a really big one.@So do a running jump exactly as before except while I'm in the air@press and hold the action button to make me grab the ledge ."
/* 41 */ , " Nic e. "
/* 42 */ , " Try to vault up here.@Press forwards and hold action ."
/* 26 */ , " Witaj w mojej posiad/lo)sci! Chod)z, oprowadz|e ci|e . "
/* 27 */ , " U*zywaj przycisk)ow kierunkowych, aby p)oj)s)c do pokoju muzycznego . "
/* 28 */ , " No dobrze, teraz zr)obmy kilka akrobacji.@Wci)snij przycisk Skoku ."
/* 29 */ , " Teraz wci)snij go jeszcze raz wraz z jednym z przycisk)ow@kierunkowych, aby skoczy)c w danym kierunku ."
/* 30 */ , " Ah, g/l)owna hala. Wybacz za te skrzynie,@ale mam kilka rzeczy, kt)ore musz|e wnie)s)c do magazynu,@ale ludzie od dostawy wci|a*z si|e nie zjawili . "
/* 31 */ , " Podejd)z do skrzyni.@Podczas stania w miejscu i wciskania przycisku Prz)od,@wci)snij Akcj|e abym mog/la si|e wspi|a)c na skrzyni|e ."
/* 32 */ , " Tu by/la kiedy)s sala balowa, ale przekszta/lci/lam@j|a we w/lasn|a sal|e gimnastyczn|a.@Co o tym my)slisz?@Zr)obmy kilka )cwicze)n . "
/* 33 */ , " W/la)sciwie, to wsz|edzie nie mog|e tylko biec.@Gdy chc|e by)c ostro*zna, zaczynam chodzi)c.@Trzymaj przycisk Chodu, aby ostro*znie podej)s)c@do bia/lej linii ."
/* 34 */ , " Podczas trzymania przycisku Chodu nie spadn|e@z *zadnej kraw|edzi, nawet je)sli tego spr)obujesz.@)Smia/lo, spr)obuj ."
/* 35 */ , " Je)sli chcesz si|e rozejrze)c, wci)snij i trzymaj przycisk Rozgl|adania si|e.@Podczas trzymania, mo*zesz u*zy)c przycisk)ow@kierunkowych, aby rozejrze)c si|e w dan|a stron|e ."
/* 36 */ , " Je)sli skok jest dla mnie zbyt daleki, mog|e chwyci)c@si|e kraw)edzi, aby uratowa)c si|e od gro)znego upadku.@Podejd)z do kraw|edzi z bia/l|a lini|a a*z si|e zatrzymam.@Wci)snij Skok i od razu wci)snij przycisk Prz)od. W powietrzu, wci)snij i trzymaj Akcj|e ."
/* 37 */ , " Wci)snij przycisk Prz)od, abym mog/la si|e wspi|a)c ."
/* 38 */ , " Je)sli przed skopkiem zrobi|e rozbieg, mog|e@przeskoczy)c ten dystans bez problemu ."
/* 39 */ , " Podejd)z do kraw|edzi z bia/l|a lini|a a*z si|e zatrzymam.@Potem p)o)s)c przycisk Chodu i raz wci)snij@przycisk Ty/l, abym mia/la miejsc e n a rozbieg.@Wci)snij przycisk Prz)od i prawie od razu@wci)snij i trzymaj przycisk Skoku.@Dzi|eki temu skocz|e w idealnym momenci e."
/* 40 */ , " No dobra. To jest bardzo du*zy skok.@Zr)ob skok z rozbiegiem tak samo jak przed chwil|a,@ale dodatkowo w powietrzu, wci)snij i trzymaj Akcj|e@abym mog/la si|e chwyci)c kraw|edzi ."
/* 41 */ , " Nie)zl e. "
/* 42 */ , " Spr)obuj tu wskoczy)c na g)or|e.@Wci)snij Prz)od i trzymaj Akcj|e ."
/* 43 */ , " I can't climb up because the gap is too small.@But press right and I'll shimmy sideways@until there is room, then press forward. "
/* 44 */ , " Great!@If there is a long drop and I don't want to@hurt myself jumping off I can let myself down carefully. "
/* 45 */ , " Tap backwards, and I'll jump off backwards.@Immediately press and hold the action button,@and I'll grab the ledge on the way down. "
@@ -1666,6 +1666,233 @@ const char *STR_PL[] = { ""
, " All Hallows "
} ;
const char * STR_RU [ ] = { " "
// help
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ..."
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> H <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, helpText
, " %s@@@ "
" <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <EFBFBD> %d@@"
" <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> %d@@"
" <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> %d <20> <> %d@@"
" <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> %s"
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ..."
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> !"
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> !"
, " <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ~<7E> <> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> "
, " VR "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, STR_LANGUAGES
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> 1"
, " <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> 2"
, " <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> 3"
, " <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> 4"
, " <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 1"
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 2"
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " %s - <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " %s - <20> <> <EFBFBD> <EFBFBD> <EFBFBD> "
// inventory pages
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
// save game page
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ?"
