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https://github.com/XProger/OpenLara.git
synced 2025-01-17 21:09:00 +01:00
XBOX fix inventory background, add MSAA 4x, add title and save icons
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commit
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@ -710,8 +710,8 @@ namespace GAPI {
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}
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void setVSync(bool enable) {
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d3dpp.FullScreen_PresentationInterval = enable ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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GAPI::resetDevice();
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// d3dpp.FullScreen_PresentationInterval = enable ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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// GAPI::resetDevice();
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}
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void waitVBlank() {}
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@ -1460,9 +1460,9 @@ struct Inventory {
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}
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void prepareBackground() {
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#ifdef FFP
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return;
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#endif
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#ifdef FFP
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return;
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#endif
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if (Core::settings.detail.stereo == Core::Settings::STEREO_VR)
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return;
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@ -1471,9 +1471,9 @@ struct Inventory {
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return;
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#endif
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#ifdef _OS_3DS
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GAPI::rotate90 = false;
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#endif
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#ifdef _OS_3DS
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GAPI::rotate90 = false;
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#endif
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game->renderGame(false, true);
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@ -1494,9 +1494,9 @@ struct Inventory {
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swap(background[view], background[2]);
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}
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#ifdef _OS_3DS
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GAPI::rotate90 = true;
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#endif
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#ifdef _OS_3DS
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GAPI::rotate90 = true;
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#endif
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Core::setDepthTest(true);
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}
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@ -3213,6 +3213,12 @@ struct Level : IGame {
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}
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}
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if (Core::defaultTarget) {
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Core::viewportDef = short4(0, 0, Core::defaultTarget->origWidth, Core::defaultTarget->origHeight);
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} else {
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Core::viewportDef = short4(0, 0, Core::width, Core::height);
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}
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#ifdef EARLY_CLEAR
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if (view == 0 && eye <= 0) {
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Core::setTarget(NULL, NULL, RT_CLEAR_COLOR | RT_CLEAR_DEPTH | RT_STORE_COLOR | RT_STORE_DEPTH);
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@ -59,6 +59,7 @@
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TitleID="0x14021968"
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TitleName="OpenLara"
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TitleImage="titleimage.xbx"
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SaveGameImage="saveimage.xbx"
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XBEVersion="4096"/>
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</Configuration>
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<Configuration
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@ -113,6 +114,8 @@
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IncludeDebugInfo="TRUE"
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NoLibWarn="TRUE"
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TitleName="OpenLara"
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TitleImage="titleimage.xbx"
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SaveGameImage="saveimage.xbx"
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XBEVersion="4096"/>
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</Configuration>
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<Configuration
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@ -168,6 +171,8 @@
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IncludeDebugInfo="TRUE"
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NoLibWarn="TRUE"
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TitleName="OpenLara"
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TitleImage="titleimage.xbx"
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SaveGameImage="saveimage.xbx"
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XBEVersion="4096"/>
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</Configuration>
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<Configuration
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@ -220,6 +225,8 @@
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FileName="$(TargetDir)default.xbe"
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StackSize="65536"
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TitleName="OpenLara"
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TitleImage="titleimage.xbx"
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SaveGameImage="saveimage.xbx"
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XBEVersion="4096"/>
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</Configuration>
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<Configuration
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@ -273,6 +280,8 @@
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FileName="$(TargetDir)default.xbe"
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StackSize="65536"
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TitleName="OpenLara"
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TitleImage="titleimage.xbx"
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SaveGameImage="saveimage.xbx"
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XBEVersion="4096"/>
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</Configuration>
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</Configurations>
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@ -263,7 +263,8 @@ HRESULT ContextCreate() {
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE_OR_IMMEDIATE;
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d3dpp.MultiSampleType = D3DMULTISAMPLE_4_SAMPLES_MULTISAMPLE_GAUSSIAN;
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d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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if (FAILED(D3D->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &device)))
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return E_FAIL;
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BIN
src/platform/xbox/saveimage.xbx
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BIN
src/platform/xbox/saveimage.xbx
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