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@@ -67,7 +67,7 @@ struct Collision {
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} else
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return;
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pos += vec3(d.x, -velocity.y, d.y);
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pos += vec3(d.x, 0.0f, d.y);
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}
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inline bool checkHeight(TR::Level *level, int roomIndex, const vec3 &pos, const vec2 &offset, int height, int maxAscent, int maxDescent, Side side) {
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