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
// inventory option
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
// passport menu
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
// detail options
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " VSync "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
// sound options
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
// controls options
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> -<2D> <> <EFBFBD> <EFBFBD> "
// controls
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " , " <EFBFBD> <EFBFBD> <EFBFBD> " , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " , " <EFBFBD> <EFBFBD> <EFBFBD> " , " <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " , " Start "
// keys
, " NONE " , " LEFT " , " RIGHT " , " UP " , " DOWN " , " SPACE " , " TAB " , " ENTER " , " ESCAPE " , " SHIFT " , " CTRL " , " ALT "
, " 0 " , " 1 " , " 2 " , " 3 " , " 4 " , " 5 " , " 6 " , " 7 " , " 8 " , " 9 "
, " A " , " B " , " C " , " D " , " E " , " F " , " G " , " H " , " I " , " J " , " K " , " L " , " M "
, " N " , " O " , " P " , " Q " , " R " , " S " , " T " , " U " , " V " , " W " , " X " , " Y " , " Z "
// gamepad
, " NONE " , " A " , " B " , " X " , " Y " , " L BUMPER " , " R BUMPER " , " SELECT " , " START " , " L STICK " , " R STICK " , " L TRIGGER " , " R TRIGGER " , " D-LEFT " , " D-RIGHT " , " D-UP " , " D-DOWN "
// inventory items
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
// keys
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> "
// puzzles
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
// TR1 subtitles
/* 22 */ , " "
/* 23 */ , " "
/* 24 */ , " "
/* 25 */ , " "
/* 26 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ~E<> <45> <EFBFBD> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> @<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ~e<> <65> <EFBFBD> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " //"<22> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> {<7B> . <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 27 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 28 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 29 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> ."
/* 30 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> ~<7E> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 31 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ~<7E> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ,@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> ."
/* 32 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> , <20> <> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> .@<40> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ?.@<40> <> <EFBFBD> <20> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> ."
/* 33 */ , " <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> -<2D> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 34 */ , " <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> ."
/* 35 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ,@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 36 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> -<2D> <> <EFBFBD> <EFBFBD> , <20> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> {<7B> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <20> <> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ~<7E> <> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 37 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ~<7E> <> <20> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 38 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ,@<40> <> <20> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 39 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> , <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ,@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ~<7E> <> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 40 */ , " <EFBFBD> <EFBFBD> <EFBFBD> , <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <20> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ,@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 41 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> !"
/* 42 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ~<7E> <> , <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 43 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> {<7B> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <20> <> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ~<7E> <> ."
/* 44 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> !@<40> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <20> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ,@<40> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 45 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ,@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> {<7B> ."
/* 46 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 47 */ , " <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 48 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> ~<7E> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> @<40> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> {<7B> ."
/* 49 */ , " <EFBFBD> <EFBFBD> ! <20> !@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ~<7E> <> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ,@<40> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> {<7B> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ,@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> {<7B> <> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> ."
/* 50 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 51 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> !"
/* 52 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 53 */ , " <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> ~<7E> <20> <> ~<7E> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> .@<40> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> .@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> !"
/* 54 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> ."
/* 55 */ , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> ...@<40> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> ~<7E> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> ~<7E> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ."
/* 56 */ , " <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ? <20> <> <20> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ?! <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> !"
// TR1 levels
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> {<7B> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "
, " <EFBFBD> <EFBFBD> <EFBFBD> {<7B> "
// TR2 levels
, " Lara's Home "
, " The Great Wall "
, " Venice "
, " Bartoli's Hideout "
, " Opera House "
, " Offshore Rig "
, " Diving Area "
, " 40 Fathoms "
, " Wreck of the Maria Doria "
, " Living Quarters "
, " The Deck "
, " Tibetan Foothills "
, " Barkhang Monastery "
, " Catacombs of the Talion "
, " Ice Palace "
, " Temple of Xian "
, " Floating Islands "
, " The Dragon's Lair "
, " Home Sweet Home "
// TR3 levels
, " Lara's House "
, " Jungle "
, " Temple Ruins "
, " The River Ganges "
, " Caves Of Kaliya "
, " Coastal Village "
, " Crash Site "
, " Madubu Gorge "
, " Temple Of Puna "
, " Thames Wharf "
, " Aldwych "
, " Lud's Gate "
, " City "
, " Nevada Desert "
, " High Security Compound "
, " Area 51 "
, " Antarctica "
, " RX-Tech Mines "
, " Lost City Of Tinnos "
, " Meteorite Cavern "
, " All Hallows "
} ;
char * * STR = NULL ;
void ensureLanguage ( int lang ) {
@@ -1675,6 +1902,7 @@ void ensureLanguage(int lang) {
ASSERT ( COUNT ( STR_ES ) = = STR_MAX ) ;
ASSERT ( COUNT ( STR_IT ) = = STR_MAX ) ;
ASSERT ( COUNT ( STR_PL ) = = STR_MAX ) ;
ASSERT ( COUNT ( STR_RU ) = = STR_MAX ) ;
lang + = STR_LANG_EN ;
@@ -1685,7 +1913,7 @@ void ensureLanguage(int lang) {
case STR_LANG_IT : STR = ( char * * ) STR_IT ; break ;
case STR_LANG_PL : STR = ( char * * ) STR_PL ; break ;
case STR_LANG_PT : STR = ( char * * ) STR_EN ; break ;
case STR_LANG_RU : STR = ( char * * ) STR_EN ; break ;
case STR_LANG_RU : STR = ( char * * ) STR_RU ; break ;
case STR_LANG_JA : STR = ( char * * ) STR_EN ; break ;
default : STR = ( char * * ) STR_EN ; break ;
}