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fix unused mask
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@@ -2019,8 +2019,6 @@ struct Centaur : Enemy {
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if (nextState == state)
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if (nextState == state)
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nextState = STATE_NONE;
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nextState = STATE_NONE;
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int mask = collide(target);
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switch (state) {
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switch (state) {
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case STATE_STOP :
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case STATE_STOP :
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if (nextState != STATE_NONE)
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if (nextState != STATE_NONE)
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